Files
WickedEngine/Editor/SpringWindow.h
T
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00

24 lines
431 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class SpringWindow : public wiWindow
{
public:
void Create(EditorComponent* editor);
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
wiButton createButton;
wiCheckBox debugCheckBox;
wiCheckBox disabledCheckBox;
wiCheckBox stretchCheckBox;
wiCheckBox gravityCheckBox;
wiSlider stiffnessSlider;
wiSlider dampingSlider;
wiSlider windSlider;
};