Files
WickedEngine/Editor/EnvProbeWindow.cpp
T
2024-07-23 06:56:01 +02:00

321 lines
10 KiB
C++

#include "stdafx.h"
#include "EnvProbeWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
const std::string default_text = "Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box).";
void EnvProbeWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_ENVIRONMENTPROBE " Environment Probe", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(420, 340));
closeButton.SetTooltip("Delete EnvironmentProbeComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().probes.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 5, y = 0, step = 35;
infoLabel.Create("");
infoLabel.SetSize(XMFLOAT2(300, 120));
infoLabel.SetPos(XMFLOAT2(x, y));
infoLabel.SetColor(wi::Color::Transparent());
AddWidget(&infoLabel);
y += infoLabel.GetScale().y + 5;
realTimeCheckBox.Create("RealTime: ");
realTimeCheckBox.SetTooltip("Enable continuous rendering of the probe in every frame.");
realTimeCheckBox.SetPos(XMFLOAT2(x + 100, y));
realTimeCheckBox.SetEnabled(false);
realTimeCheckBox.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
probe->SetRealTime(args.bValue);
probe->SetDirty();
}
});
AddWidget(&realTimeCheckBox);
msaaCheckBox.Create("MSAA: ");
msaaCheckBox.SetTooltip("Enable Multi Sampling Anti Aliasing for the probe, this will improve its quality.");
msaaCheckBox.SetPos(XMFLOAT2(x + 200, y));
msaaCheckBox.SetEnabled(false);
msaaCheckBox.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
probe->SetMSAA(args.bValue);
probe->SetDirty();
}
});
AddWidget(&msaaCheckBox);
refreshButton.Create("Refresh");
refreshButton.SetTooltip("Re-renders the selected probe.");
refreshButton.SetPos(XMFLOAT2(x, y+= step));
refreshButton.SetEnabled(false);
refreshButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
probe->SetDirty();
}
});
AddWidget(&refreshButton);
refreshAllButton.Create("Refresh All");
refreshAllButton.SetTooltip("Re-renders all probes in the scene.");
refreshAllButton.SetPos(XMFLOAT2(x + 120, y));
refreshAllButton.SetEnabled(true);
refreshAllButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
probe->SetDirty();
}
});
AddWidget(&refreshAllButton);
importButton.Create("Import Cubemap");
importButton.SetTooltip("Import a DDS texture file into the selected environment probe.");
importButton.SetPos(XMFLOAT2(x, y += step));
importButton.SetEnabled(false);
importButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
if (probe != nullptr && probe->texture.IsValid())
{
wi::helper::FileDialogParams params;
params.type = wi::helper::FileDialogParams::OPEN;
params.description = "DDS";
params.extensions = { "DDS" };
wi::helper::FileDialog(params, [=](std::string fileName) {
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
wi::Resource resource = wi::resourcemanager::Load(fileName);
if (has_flag(resource.GetTexture().GetDesc().misc_flags, wi::graphics::ResourceMiscFlag::TEXTURECUBE))
{
probe->textureName = fileName;
probe->CreateRenderData();
}
else
{
wi::helper::messageBox("Error!", "The texture you tried to open is not a cubemap texture, so it won't be imported!");
}
});
});
}
}
});
AddWidget(&importButton);
exportButton.Create("Export Cubemap");
exportButton.SetTooltip("Export the selected probe into a DDS cubemap texture file.");
exportButton.SetPos(XMFLOAT2(x, y += step));
exportButton.SetEnabled(false);
exportButton.OnClick([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
if (probe != nullptr && probe->texture.IsValid())
{
wi::helper::FileDialogParams params;
params.type = wi::helper::FileDialogParams::SAVE;
params.description = "DDS";
params.extensions = { "DDS" };
wi::helper::FileDialog(params, [=](std::string fileName) {
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
