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WickedEngine/WickedEngine/ArchiveVersionHistory.txt
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2024-04-28 19:07:48 +02:00

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This file contains changelog of wi::Archive versions
91: thumbnail image support for Archive
90: resource serialization resource name list and improvements
89: distortion particles must use the normal map slot from now on
88: volumetric clouds second layer
87: DDGI serialization: added grid_extents and smooth_backface
86: serialized volumetric clouds weather map, removed unused values and remapped values from VolumetricCloudParameters
85: DDGI serialization
84: component library serialization
83: physical light units
82: serialized LightComponent::fov_inner
81: serialized LightComponent::forced_shadow_resolution
80: object draw distance
79: removed terrain blend materials from mesh
78: serialized stars parameter in weather
77: serialized cloud shadow properties
76: serialized LOD parameters
75: PreviousFrameTransformComponent is no longer serialized
74: serialized emitter restitution
73: wi::Archive no longer saves null terminator for strings
72: Scene::Entity_Serialize() recursive serialization
71: serialized WeatherComponent::fogHeightStart and fogHeightEnd
70: serialized VolumetricCloudParameters
69: serialized AABB:: layerMask and userdata parameters
68: serialized MaterialComponent SPECULARMAP (for KHR_materials_specular)
67: ocean water color float3 -> float4 (alpha in effect now)
66: serialized WeatherComponent::atmosphereParameters and skyExposure
65: serialized CameraComponent focal_length, aperture_size and aperture_shape
64: serialized per-emitter gravity, velocity, drag and random_color
63: serialized wi::resource_manager embedded resources
62: serialized WeatherComponent::colorGradingMapName property
61: serialized sheen and clearcoat material properties
60: serializer ObjectComponent::emissiveColor
59: serialized MaterialComponent transmission parameters
58: serialized RigidBodyPhysicsComponent capsule, sphere and box parameters
57: serialized RigidBodyPhysicsComponent::damping_angular and SoftBodyPhysicsComponent::restitution
56: serialized Material specularColor (specular-glossiness workflow)
55: removed area lights
54: MaterialComponent::subsurfaceScattering color instead of profile
53: Support Morph Target
52: Serialized MaterialComponent::subsurfaceProfile
51: Serialized MeshComponent::vertex_tangents
50: Serialized MaterialComponent::SHADERTYPE
49: Particles are just using material's shading rate, so removed shading rate from particles
48: Serialized shading rate for material and particles
47: Serialized animation speed
46: Decoupled animation data from targets
45: Serialized emitter spritesheet properties
44: Serialized AnimationComponent::amount
43: Serialized MeshComponent::vertex_windweights
42: Serialized hair particle sprite sheet properties
41: Serialized terrain blend materials in MeshComponent
40: Serialized WeatherComponent::windSpeed
39: Serialized indices and weights for Hair Particle
38: Serialized SpringComponent
37: Serialized InverseKinematicsComponent
36: Removed HierarchyComponent::world_parent_inverse_bind
35: Roughness remapped to corrected brdf
34: Removed restPose from SoftBodyPhysicsComponent
33: LightComponent shadow bias behaviour changed
32: WeatherComponent::skyMapName serialized
31: ObjectComponent::userStencilRef serialized
30: serialized sound components
29: serialized soft body rest pose vertices
28: extended MaterialComponent with occlusionMap and uvsets, and displacement map factor; MeshComponent extended with second uv set
27: removed ArmatureComponent::rootBoneID
26: removed ArmatureComponent::remapMatrix, added ArmatureComponent::rootBoneID
25: emissiveColor separated from baseColor
24: emissive map moved to separate texture (non-grayscale)
23: serialize lightmap atlas per object
22: rewrite all systems
--VERSION_BARRIER------------------
21: serialize armature skinningRemap matrix + remove redundant bone matrices
20: serialize cameras
19: serialized object cascade mask
18: serialized emitter properties: sph properties, fixed timestep
17: serialized light scattering property
16: environment probes are now serialized into Model
15: removed redundant matrix store from hair paticle serializator
14: serialize emitter property: shaderType
13: serialize object property: renderable
12: serialize emitter property: DEPTHCOLLISIONS
11: serialize additional emitter properties
10: serialize force fields
9: refactored emitter particle system
8: refactored vertex wind weight
7: serialized extended mesh properties
6: serialized area light properties
5: serialized color and emissive decal properties
4: serialized Material property alphaRef
3: serialized Material property parallaxOcclusionMapping
2: serialized Material property planar_reflections
1: Refactor Archive
--VERSION_BARRIER------------------
0: Created archive