Files
WickedEngine/Editor/PaintToolWindow.h
T
2024-04-19 08:00:19 +02:00

111 lines
2.7 KiB
C++

#pragma once
class EditorComponent;
class PaintToolWindow : public wi::gui::Window
{
float rot = 0;
float stroke_dist = 0;
size_t history_textureIndex = 0;
struct TextureSlot
{
wi::graphics::Texture texture;
int srgb_subresource = -1;
};
wi::vector<TextureSlot> history_textures;
TextureSlot GetEditTextureSlot(const wi::scene::MaterialComponent& material, int* uvset = nullptr);
void ReplaceEditTextureSlot(wi::scene::MaterialComponent& material, const TextureSlot& textureslot);
wi::unordered_map<wi::ecs::Entity, wi::Archive> historyStartDatas;
struct SculptingIndex
{
size_t ind;
float affection;
};
wi::vector<SculptingIndex> sculpting_indices;
XMFLOAT3 sculpting_normal = XMFLOAT3(0, 0, 0);
wi::Resource brushTex;
wi::Resource revealTex;
struct Stroke
{
XMFLOAT2 position;
float pressure;
};
std::deque<Stroke> strokes;
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::gui::ComboBox modeComboBox;
wi::gui::Label infoLabel;
wi::gui::Slider radiusSlider;
wi::gui::Slider amountSlider;
wi::gui::Slider smoothnessSlider;
wi::gui::Slider spacingSlider;
wi::gui::Slider rotationSlider;
wi::gui::Slider stabilizerSlider;
wi::gui::CheckBox backfaceCheckBox;
wi::gui::CheckBox wireCheckBox;
wi::gui::CheckBox pressureCheckBox;
wi::gui::CheckBox alphaCheckBox;
wi::gui::CheckBox terrainCheckBox;
wi::gui::ColorPicker colorPicker;
wi::gui::ComboBox textureSlotComboBox;
wi::gui::ComboBox brushShapeComboBox;
wi::gui::Button saveTextureButton;
wi::gui::Button brushTextureButton;
wi::gui::Button revealTextureButton;
wi::gui::ComboBox axisCombo;
void Update(float dt);
void DrawBrush(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const;
XMFLOAT2 pos = XMFLOAT2(0, 0);
wi::scene::PickResult brushIntersect;
enum MODE
{
MODE_DISABLED,
MODE_TEXTURE,
MODE_VERTEXCOLOR,
MODE_SCULPTING_ADD,
MODE_SCULPTING_SUBTRACT,
MODE_SOFTBODY_PINNING,
MODE_SOFTBODY_PHYSICS,
MODE_HAIRPARTICLE_ADD_TRIANGLE,
MODE_HAIRPARTICLE_REMOVE_TRIANGLE,
MODE_HAIRPARTICLE_LENGTH,
MODE_TERRAIN_MATERIAL,
MODE_WIND,
};
MODE GetMode() const;
enum class AxisLock
{
Disabled,
X,
Y,
Z
};
wi::vector<wi::gui::Button> terrain_material_buttons;
size_t terrain_material_layer = 0;
float texture_paint_radius = 50;
float vertex_paint_radius = 0.1f;
float terrain_paint_radius = 5;
wi::Archive* currentHistory = nullptr;
void WriteHistoryData(wi::ecs::Entity entity, wi::Archive& archive, wi::graphics::CommandList cmd = wi::graphics::CommandList());
void RecordHistory(wi::ecs::Entity entity, wi::graphics::CommandList cmd = wi::graphics::CommandList());
void ConsumeHistoryOperation(wi::Archive& archive, bool undo);
void ResizeLayout() override;
void RecreateTerrainMaterialButtons();
};