std::string extension = wi::helper::toUpper(wi::helper::GetExtensionFromFileName(fileName));
std::string filename_replaced = fileName;
if (extension != "DDS")
{
filename_replaced = wi::helper::ReplaceExtension(fileName, "DDS");
}
bool success = wi::helper::saveTextureToFile(probe->texture, filename_replaced);
assert(success);
if (success)
{
editor->PostSaveText("Exported environment cubemap: ", filename_replaced);
}
});
});
}
}
});
AddWidget(&exportButton);
resolutionCombo.Create("Resolution: ");
resolutionCombo.SetTooltip("Set the resolution of the selected environment probe. Only takes effect if this is a rendered probe, not for probes that are imported from files.");
resolutionCombo.AddItem("32", 32);
resolutionCombo.AddItem("64", 64);
resolutionCombo.AddItem("128", 128);
resolutionCombo.AddItem("256", 256);
resolutionCombo.AddItem("512", 512);
resolutionCombo.AddItem("1024", 1024);
resolutionCombo.AddItem("2048", 2048);
resolutionCombo.OnSelect([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity);
if (probe == nullptr)
continue;
probe->resolution = (uint32_t)args.userdata;
probe->CreateRenderData();
}
});
AddWidget(&resolutionCombo);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void EnvProbeWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const EnvironmentProbeComponent* probe = scene.probes.GetComponent(entity);
if (probe == nullptr)
{
realTimeCheckBox.SetEnabled(false);
msaaCheckBox.SetEnabled(false);
refreshButton.SetEnabled(false);
}
else
{
realTimeCheckBox.SetCheck(probe->IsRealTime());
realTimeCheckBox.SetEnabled(true);
msaaCheckBox.SetCheck(probe->IsMSAA());
msaaCheckBox.SetEnabled(true);
refreshButton.SetEnabled(true);
resolutionCombo.SetSelectedByUserdata(probe->resolution);
std::string text =
"GPU Memory usage: " + wi::helper::GetMemorySizeText(probe->GetMemorySizeInBytes()) + "\n" +
"Resolution: " + std::to_string(probe->texture.desc.width) + "\n" +
"Mipmaps: " + std::to_string(probe->texture.desc.mip_levels) + "\n" +
"Format: " + std::string(wi::graphics::GetFormatString(probe->texture.desc.format)) + "\n"
;
if (!probe->textureName.empty())
{
text += "Filename: " + probe->textureName + "\n";
}
text += "\n" + default_text;
infoLabel.SetText(text);
}
}
void EnvProbeWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
const float padding = 4;
const float width = GetWidgetAreaSize().x;
float y = padding;
float jump = 20;
const float margin_left = 80;
const float margin_right = padding;
auto add = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
auto add_right = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
y += widget.GetSize().y;
y += padding;
};
auto add_fullwidth = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = padding;
const float margin_right = padding;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
add_fullwidth(infoLabel);
refreshButton.SetSize(XMFLOAT2(width * 0.5f - padding * 1.5f, refreshButton.GetSize().y));
refreshAllButton.SetSize(refreshButton.GetSize());
refreshAllButton.SetPos(XMFLOAT2(width - padding - refreshButton.GetSize().x, y));
refreshButton.SetPos(XMFLOAT2(refreshAllButton.GetPos().x - padding - refreshButton.GetSize().x, y));
y += refreshAllButton.GetSize().y;
y += padding;
importButton.SetSize(XMFLOAT2(width - padding * 2, importButton.GetSize().y));
importButton.SetPos(XMFLOAT2(padding, y));
y += importButton.GetSize().y;
y += padding;
exportButton.SetSize(XMFLOAT2(width - padding * 2, exportButton.GetSize().y));
exportButton.SetPos(XMFLOAT2(padding, y));
y += exportButton.GetSize().y;
y += padding;
resolutionCombo.SetSize(XMFLOAT2(width - 100 - resolutionCombo.GetSize().y - padding, resolutionCombo.GetSize().y));
resolutionCombo.SetPos(XMFLOAT2(100, y));
y += resolutionCombo.GetSize().y;
y += padding;
add_right(realTimeCheckBox);
add_right(msaaCheckBox);
}