97 lines
4.6 KiB
Plaintext
97 lines
4.6 KiB
Plaintext
This file contains changelog of wi::Archive versions
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91: thumbnail image support for Archive
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90: resource serialization resource name list and improvements
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89: distortion particles must use the normal map slot from now on
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88: volumetric clouds second layer
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87: DDGI serialization: added grid_extents and smooth_backface
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86: serialized volumetric clouds weather map, removed unused values and remapped values from VolumetricCloudParameters
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85: DDGI serialization
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84: component library serialization
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83: physical light units
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82: serialized LightComponent::fov_inner
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81: serialized LightComponent::forced_shadow_resolution
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80: object draw distance
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79: removed terrain blend materials from mesh
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78: serialized stars parameter in weather
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77: serialized cloud shadow properties
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76: serialized LOD parameters
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75: PreviousFrameTransformComponent is no longer serialized
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74: serialized emitter restitution
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73: wi::Archive no longer saves null terminator for strings
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72: Scene::Entity_Serialize() recursive serialization
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71: serialized WeatherComponent::fogHeightStart and fogHeightEnd
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70: serialized VolumetricCloudParameters
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69: serialized AABB:: layerMask and userdata parameters
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68: serialized MaterialComponent SPECULARMAP (for KHR_materials_specular)
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67: ocean water color float3 -> float4 (alpha in effect now)
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66: serialized WeatherComponent::atmosphereParameters and skyExposure
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65: serialized CameraComponent focal_length, aperture_size and aperture_shape
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64: serialized per-emitter gravity, velocity, drag and random_color
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63: serialized wi::resource_manager embedded resources
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62: serialized WeatherComponent::colorGradingMapName property
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61: serialized sheen and clearcoat material properties
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60: serializer ObjectComponent::emissiveColor
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59: serialized MaterialComponent transmission parameters
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58: serialized RigidBodyPhysicsComponent capsule, sphere and box parameters
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57: serialized RigidBodyPhysicsComponent::damping_angular and SoftBodyPhysicsComponent::restitution
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56: serialized Material specularColor (specular-glossiness workflow)
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55: removed area lights
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54: MaterialComponent::subsurfaceScattering color instead of profile
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53: Support Morph Target
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52: Serialized MaterialComponent::subsurfaceProfile
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51: Serialized MeshComponent::vertex_tangents
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50: Serialized MaterialComponent::SHADERTYPE
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49: Particles are just using material's shading rate, so removed shading rate from particles
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48: Serialized shading rate for material and particles
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47: Serialized animation speed
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46: Decoupled animation data from targets
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45: Serialized emitter spritesheet properties
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44: Serialized AnimationComponent::amount
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43: Serialized MeshComponent::vertex_windweights
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42: Serialized hair particle sprite sheet properties
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41: Serialized terrain blend materials in MeshComponent
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40: Serialized WeatherComponent::windSpeed
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39: Serialized indices and weights for Hair Particle
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38: Serialized SpringComponent
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37: Serialized InverseKinematicsComponent
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36: Removed HierarchyComponent::world_parent_inverse_bind
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35: Roughness remapped to corrected brdf
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34: Removed restPose from SoftBodyPhysicsComponent
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33: LightComponent shadow bias behaviour changed
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32: WeatherComponent::skyMapName serialized
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31: ObjectComponent::userStencilRef serialized
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30: serialized sound components
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29: serialized soft body rest pose vertices
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28: extended MaterialComponent with occlusionMap and uvsets, and displacement map factor; MeshComponent extended with second uv set
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27: removed ArmatureComponent::rootBoneID
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26: removed ArmatureComponent::remapMatrix, added ArmatureComponent::rootBoneID
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25: emissiveColor separated from baseColor
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24: emissive map moved to separate texture (non-grayscale)
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23: serialize lightmap atlas per object
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22: rewrite all systems
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--VERSION_BARRIER------------------
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21: serialize armature skinningRemap matrix + remove redundant bone matrices
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20: serialize cameras
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19: serialized object cascade mask
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18: serialized emitter properties: sph properties, fixed timestep
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17: serialized light scattering property
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16: environment probes are now serialized into Model
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15: removed redundant matrix store from hair paticle serializator
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14: serialize emitter property: shaderType
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13: serialize object property: renderable
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12: serialize emitter property: DEPTHCOLLISIONS
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11: serialize additional emitter properties
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10: serialize force fields
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9: refactored emitter particle system
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8: refactored vertex wind weight
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7: serialized extended mesh properties
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6: serialized area light properties
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5: serialized color and emissive decal properties
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4: serialized Material property alphaRef
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3: serialized Material property parallaxOcclusionMapping
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2: serialized Material property planar_reflections
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1: Refactor Archive
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--VERSION_BARRIER------------------
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0: Created archive
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