Files
WickedEngine/WickedEngine/wiFadeManager.cpp
T
2020-03-07 16:18:23 +00:00

56 lines
825 B
C++

#include "wiFadeManager.h"
void wiFadeManager::Clear()
{
opacity = 0;
state = FADE_FINISHED;
}
void wiFadeManager::Update(float dt)
{
if (!IsActive())
return;
if (targetFadeTimeInSeconds <= 0)
{
// skip fade, just launch the job
onFade();
state = FADE_FINISHED;
}
float t = timer / targetFadeTimeInSeconds;
timer += wiMath::Clamp(dt, 0, 0.033f);
if (state == FADE_IN)
{
opacity = wiMath::Lerp(0.0f, 1.0f, t);
if (t >= 1.0f)
{
state = FADE_MID;
opacity = 1.0f;
}
}
else if (state == FADE_MID)
{
state = FADE_OUT;
opacity = 1.0f;
onFade();
timer = 0;
}
else if (state == FADE_OUT)
{
opacity = wiMath::Lerp(1.0f, 0.0f, t);
if (t >= 1.0f)
{
state = FADE_FINISHED;
opacity = 0.0f;
}
}
else if (state == FADE_FINISHED)
{
opacity = 0.0f;
onFade = [] {};
}
}