Files
WickedEngine/WickedEngine/lightVisualizerPS.hlsl
T
2018-03-17 20:27:06 +00:00

6 lines
104 B
HLSL

#include "volumeLightHF.hlsli"
float4 main(VertexToPixel PSIn) : SV_TARGET
{
return max(PSIn.col,0);
}