Files
WickedEngine/WickedEngine/Texture_BindLua.cpp
T
2016-03-20 14:29:50 +01:00

33 lines
664 B
C++

#include "Texture_BindLua.h"
using namespace wiGraphicsTypes;
const char Texture_BindLua::className[] = "Texture";
Luna<Texture_BindLua>::FunctionType Texture_BindLua::methods[] = {
{ NULL, NULL }
};
Luna<Texture_BindLua>::PropertyType Texture_BindLua::properties[] = {
{ NULL, NULL }
};
Texture_BindLua::Texture_BindLua(Texture2D* texture) :texture(texture)
{
}
Texture_BindLua::Texture_BindLua(lua_State *L)
{
texture = nullptr;
}
Texture_BindLua::~Texture_BindLua()
{
}
void Texture_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
Luna<Texture_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
initialized = true;
}
}