Files
WickedEngine/Editor/MeshWindow.h
T
XthemeCore 2559f88c2e Add Morph Target (#180)
Support both glTF 2.0 and wiscene format.
2020-11-06 20:12:51 +01:00

39 lines
853 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MeshWindow : public wiWindow
{
public:
void Create(EditorComponent* editor);
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
wiLabel meshInfoLabel;
wiCheckBox doubleSidedCheckBox;
wiCheckBox softbodyCheckBox;
wiSlider massSlider;
wiSlider frictionSlider;
wiButton impostorCreateButton;
wiSlider impostorDistanceSlider;
wiSlider tessellationFactorSlider;
wiButton flipCullingButton;
wiButton flipNormalsButton;
wiButton computeNormalsSmoothButton;
wiButton computeNormalsHardButton;
wiButton recenterButton;
wiButton recenterToBottomButton;
wiCheckBox terrainCheckBox;
wiComboBox terrainMat1Combo;
wiComboBox terrainMat2Combo;
wiComboBox terrainMat3Combo;
wiButton terrainGenButton;
wiComboBox morphTargetCombo;
wiSlider morphTargetSlider;
};