28 lines
591 B
C++
28 lines
591 B
C++
#pragma once
|
|
#include "Renderable3DComponent.h"
|
|
|
|
|
|
class DeferredRenderableComponent :
|
|
public Renderable3DComponent
|
|
{
|
|
protected:
|
|
static wiRenderTarget rtGBuffer, rtDeferred, rtLight, rtSSS[2];
|
|
|
|
virtual void ResizeBuffers();
|
|
|
|
virtual void RenderScene(GRAPHICSTHREAD threadID) override;
|
|
wiRenderTarget& GetFinalRT();
|
|
|
|
public:
|
|
DeferredRenderableComponent();
|
|
virtual ~DeferredRenderableComponent();
|
|
|
|
virtual wiDepthTarget* GetDepthBuffer() override;
|
|
|
|
virtual void Initialize() override;
|
|
virtual void Load() override;
|
|
virtual void Start() override;
|
|
virtual void Render() override;
|
|
};
|
|
|