Files
WickedEngine/Editor/TransformWindow.cpp
T
2025-12-13 09:00:01 +01:00

650 lines
22 KiB
C++

#include "stdafx.h"
#include "TransformWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void TransformWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_TRANSFORM " Transform" , wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(480, 280));
closeButton.SetTooltip("Delete TransformComponent\nNote that a lot of components won't work correctly without a TransformComponent!");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().transforms.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 80;
float xx = x;
float y = 4;
float step = 25;
float siz = 50;
float hei = 20;
float wid = 200;
clearButton.Create("Clear Transform");
clearButton.SetTooltip("Reset transform to identity");
clearButton.SetPos(XMFLOAT2(x, y));
clearButton.SetSize(XMFLOAT2(wid + hei + 1, hei));
clearButton.OnClick([=](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
transform->ClearTransform();
transform->UpdateTransform();
editor->RecordEntity(archive, entity);
}
});
AddWidget(&clearButton);
moveToEditorCameraButton.Create("Move to Editor Camera");
moveToEditorCameraButton.SetTooltip("Move the selected transform(s) to match the current editor camera view");
moveToEditorCameraButton.SetPos(XMFLOAT2(x, y += step));
moveToEditorCameraButton.SetSize(XMFLOAT2(wid + hei + 1, hei));
moveToEditorCameraButton.OnClick([=](wi::gui::EventArgs args) {
const Scene& scene = editor->GetCurrentScene();
const auto& editorscene = editor->GetCurrentEditorScene();
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
for (auto& x : editor->translator.selected)
{
TransformComponent* transform = scene.transforms.GetComponent(x.entity);
if (transform == nullptr)
continue;
editor->RecordEntity(archive, x.entity);
*transform = editorscene.camera_transform;
transform->SetDirty();
}
for (auto& x : editor->translator.selected)
{
editor->RecordEntity(archive, x.entity);
}
});
AddWidget(&moveToEditorCameraButton);
txInput.Create("");
txInput.SetValue(0);
txInput.SetDescription("Position: ");
txInput.SetPos(XMFLOAT2(x, y += step));
txInput.SetSize(XMFLOAT2(siz, hei));
txInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->translation_local.x = args.fValue;
transform->SetDirty();
}
});
AddWidget(&txInput);
tyInput.Create("");
tyInput.SetValue(0);
tyInput.SetPos(XMFLOAT2(x, y += step));
tyInput.SetSize(XMFLOAT2(siz, hei));
tyInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->translation_local.y = args.fValue;
transform->SetDirty();
}
});
AddWidget(&tyInput);
tzInput.Create("");
tzInput.SetValue(0);
tzInput.SetPos(XMFLOAT2(x, y += step));
tzInput.SetSize(XMFLOAT2(siz, hei));
tzInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->translation_local.z = args.fValue;
transform->SetDirty();
}
});
AddWidget(&tzInput);
x = 250;
y = 4 + step;
sxInput.Create("");
sxInput.SetValue(1);
sxInput.SetDescription("Scale: ");
sxInput.SetPos(XMFLOAT2(x, y));
sxInput.SetSize(XMFLOAT2(siz, hei));
sxInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->scale_local.x = args.fValue;
transform->SetDirty();
}
});
AddWidget(&sxInput);
syInput.Create("");
syInput.SetValue(1);
syInput.SetPos(XMFLOAT2(x, y += step));
syInput.SetSize(XMFLOAT2(siz, hei));
syInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->scale_local.y = args.fValue;
transform->SetDirty();
}
});
AddWidget(&syInput);
szInput.Create("");
szInput.SetValue(1);
szInput.SetPos(XMFLOAT2(x, y += step));
szInput.SetSize(XMFLOAT2(siz, hei));
szInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->scale_local.z = args.fValue;
transform->SetDirty();
}
});
AddWidget(&szInput);
suInput.Create("");
suInput.SetDescription("Uniform Scale: ");
suInput.SetValue(1);
suInput.SetPos(XMFLOAT2(x, y += step));
suInput.SetSize(XMFLOAT2(siz, hei));
suInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->scale_local.x = args.fValue;
transform->scale_local.y = args.fValue;
transform->scale_local.z = args.fValue;
transform->SetDirty();
}
});
AddWidget(&suInput);
x = xx;
y = step * 4;
rollInput.Create("");
rollInput.SetValue(0);
rollInput.SetDescription("Rotation: ");
rollInput.SetTooltip("Roll (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
rollInput.SetPos(XMFLOAT2(x, y += step));
