321 lines
10 KiB
C++
321 lines
10 KiB
C++
#include "stdafx.h"
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#include "EnvProbeWindow.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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const std::string default_text = "Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box).";
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void EnvProbeWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_ENVIRONMENTPROBE " Environment Probe", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(420, 340));
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closeButton.SetTooltip("Delete EnvironmentProbeComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().probes.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->componentsWnd.RefreshEntityTree();
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});
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float x = 5, y = 0, step = 35;
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infoLabel.Create("");
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infoLabel.SetSize(XMFLOAT2(300, 120));
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infoLabel.SetPos(XMFLOAT2(x, y));
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infoLabel.SetColor(wi::Color::Transparent());
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AddWidget(&infoLabel);
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y += infoLabel.GetScale().y + 5;
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realTimeCheckBox.Create("RealTime: ");
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realTimeCheckBox.SetTooltip("Enable continuous rendering of the probe in every frame.");
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realTimeCheckBox.SetPos(XMFLOAT2(x + 100, y));
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realTimeCheckBox.SetEnabled(false);
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realTimeCheckBox.OnClick([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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probe->SetRealTime(args.bValue);
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probe->SetDirty();
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}
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});
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AddWidget(&realTimeCheckBox);
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msaaCheckBox.Create("MSAA: ");
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msaaCheckBox.SetTooltip("Enable Multi Sampling Anti Aliasing for the probe, this will improve its quality.");
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msaaCheckBox.SetPos(XMFLOAT2(x + 200, y));
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msaaCheckBox.SetEnabled(false);
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msaaCheckBox.OnClick([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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probe->SetMSAA(args.bValue);
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probe->SetDirty();
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}
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});
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AddWidget(&msaaCheckBox);
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refreshButton.Create("Refresh");
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refreshButton.SetTooltip("Re-renders the selected probe.");
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refreshButton.SetPos(XMFLOAT2(x, y+= step));
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refreshButton.SetEnabled(false);
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refreshButton.OnClick([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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probe->SetDirty();
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}
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});
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AddWidget(&refreshButton);
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refreshAllButton.Create("Refresh All");
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refreshAllButton.SetTooltip("Re-renders all probes in the scene.");
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refreshAllButton.SetPos(XMFLOAT2(x + 120, y));
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refreshAllButton.SetEnabled(true);
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refreshAllButton.OnClick([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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probe->SetDirty();
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}
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});
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AddWidget(&refreshAllButton);
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importButton.Create("Import Cubemap");
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importButton.SetTooltip("Import a DDS texture file into the selected environment probe.");
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importButton.SetPos(XMFLOAT2(x, y += step));
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importButton.SetEnabled(false);
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importButton.OnClick([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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if (probe != nullptr && probe->texture.IsValid())
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{
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wi::helper::FileDialogParams params;
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params.type = wi::helper::FileDialogParams::OPEN;
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params.description = "DDS";
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params.extensions = { "DDS" };
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wi::helper::FileDialog(params, [=](std::string fileName) {
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
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wi::Resource resource = wi::resourcemanager::Load(fileName);
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if (has_flag(resource.GetTexture().GetDesc().misc_flags, wi::graphics::ResourceMiscFlag::TEXTURECUBE))
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{
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probe->textureName = fileName;
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probe->CreateRenderData();
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}
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else
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{
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wi::helper::messageBox("Error!", "The texture you tried to open is not a cubemap texture, so it won't be imported!");
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}
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});
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});
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}
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}
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});
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AddWidget(&importButton);
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exportButton.Create("Export Cubemap");
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exportButton.SetTooltip("Export the selected probe into a DDS cubemap texture file.");
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exportButton.SetPos(XMFLOAT2(x, y += step));
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exportButton.SetEnabled(false);
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exportButton.OnClick([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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if (probe != nullptr && probe->texture.IsValid())
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{
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wi::helper::FileDialogParams params;
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params.type = wi::helper::FileDialogParams::SAVE;
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params.description = "DDS";
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params.extensions = { "DDS" };
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wi::helper::FileDialog(params, [=](std::string fileName) {
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
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std::string extension = wi::helper::toUpper(wi::helper::GetExtensionFromFileName(fileName));
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std::string filename_replaced = fileName;
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if (extension != "DDS")
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{
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filename_replaced = wi::helper::ReplaceExtension(fileName, "DDS");
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}
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bool success = wi::helper::saveTextureToFile(probe->texture, filename_replaced);
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assert(success);
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if (success)
