180ddc3586
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
24 lines
431 B
C++
24 lines
431 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class SpringWindow : public wiWindow
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{
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public:
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void Create(EditorComponent* editor);
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wiECS::Entity entity;
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void SetEntity(wiECS::Entity entity);
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wiButton createButton;
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wiCheckBox debugCheckBox;
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wiCheckBox disabledCheckBox;
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wiCheckBox stretchCheckBox;
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wiCheckBox gravityCheckBox;
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wiSlider stiffnessSlider;
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wiSlider dampingSlider;
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wiSlider windSlider;
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};
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