499 lines
12 KiB
C++
499 lines
12 KiB
C++
#include "wiApplication_BindLua.h"
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#include "wiRenderPath_BindLua.h"
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#include "wiRenderPath3D_BindLua.h"
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#include "wiRenderPath2D_BindLua.h"
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#include "wiLoadingScreen_BindLua.h"
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#include "wiProfiler.h"
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namespace wi::lua
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{
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const char Application_BindLua::className[] = "Application";
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Luna<Application_BindLua>::FunctionType Application_BindLua::methods[] = {
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lunamethod(Application_BindLua, GetActivePath),
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lunamethod(Application_BindLua, SetActivePath),
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lunamethod(Application_BindLua, SetFrameSkip),
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lunamethod(Application_BindLua, SetTargetFrameRate),
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lunamethod(Application_BindLua, SetFrameRateLock),
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lunamethod(Application_BindLua, SetInfoDisplay),
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lunamethod(Application_BindLua, SetWatermarkDisplay),
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lunamethod(Application_BindLua, SetFPSDisplay),
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lunamethod(Application_BindLua, SetResolutionDisplay),
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lunamethod(Application_BindLua, SetLogicalSizeDisplay),
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lunamethod(Application_BindLua, SetColorSpaceDisplay),
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lunamethod(Application_BindLua, SetPipelineCountDisplay),
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lunamethod(Application_BindLua, SetHeapAllocationCountDisplay),
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lunamethod(Application_BindLua, SetVRAMUsageDisplay),
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lunamethod(Application_BindLua, GetCanvas),
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lunamethod(Application_BindLua, SetCanvas),
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{ NULL, NULL }
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};
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Luna<Application_BindLua>::PropertyType Application_BindLua::properties[] = {
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{ NULL, NULL }
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};
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Application_BindLua::Application_BindLua(Application* component) :component(component)
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{
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}
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Application_BindLua::Application_BindLua(lua_State* L)
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{
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component = nullptr;
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}
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int Application_BindLua::GetActivePath(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "GetActivePath() component is empty!");
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return 0;
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}
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//return 3d component if the active one is of that type
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RenderPath3D* comp3D = dynamic_cast<RenderPath3D*>(component->GetActivePath());
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if (comp3D != nullptr)
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{
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Luna<RenderPath3D_BindLua>::push(L, new RenderPath3D_BindLua(comp3D));
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return 1;
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}
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//return loading component if the active one is of that type
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LoadingScreen* compLoad = dynamic_cast<LoadingScreen*>(component->GetActivePath());
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if (compLoad != nullptr)
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{
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Luna<LoadingScreen_BindLua>::push(L, new LoadingScreen_BindLua(compLoad));
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return 1;
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}
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//return 2d component if the active one is of that type
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RenderPath2D* comp2D = dynamic_cast<RenderPath2D*>(component->GetActivePath());
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if (comp2D != nullptr)
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{
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Luna<RenderPath2D_BindLua>::push(L, new RenderPath2D_BindLua(comp2D));
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return 1;
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}
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//return component if the active one is of that type
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RenderPath* comp = dynamic_cast<RenderPath*>(component->GetActivePath());
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if (comp != nullptr)
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{
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Luna<RenderPath_BindLua>::push(L, new RenderPath_BindLua(comp));
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return 1;
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}
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wi::lua::SError(L, "GetActivePath() Warning: type of active component not registered!");
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return 0;
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}
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int Application_BindLua::SetActivePath(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetActivePath(RenderPath component) component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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float fadeSeconds = 0;
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wi::Color fadeColor = wi::Color(0, 0, 0, 255);
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if (argc > 1)
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{
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fadeSeconds = wi::lua::SGetFloat(L, 2);
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if (argc > 2)
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{
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fadeColor.setR((uint8_t)wi::lua::SGetInt(L, 3));
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if (argc > 3)
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{
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fadeColor.setG((uint8_t)wi::lua::SGetInt(L, 4));
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if (argc > 4)
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{
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fadeColor.setB((uint8_t)wi::lua::SGetInt(L, 5));
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}
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}
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}
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}
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RenderPath3D_BindLua* comp3D = Luna<RenderPath3D_BindLua>::lightcheck(L, 1);
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if (comp3D != nullptr)
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{
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component->ActivatePath(comp3D->component, fadeSeconds, fadeColor);
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return 0;
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}
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LoadingScreen_BindLua* compLoad = Luna<LoadingScreen_BindLua>::lightcheck(L, 1);
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if (compLoad != nullptr)
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{
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component->ActivatePath(compLoad->component, fadeSeconds, fadeColor);
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return 0;
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}
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RenderPath2D_BindLua* comp2D = Luna<RenderPath2D_BindLua>::lightcheck(L, 1);
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if (comp2D != nullptr)
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{
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component->ActivatePath(comp2D->component, fadeSeconds, fadeColor);
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return 0;
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}
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RenderPath_BindLua* comp = Luna<RenderPath_BindLua>::lightcheck(L, 1);
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if (comp != nullptr)
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{
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component->ActivatePath(comp->component, fadeSeconds, fadeColor);
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return 0;
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}
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}
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else
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{
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wi::lua::SError(L, "SetActivePath(RenderPath component, opt int fadeFrames,fadeColorR,fadeColorG,fadeColorB) not enought arguments!");
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return 0;
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}
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return 0;
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}
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int Application_BindLua::SetFrameSkip(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetFrameSkip(bool enabled) component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->setFrameSkip(wi::lua::SGetBool(L, 1));
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}
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else
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wi::lua::SError(L, "SetFrameSkip(bool enabled) not enought arguments!");
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return 0;
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}
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int Application_BindLua::SetTargetFrameRate(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetTargetFrameRate(float value) component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->setTargetFrameRate(wi::lua::SGetFloat(L, 1));
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}
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else
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wi::lua::SError(L, "SetTargetFrameRate(float value) not enought arguments!");
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return 0;
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}