rollInput.SetSize(XMFLOAT2(siz, hei));
rollInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
Q = XMQuaternionNormalize(Q);
XMStoreFloat4(&transform->rotation_local, Q);
transform->SetDirty();
}
});
AddWidget(&rollInput);
pitchInput.Create("");
pitchInput.SetValue(0);
pitchInput.SetTooltip("Pitch (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
pitchInput.SetPos(XMFLOAT2(x, y += step));
pitchInput.SetSize(XMFLOAT2(siz, hei));
pitchInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
Q = XMQuaternionNormalize(Q);
XMStoreFloat4(&transform->rotation_local, Q);
transform->SetDirty();
}
});
AddWidget(&pitchInput);
yawInput.Create("");
yawInput.SetValue(0);
yawInput.SetTooltip("Yaw (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
yawInput.SetPos(XMFLOAT2(x, y += step));
yawInput.SetSize(XMFLOAT2(siz, hei));
yawInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
Q = XMQuaternionNormalize(Q);
XMStoreFloat4(&transform->rotation_local, Q);
transform->SetDirty();
}
});
AddWidget(&yawInput);
x = 250;
y = step * 4;
rxInput.Create("");
rxInput.SetValue(0);
rxInput.SetDescription("Quaternion: ");
rxInput.SetTooltip("Rotation Quaternion.X");
rxInput.SetPos(XMFLOAT2(x, y += step));
rxInput.SetSize(XMFLOAT2(siz, hei));
rxInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->rotation_local.x = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
transform->SetDirty();
}
});
AddWidget(&rxInput);
ryInput.Create("");
ryInput.SetValue(0);
ryInput.SetTooltip("Rotation Quaternion.Y");
ryInput.SetPos(XMFLOAT2(x, y += step));
ryInput.SetSize(XMFLOAT2(siz, hei));
ryInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->rotation_local.y = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
transform->SetDirty();
}
});
AddWidget(&ryInput);
rzInput.Create("");
rzInput.SetValue(0);
rzInput.SetTooltip("Rotation Quaternion.Z");
rzInput.SetPos(XMFLOAT2(x, y += step));
rzInput.SetSize(XMFLOAT2(siz, hei));
rzInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->rotation_local.z = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
transform->SetDirty();
}
});
AddWidget(&rzInput);
rwInput.Create("");
rwInput.SetValue(1);
rwInput.SetTooltip("Rotation Quaternion.W");
rwInput.SetPos(XMFLOAT2(x, y += step));
rwInput.SetSize(XMFLOAT2(siz, hei));
rwInput.OnInputAccepted([this](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->rotation_local.w = args.fValue;
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
transform->SetDirty();
}
});
AddWidget(&rwInput);
x = xx;
y += step * 0.5f;
x = 250;
snapScaleInput.Create("");
snapScaleInput.SetValue(1);
snapScaleInput.SetDescription("Snap mode Scale: ");
snapScaleInput.SetPos(XMFLOAT2(x, y += step));
snapScaleInput.SetSize(XMFLOAT2(siz, hei));
snapScaleInput.SetValue(editor->translator.scale_snap);
snapScaleInput.OnInputAccepted([=](wi::gui::EventArgs args) {
editor->translator.scale_snap = args.fValue;
});
AddWidget(&snapScaleInput);
snapRotateInput.Create("");
snapRotateInput.SetValue(1);
snapRotateInput.SetDescription("Snap mode Rotate (in degrees): ");
snapRotateInput.SetPos(XMFLOAT2(x, y += step));
snapRotateInput.SetSize(XMFLOAT2(siz, hei));
snapRotateInput.SetValue(editor->translator.rotate_snap / XM_PI * 180);
snapRotateInput.OnInputAccepted([=](wi::gui::EventArgs args) {
editor->translator.rotate_snap = args.fValue / 180.0f * XM_PI;
});
AddWidget(&snapRotateInput);
snapTranslateInput.Create("");
snapTranslateInput.SetValue(1);
snapTranslateInput.SetDescription("Snap mode Translate: ");
snapTranslateInput.SetPos(XMFLOAT2(x, y += step));
snapTranslateInput.SetSize(XMFLOAT2(siz, hei));
snapTranslateInput.SetValue(editor->translator.translate_snap);
snapTranslateInput.OnInputAccepted([=](wi::gui::EventArgs args) {
editor->translator.translate_snap = args.fValue;
});
AddWidget(&snapTranslateInput);
resetTranslationButton.Create("ResetTranslation");
resetTranslationButton.SetText("X");
resetTranslationButton.SetTooltip("Reset translation");
resetTranslationButton.SetSize(XMFLOAT2(hei, hei));
resetTranslationButton.OnClick([=](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->translation_local = XMFLOAT3(0, 0, 0);
transform->SetDirty();
}
});
AddWidget(&resetTranslationButton);
resetScaleButton.Create("ResetScale");
resetScaleButton.SetText("X");
