Files
WickedEngine/WickedEngine/wiImageEffects_BindLua.cpp
T
2017-09-30 12:58:11 +01:00

190 lines
4.1 KiB
C++

#include "wiImageEffects_BindLua.h"
#include "Vector_BindLua.h"
const char wiImageEffects_BindLua::className[] = "ImageEffects";
Luna<wiImageEffects_BindLua>::FunctionType wiImageEffects_BindLua::methods[] = {
lunamethod(wiImageEffects_BindLua, GetPos),
lunamethod(wiImageEffects_BindLua, GetSize),
lunamethod(wiImageEffects_BindLua, GetOpacity),
lunamethod(wiImageEffects_BindLua, GetFade),
lunamethod(wiImageEffects_BindLua, GetRotation),
lunamethod(wiImageEffects_BindLua, GetMipLevel),
lunamethod(wiImageEffects_BindLua, SetPos),
lunamethod(wiImageEffects_BindLua, SetSize),
lunamethod(wiImageEffects_BindLua, SetOpacity),
lunamethod(wiImageEffects_BindLua, SetFade),
lunamethod(wiImageEffects_BindLua, SetRotation),
lunamethod(wiImageEffects_BindLua, SetMipLevel),
{ NULL, NULL }
};
Luna<wiImageEffects_BindLua>::PropertyType wiImageEffects_BindLua::properties[] = {
{ NULL, NULL }
};
wiImageEffects_BindLua::wiImageEffects_BindLua(const wiImageEffects& effects) :effects(effects)
{
}
int wiImageEffects_BindLua::GetPos(lua_State* L)
{
Luna<Vector_BindLua>::push(L, new Vector_BindLua(XMLoadFloat3(&effects.pos)));
return 1;
}
int wiImageEffects_BindLua::GetSize(lua_State* L)
{
Luna<Vector_BindLua>::push(L, new Vector_BindLua(XMLoadFloat2(&effects.siz)));
return 1;
}
int wiImageEffects_BindLua::GetOpacity(lua_State* L)
{
wiLua::SSetFloat(L, effects.opacity);
return 1;
}
int wiImageEffects_BindLua::GetFade(lua_State* L)
{
wiLua::SSetFloat(L, effects.fade);
return 1;
}
int wiImageEffects_BindLua::GetRotation(lua_State* L)
{
wiLua::SSetFloat(L, effects.rotation);
return 1;
}
int wiImageEffects_BindLua::GetMipLevel(lua_State* L)
{
wiLua::SSetFloat(L, effects.mipLevel);
return 1;
}
int wiImageEffects_BindLua::SetPos(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
Vector_BindLua* vector = Luna<Vector_BindLua>::lightcheck(L, 1);
if (vector != nullptr)
{
XMStoreFloat3(&effects.pos, vector->vector);
}
}
else
{
wiLua::SError(L, "SetPos(Vector pos) not enough arguments!");
}
return 0;
}
int wiImageEffects_BindLua::SetSize(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
Vector_BindLua* vector = Luna<Vector_BindLua>::lightcheck(L, 1);
if (vector != nullptr)
{
XMStoreFloat2(&effects.siz, vector->vector);
}
}
else
{
wiLua::SError(L, "SetSize(Vector size) not enough arguments!");
}
return 0;
}
int wiImageEffects_BindLua::SetOpacity(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
effects.opacity = wiLua::SGetFloat(L, 1);
}
else
{
wiLua::SError(L, "SetOpacity(float x) not enough arguments!");
}
return 0;
}
int wiImageEffects_BindLua::SetFade(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
effects.fade = wiLua::SGetFloat(L, 1);
}
else
{
wiLua::SError(L, "SetFade(float x) not enough arguments!");
}
return 0;
}
int wiImageEffects_BindLua::SetRotation(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
effects.rotation = wiLua::SGetFloat(L, 1);
}
else
{
wiLua::SError(L, "SetRotation(float x) not enough arguments!");
}
return 0;
}
int wiImageEffects_BindLua::SetMipLevel(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
effects.mipLevel = wiLua::SGetFloat(L, 1);
}
else
{
wiLua::SError(L, "SetMipLevel(float x) not enough arguments!");
}
return 0;
}
wiImageEffects_BindLua::wiImageEffects_BindLua(lua_State *L)
{
float x = 0, y = 0, w = 100, h = 100;
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
if (argc < 3)//w
{
w = wiLua::SGetFloat(L, 1);
if (argc > 1)//h
{
h = wiLua::SGetFloat(L, 2);
}
}
else{//x,y,w
x = wiLua::SGetFloat(L, 1);
y = wiLua::SGetFloat(L, 2);
w = wiLua::SGetFloat(L, 3);
if (argc > 3)//h
{
h = wiLua::SGetFloat(L, 4);
}
}
}
effects = wiImageEffects(x, y, w, h);
}
wiImageEffects_BindLua::~wiImageEffects_BindLua()
{
}
void wiImageEffects_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<wiImageEffects_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
}
}