150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "DecalWindow.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void DecalWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_DECAL " Decal", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(300, 200));
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closeButton.SetTooltip("Delete DecalComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().decals.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->componentsWnd.RefreshEntityTree();
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});
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float x = 200;
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float y = 0;
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float hei = 18;
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float step = hei + 2;
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placementCheckBox.Create("Decal Placement Enabled: ");
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placementCheckBox.SetPos(XMFLOAT2(x, y));
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placementCheckBox.SetSize(XMFLOAT2(hei, hei));
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placementCheckBox.SetCheck(false);
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placementCheckBox.SetTooltip("Enable decal placement. Use the left mouse button to place decals to the scene.");
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AddWidget(&placementCheckBox);
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y += step;
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onlyalphaCheckBox.Create("Alpha only basecolor: ");
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onlyalphaCheckBox.SetSize(XMFLOAT2(hei, hei));
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onlyalphaCheckBox.SetTooltip("You can enable this to only use alpha channel from basecolor map. Useful for blending normalmap-only decals.");
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onlyalphaCheckBox.OnClick([=](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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DecalComponent* decal = scene.decals.GetComponent(x.entity);
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if (decal == nullptr)
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continue;
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decal->SetBaseColorOnlyAlpha(args.bValue);
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}
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});
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AddWidget(&onlyalphaCheckBox);
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slopeBlendPowerSlider.Create(0, 8, 0, 1000, "Slope Blend: ");
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slopeBlendPowerSlider.SetSize(XMFLOAT2(100, hei));
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slopeBlendPowerSlider.SetTooltip("Set a power factor for blending on surface slopes. 0 = no slope blend, increasing = more slope blend");
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slopeBlendPowerSlider.OnSlide([=](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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DecalComponent* decal = scene.decals.GetComponent(x.entity);
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if (decal == nullptr)
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continue;
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decal->slopeBlendPower = args.fValue;
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}
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});
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AddWidget(&slopeBlendPowerSlider);
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y += step;
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infoLabel.Create("");
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infoLabel.SetText("Set decal properties in the Material component. Decals support the following material properties:\n - Base color\n - Base color texture\n - Emissive strength\n - Normalmap texture\n - Normalmap strength\n - Surfacemap texture\n - Texture tiling (TexMulAdd)");
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infoLabel.SetSize(XMFLOAT2(300, 100));
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infoLabel.SetPos(XMFLOAT2(10, y));
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infoLabel.SetColor(wi::Color::Transparent());
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AddWidget(&infoLabel);
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y += infoLabel.GetScale().y - step + 5;
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void DecalWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = editor->GetCurrentScene();
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const DecalComponent* decal = scene.decals.GetComponent(entity);
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if (decal != nullptr)
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{
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SetEnabled(true);
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onlyalphaCheckBox.SetCheck(decal->IsBaseColorOnlyAlpha());
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slopeBlendPowerSlider.SetValue(decal->slopeBlendPower);
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}
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else
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{
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SetEnabled(false);
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}
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}
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void DecalWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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const float padding = 4;
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const float width = GetWidgetAreaSize().x;
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float y = padding;
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float jump = 20;
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auto add = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_left = 100;
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const float margin_right = 40;
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widget.SetPos(XMFLOAT2(margin_left, y));
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widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
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y += widget.GetSize().y;
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y += padding;
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};
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auto add_right = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_right = padding;
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widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
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y += widget.GetSize().y;
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y += padding;
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};
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auto add_fullwidth = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_left = padding;
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const float margin_right = padding;
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widget.SetPos(XMFLOAT2(margin_left, y));
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widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
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y += widget.GetSize().y;
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y += padding;
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};
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add_fullwidth(infoLabel);
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add_right(placementCheckBox);
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add_right(onlyalphaCheckBox);
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add(slopeBlendPowerSlider);
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}
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