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{
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editor->PostSaveText("Exported environment cubemap: ", filename_replaced);
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}
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});
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});
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}
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}
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});
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AddWidget(&exportButton);
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resolutionCombo.Create("Resolution: ");
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resolutionCombo.SetTooltip("Set the resolution of the selected environment probe. Only takes effect if this is a rendered probe, not for probes that are imported from files.");
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resolutionCombo.AddItem("32", 32);
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resolutionCombo.AddItem("64", 64);
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resolutionCombo.AddItem("128", 128);
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resolutionCombo.AddItem("256", 256);
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resolutionCombo.AddItem("512", 512);
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resolutionCombo.AddItem("1024", 1024);
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resolutionCombo.AddItem("2048", 2048);
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resolutionCombo.OnSelect([&](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
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if (probe == nullptr)
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continue;
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probe->resolution = (uint32_t)args.userdata;
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probe->CreateRenderData();
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}
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});
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AddWidget(&resolutionCombo);
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void EnvProbeWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = editor->GetCurrentScene();
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const EnvironmentProbeComponent* probe = scene.probes.GetComponent(entity);
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if (probe == nullptr)
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{
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realTimeCheckBox.SetEnabled(false);
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msaaCheckBox.SetEnabled(false);
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refreshButton.SetEnabled(false);
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}
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else
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{
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realTimeCheckBox.SetCheck(probe->IsRealTime());
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realTimeCheckBox.SetEnabled(true);
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msaaCheckBox.SetCheck(probe->IsMSAA());
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msaaCheckBox.SetEnabled(true);
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refreshButton.SetEnabled(true);
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resolutionCombo.SetSelectedByUserdata(probe->resolution);
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std::string text =
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"GPU Memory usage: " + wi::helper::GetMemorySizeText(probe->GetMemorySizeInBytes()) + "\n" +
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"Resolution: " + std::to_string(probe->texture.desc.width) + "\n" +
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"Mipmaps: " + std::to_string(probe->texture.desc.mip_levels) + "\n" +
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"Format: " + std::string(wi::graphics::GetFormatString(probe->texture.desc.format)) + "\n"
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;
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if (!probe->textureName.empty())
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{
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text += "Filename: " + probe->textureName + "\n";
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}
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text += "\n" + default_text;
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infoLabel.SetText(text);
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}
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}
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void EnvProbeWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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const float padding = 4;
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const float width = GetWidgetAreaSize().x;
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float y = padding;
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float jump = 20;
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const float margin_left = 80;
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const float margin_right = padding;
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auto add = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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widget.SetPos(XMFLOAT2(margin_left, y));
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widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
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y += widget.GetSize().y;
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y += padding;
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};
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auto add_right = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
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y += widget.GetSize().y;
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y += padding;
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};
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auto add_fullwidth = [&](wi::gui::Widget& widget) {
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if (!widget.IsVisible())
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return;
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const float margin_left = padding;
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const float margin_right = padding;
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widget.SetPos(XMFLOAT2(margin_left, y));
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widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
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y += widget.GetSize().y;
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y += padding;
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};
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add_fullwidth(infoLabel);
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refreshButton.SetSize(XMFLOAT2(width * 0.5f - padding * 1.5f, refreshButton.GetSize().y));
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refreshAllButton.SetSize(refreshButton.GetSize());
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refreshAllButton.SetPos(XMFLOAT2(width - padding - refreshButton.GetSize().x, y));
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refreshButton.SetPos(XMFLOAT2(refreshAllButton.GetPos().x - padding - refreshButton.GetSize().x, y));
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y += refreshAllButton.GetSize().y;
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y += padding;
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importButton.SetSize(XMFLOAT2(width - padding * 2, importButton.GetSize().y));
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importButton.SetPos(XMFLOAT2(padding, y));
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y += importButton.GetSize().y;
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y += padding;
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exportButton.SetSize(XMFLOAT2(width - padding * 2, exportButton.GetSize().y));
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exportButton.SetPos(XMFLOAT2(padding, y));
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y += exportButton.GetSize().y;
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y += padding;
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resolutionCombo.SetSize(XMFLOAT2(width - 100 - resolutionCombo.GetSize().y - padding, resolutionCombo.GetSize().y));
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resolutionCombo.SetPos(XMFLOAT2(100, y));
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y += resolutionCombo.GetSize().y;
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y += padding;
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add_right(realTimeCheckBox);
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add_right(msaaCheckBox);
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}
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