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int Application_BindLua::SetFrameRateLock(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetFrameRateLock(bool enabled) component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->setFrameRateLock(wi::lua::SGetBool(L, 1));
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}
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else
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wi::lua::SError(L, "SetFrameRateLock(bool enabled) not enought arguments!");
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return 0;
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}
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int Application_BindLua::SetInfoDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetInfoDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.active = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetInfoDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetWatermarkDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetWatermarkDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.watermark = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetWatermarkDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetFPSDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetFPSDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.fpsinfo = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetFPSDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetResolutionDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetResolutionDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.resolution = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetResolutionDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetLogicalSizeDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetLogicalSizeDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.logical_size = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetLogicalSizeDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetColorSpaceDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetColorSpaceDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.colorspace = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetColorSpaceDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetPipelineCountDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetPipelineCountDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.pipeline_count = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetPipelineCountDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetHeapAllocationCountDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetHeapAllocationCountDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.heap_allocation_counter = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetHeapAllocationCountDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::SetVRAMUsageDisplay(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetVRAMUsageDisplay() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->infoDisplay.vram_usage = wi::lua::SGetBool(L, 1);
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}
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else
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wi::lua::SError(L, "SetVRAMUsageDisplay(bool active) not enough arguments!");
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return 0;
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}
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int Application_BindLua::GetCanvas(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "GetCanvas() component is empty!");
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return 0;
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}
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Luna<Canvas_BindLua>::push(L, new Canvas_BindLua(component->canvas));
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return 1;
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}
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int Application_BindLua::SetCanvas(lua_State* L)
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{
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if (component == nullptr)
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{
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wi::lua::SError(L, "SetCanvas() component is empty!");
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return 0;
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}
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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Canvas_BindLua* canvas = Luna<Canvas_BindLua>::lightcheck(L, 1);
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if (canvas != nullptr)
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{
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component->canvas = canvas->canvas;
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}
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else
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{
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wi::lua::SError(L, "SetCanvas(canvas canvas) first parameter is not a Canvas!");
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}
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}
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else
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{
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wi::lua::SError(L, "SetCanvas(canvas canvas) not enough arguments!");
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}
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return 1;
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}
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int SetProfilerEnabled(lua_State* L)
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{
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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wi::profiler::SetEnabled(wi::lua::SGetBool(L, 1));
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}
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else
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wi::lua::SError(L, "SetProfilerEnabled(bool active) not enough arguments!");
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return 0;
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}
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void Application_BindLua::Bind()
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{
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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Luna<Application_BindLua>::Register(wi::lua::GetLuaState());
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wi::lua::RegisterFunc("SetProfilerEnabled", SetProfilerEnabled);
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}
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}
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const char Canvas_BindLua::className[] = "Canvas";
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Luna<Canvas_BindLua>::FunctionType Canvas_BindLua::methods[] = {
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lunamethod(Canvas_BindLua, GetDPI),
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lunamethod(Canvas_BindLua, GetDPIScaling),
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lunamethod(Canvas_BindLua, GetCustomScaling),
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lunamethod(Canvas_BindLua, SetCustomScaling),
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lunamethod(Canvas_BindLua, GetPhysicalWidth),
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lunamethod(Canvas_BindLua, GetPhysicalHeight),
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lunamethod(Canvas_BindLua, GetLogicalWidth),
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lunamethod(Canvas_BindLua, GetLogicalHeight),
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{ NULL, NULL }
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};
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Luna<Canvas_BindLua>::PropertyType Canvas_BindLua::properties[] = {
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{ NULL, NULL }
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};
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int Canvas_BindLua::GetDPI(lua_State* L)
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{
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wi::lua::SSetFloat(L, canvas.GetDPI());
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return 1;
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}
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int Canvas_BindLua::GetDPIScaling(lua_State* L)
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{
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wi::lua::SSetFloat(L, canvas.GetDPIScaling());
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return 1;
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}
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int Canvas_BindLua::GetCustomScaling(lua_State* L)
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{
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wi::lua::SSetFloat(L, canvas.scaling);
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return 1;
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}
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int Canvas_BindLua::SetCustomScaling(lua_State* L)
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{
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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canvas.scaling = wi::lua::SGetFloat(L, 1);
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}
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else
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{
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wi::lua::SError(L, "SetCustomScaling(float scaling) not enough arguments!");
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}
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return 0;
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}
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int Canvas_BindLua::GetPhysicalWidth(lua_State* L)
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{
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wi::lua::SSetInt(L, canvas.GetPhysicalWidth());
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return 1;
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}
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int Canvas_BindLua::GetPhysicalHeight(lua_State* L)
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{
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wi::lua::SSetInt(L, canvas.GetPhysicalHeight());
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return 1;
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}
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int Canvas_BindLua::GetLogicalWidth(lua_State* L)
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{
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wi::lua::SSetFloat(L, canvas.GetLogicalWidth());
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return 1;
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}
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int Canvas_BindLua::GetLogicalHeight(lua_State* L)
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{
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wi::lua::SSetFloat(L, canvas.GetLogicalHeight());
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return 1;
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}
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void Canvas_BindLua::Bind()
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{
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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Luna<Canvas_BindLua>::Register(wi::lua::GetLuaState());
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}
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}
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}
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