resetScaleButton.SetTooltip("Reset scale");
resetScaleButton.SetSize(XMFLOAT2(hei, hei));
resetScaleButton.OnClick([=](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->scale_local = XMFLOAT3(1, 1, 1);
transform->SetDirty();
}
});
AddWidget(&resetScaleButton);
resetScaleUniformButton.Create("ResetScaleUniform");
resetScaleUniformButton.SetText("X");
resetScaleUniformButton.SetTooltip("Reset scale");
resetScaleUniformButton.SetSize(XMFLOAT2(hei, hei));
resetScaleUniformButton.OnClick([=](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->scale_local = XMFLOAT3(1, 1, 1);
transform->SetDirty();
}
});
AddWidget(&resetScaleUniformButton);
resetRotationButton.Create("ResetRotation");
resetRotationButton.SetText("X");
resetRotationButton.SetTooltip("Reset rotation");
resetRotationButton.SetSize(XMFLOAT2(hei, hei));
resetRotationButton.OnClick([=](wi::gui::EventArgs args) {
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
transform->rotation_local = XMFLOAT4(0, 0, 0, 1);
transform->SetDirty();
}
});
AddWidget(&resetRotationButton);
applyScaleToObjectButton.Create("Apply Scale to Object");
applyScaleToObjectButton.SetTooltip("Recomputes the vertex positions of child object meshes, morph target positions, and armature bones to apply the current transform scale");
applyScaleToObjectButton.SetSize(XMFLOAT2(wid + hei + 1, hei));
applyScaleToObjectButton.OnClick([=](wi::gui::EventArgs args) {
Scene& scene = editor->GetCurrentScene();
TransformComponent* transform = scene.transforms.GetComponent(entity);
if (transform == nullptr)
return;
const XMFLOAT3& scale = transform->scale_local;
if (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f)
return;
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
wi::vector<Entity> entities_to_process;
entities_to_process.push_back(entity);
scene.GatherChildren(entity, entities_to_process);
wi::unordered_set<Entity> processed_meshes;
wi::unordered_set<Entity> processed_armatures;
for (Entity e : entities_to_process)
{
// Process ObjectComponent meshes
ObjectComponent* object = scene.objects.GetComponent(e);
if (object != nullptr && object->meshID != INVALID_ENTITY)
{
if (processed_meshes.count(object->meshID) == 0)
{
processed_meshes.insert(object->meshID);
MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
if (mesh != nullptr)
{
editor->RecordEntity(archive, object->meshID);
// Apply scale to all vertex positions
for (XMFLOAT3& pos : mesh->vertex_positions)
{
pos.x *= scale.x;
pos.y *= scale.y;
pos.z *= scale.z;
}
// Apply scale to morph target positions
for (MeshComponent::MorphTarget& morph : mesh->morph_targets)
{
for (XMFLOAT3& pos : morph.vertex_positions)
{
pos.x *= scale.x;
pos.y *= scale.y;
pos.z *= scale.z;
}
}
// Process the armature associated with this mesh
if (mesh->armatureID != INVALID_ENTITY && processed_armatures.count(mesh->armatureID) == 0)
{
processed_armatures.insert(mesh->armatureID);
ArmatureComponent* armature = scene.armatures.GetComponent(mesh->armatureID);
if (armature != nullptr)
{
editor->RecordEntity(archive, mesh->armatureID);
// Apply scale to inverse bind matrices
for (XMFLOAT4X4& bind : armature->inverseBindMatrices)
{
XMVECTOR V_S, V_R, V_T;
XMMatrixDecompose(&V_S, &V_R, &V_T, XMLoadFloat4x4(&bind));
XMFLOAT3 pos, bindScale;
XMFLOAT4 rot;
XMStoreFloat3(&bindScale, V_S);
XMStoreFloat3(&pos, V_T);
XMStoreFloat4(&rot, V_R);
// Scale the translation component
pos.x *= scale.x;
pos.y *= scale.y;
pos.z *= scale.z;
XMMATRIX newBind =
XMMatrixScalingFromVector(XMLoadFloat3(&bindScale)) *
XMMatrixRotationQuaternion(XMLoadFloat4(&rot)) *
XMMatrixTranslationFromVector(XMLoadFloat3(&pos));
XMStoreFloat4x4(&bind, newBind);
}
// Apply scale to bone transforms
for (Entity boneEntity : armature->boneCollection)
{
TransformComponent* boneTransform = scene.transforms.GetComponent(boneEntity);
if (boneTransform != nullptr)
{
editor->RecordEntity(archive, boneEntity);
boneTransform->translation_local.x *= scale.x;
boneTransform->translation_local.y *= scale.y;
boneTransform->translation_local.z *= scale.z;
boneTransform->SetDirty();
editor->RecordEntity(archive, boneEntity);
}
}
editor->RecordEntity(archive, mesh->armatureID);
}
}
// Recreate render data for the modified mesh
mesh->CreateRenderData();
if (!mesh->BLASes.empty())
