74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
42 lines
673 B
C++
42 lines
673 B
C++
#include "wiArguments.h"
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#include "wiHelper.h"
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#include "wiUnorderedSet.h"
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#include <sstream>
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#include <iterator>
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namespace wi::arguments
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{
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wi::unordered_set<std::string> params;
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void Parse(const wchar_t* args)
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{
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std::wstring from = args;
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std::string to;
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wi::helper::StringConvert(from, to);
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std::istringstream iss(to);
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params =
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{
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std::istream_iterator<std::string>{iss},
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std::istream_iterator<std::string>{}
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};
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}
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void Parse(int argc, char *argv[])
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{
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for (int i = 1; i < argc; i++)
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{
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params.insert(std::string(argv[i]));
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}
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}
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bool HasArgument(const std::string& value)
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{
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return params.find(value) != params.end();
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}
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}
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