{
mesh->CreateRaytracingRenderData();
}
editor->RecordEntity(archive, object->meshID);
}
}
}
}
transform->scale_local = XMFLOAT3(1, 1, 1);
transform->SetDirty();
editor->RecordEntity(archive, entity);
});
AddWidget(&applyScaleToObjectButton);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void TransformWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const TransformComponent* transform = scene.transforms.GetComponent(entity);
if (transform != nullptr)
{
txInput.SetValue(transform->translation_local.x);
tyInput.SetValue(transform->translation_local.y);
tzInput.SetValue(transform->translation_local.z);
XMFLOAT3 roll_pitch_yaw = wi::math::QuaternionToRollPitchYaw(transform->rotation_local);
rollInput.SetValue(roll_pitch_yaw.x / XM_PI * 180.0f);
pitchInput.SetValue(roll_pitch_yaw.y / XM_PI * 180.0f);
yawInput.SetValue(roll_pitch_yaw.z / XM_PI * 180.0f);
rxInput.SetValue(transform->rotation_local.x);
ryInput.SetValue(transform->rotation_local.y);
rzInput.SetValue(transform->rotation_local.z);
rwInput.SetValue(transform->rotation_local.w);
sxInput.SetValue(transform->scale_local.x);
syInput.SetValue(transform->scale_local.y);
szInput.SetValue(transform->scale_local.z);
suInput.SetValue(transform->scale_local.x);
SetEnabled(true);
}
else
{
SetEnabled(false);
}
}
void TransformWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
layout.margin_left = 80;
layout.add_fullwidth(clearButton);
layout.add_fullwidth(moveToEditorCameraButton);
float safe_width = layout.width - 100 - 20 - layout.padding;
txInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
tyInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
tzInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
sxInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
syInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
szInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
suInput.SetSize(XMFLOAT2(safe_width - layout.padding, txInput.GetSize().y));
rollInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
pitchInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
yawInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y));
safe_width = layout.width - 100;
rxInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y));
ryInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y));
rzInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y));
rwInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y));
layout.add_right(resetTranslationButton);
tzInput.SetPos(XMFLOAT2(resetTranslationButton.GetPos().x - tzInput.GetSize().x - layout.padding, resetTranslationButton.GetPos().y));
tyInput.SetPos(XMFLOAT2(tzInput.GetPos().x - tyInput.GetSize().x - layout.padding, tzInput.GetPos().y));
txInput.SetPos(XMFLOAT2(tyInput.GetPos().x - txInput.GetSize().x - layout.padding, tyInput.GetPos().y));
layout.add_right(resetScaleButton);
szInput.SetPos(XMFLOAT2(resetScaleButton.GetPos().x - szInput.GetSize().x - layout.padding, resetScaleButton.GetPos().y));
syInput.SetPos(XMFLOAT2(szInput.GetPos().x - syInput.GetSize().x - layout.padding, szInput.GetPos().y));
sxInput.SetPos(XMFLOAT2(syInput.GetPos().x - sxInput.GetSize().x - layout.padding, syInput.GetPos().y));
layout.add_right(resetScaleUniformButton);
suInput.SetPos(XMFLOAT2(resetScaleUniformButton.GetPos().x - suInput.GetSize().x - layout.padding, resetScaleUniformButton.GetPos().y));
layout.add_right(resetRotationButton);
yawInput.SetPos(XMFLOAT2(resetRotationButton.GetPos().x - yawInput.GetSize().x - layout.padding, resetRotationButton.GetPos().y));
pitchInput.SetPos(XMFLOAT2(yawInput.GetPos().x - pitchInput.GetSize().x - layout.padding, yawInput.GetPos().y));
rollInput.SetPos(XMFLOAT2(pitchInput.GetPos().x - rollInput.GetSize().x - layout.padding, pitchInput.GetPos().y));
layout.add_right(rwInput);
rzInput.SetPos(XMFLOAT2(rwInput.GetPos().x - rzInput.GetSize().x - layout.padding, rwInput.GetPos().y));
ryInput.SetPos(XMFLOAT2(rzInput.GetPos().x - ryInput.GetSize().x - layout.padding, rzInput.GetPos().y));
rxInput.SetPos(XMFLOAT2(ryInput.GetPos().x - rxInput.GetSize().x - layout.padding, ryInput.GetPos().y));
layout.add_fullwidth(applyScaleToObjectButton);
layout.jump();
layout.add_right(snapScaleInput);
layout.add_right(snapRotateInput);
layout.add_right(snapTranslateInput);
}