Files
WickedEngine/WickedEngine/wiGUI.cpp
T

5457 lines
145 KiB
C++

#include "wiGUI.h"
#include "wiInput.h"
#include "wiPrimitive.h"
#include "wiProfiler.h"
#include "wiRenderer.h"
#include "wiTimer.h"
#include "wiEventHandler.h"
#include "wiFont.h"
#include "wiImage.h"
#include "wiTextureHelper.h"
#include "wiBacklog.h"
#include "wiHelper.h"
#include <sstream>
using namespace wi::graphics;
using namespace wi::primitive;
namespace wi::gui
{
struct InternalState
{
wi::graphics::PipelineState PSO_colored;
InternalState()
{
wi::Timer timer;
static wi::eventhandler::Handle handle = wi::eventhandler::Subscribe(wi::eventhandler::EVENT_RELOAD_SHADERS, [this](uint64_t userdata) { LoadShaders(); });
LoadShaders();
wi::backlog::post("wi::gui Initialized (" + std::to_string((int)std::round(timer.elapsed())) + " ms)");
}
void LoadShaders()
{
PipelineStateDesc desc;
desc.vs = wi::renderer::GetShader(wi::enums::VSTYPE_VERTEXCOLOR);
desc.ps = wi::renderer::GetShader(wi::enums::PSTYPE_VERTEXCOLOR);
desc.il = wi::renderer::GetInputLayout(wi::enums::ILTYPE_VERTEXCOLOR);
desc.dss = wi::renderer::GetDepthStencilState(wi::enums::DSSTYPE_DEPTHDISABLED);
desc.bs = wi::renderer::GetBlendState(wi::enums::BSTYPE_TRANSPARENT);
desc.rs = wi::renderer::GetRasterizerState(wi::enums::RSTYPE_DOUBLESIDED);
desc.pt = PrimitiveTopology::TRIANGLESTRIP;
wi::graphics::GetDevice()->CreatePipelineState(&desc, &PSO_colored);
}
};
inline InternalState& gui_internal()
{
static InternalState internal_state;
return internal_state;
}
// This is used so that elements that support scroll could disable other scrolling elements:
// As opposed to click and other interaction types, we don't want to disable scroll on every focused widget
// because that would block scrolling the parent if a child element is hovered
static bool scroll_allowed = true;
static bool typing_active = false;
void GUI::Update(const wi::Canvas& canvas, float dt)
{
if (!visible || wi::backlog::isActive())
{
return;
}
auto range = wi::profiler::BeginRangeCPU("GUI Update");
scroll_allowed = true;
XMFLOAT4 pointer = wi::input::GetPointer();
Hitbox2D pointerHitbox = Hitbox2D(XMFLOAT2(pointer.x, pointer.y), XMFLOAT2(1, 1));
uint32_t priority = 0;
focus = false;
bool force_disable = false;
for (size_t i = 0; i < widgets.size(); ++i)
{
Widget* widget = widgets[i]; // re index in loop, because widgets can be realloced while updating!
widget->force_disable = force_disable;
widget->Update(canvas, dt);
widget->force_disable = false;
if (widget->priority_change)
{
widget->priority_change = false;
widget->priority = priority++;
}
else
{
widget->priority = ~0u;
}
if (widget->IsVisible() && widget->hitBox.intersects(pointerHitbox))
{
focus = true;
}
if (widget->GetState() > IDLE)
{
focus = true;
}
if (widget->GetState() > FOCUS)
{
force_disable = true;
}
}
if (priority > 0)
{
// Sort only if there are priority changes
// Use std::stable_sort instead of std::sort to preserve UI element order with equal priorities
std::stable_sort(widgets.begin(), widgets.end(), [](const Widget* a, const Widget* b) {
return a->priority < b->priority;
});
}
wi::profiler::EndRange(range);
}
void GUI::Render(const wi::Canvas& canvas, CommandList cmd) const
{
if (!visible || widgets.empty())
{
return;
}
auto range_cpu = wi::profiler::BeginRangeCPU("GUI Render");
auto range_gpu = wi::profiler::BeginRangeGPU("GUI Render", cmd);
Rect scissorRect;
scissorRect.bottom = (int32_t)(canvas.GetPhysicalHeight());
scissorRect.left = (int32_t)(0);
scissorRect.right = (int32_t)(canvas.GetPhysicalWidth());
scissorRect.top = (int32_t)(0);
GraphicsDevice* device = wi::graphics::GetDevice();
device->EventBegin("GUI", cmd);
// Rendering is back to front:
for (size_t i = 0; i < widgets.size(); ++i)
{
const Widget* widget = widgets[widgets.size() - i - 1];
device->BindScissorRects(1, &scissorRect, cmd);
widget->Render(canvas, cmd);
}
device->BindScissorRects(1, &scissorRect, cmd);
for (auto& x : widgets)
{
x->RenderTooltip(canvas, cmd);
}
device->EventEnd(cmd);
wi::profiler::EndRange(range_cpu);
wi::profiler::EndRange(range_gpu);
}
void GUI::AddWidget(Widget* widget)
{
if (widget != nullptr)
{
assert(std::find(widgets.begin(), widgets.end(), widget) == widgets.end()); // don't attach one widget twice!
widgets.push_back(widget);
}
}
void GUI::RemoveWidget(Widget* widget)
{
for (auto& x : widgets)
{
if (x == widget)
{
x = widgets.back();
widgets.pop_back();
break;
}
}
}
Widget* GUI::GetWidget(const std::string& name)
{
for (auto& x : widgets)
{
if (x->GetName() == name)
{
return x;
}
}
return nullptr;
}
bool GUI::HasFocus() const
{
if (!visible)
{
return false;
}
if (IsTyping())
{
return true;
}
return focus;
}
bool GUI::IsTyping() const
{
if (!visible)
{
return false;
}
return typing_active;
}
void GUI::SetColor(wi::Color color, int id)
{
for (auto& widget : widgets)
{
widget->SetColor(color, id);
}
}
void GUI::SetShadowColor(wi::Color color)
{
for (auto& widget : widgets)
{
widget->SetShadowColor(color);
}
}
void GUI::SetTheme(const Theme& theme, int id)
{
for (auto& widget : widgets)
{
widget->SetTheme(theme, id);
}
}
void GUI::ExportLocalization(wi::Localization& localization) const
{
wi::Localization& section = localization.GetSection("gui");
for (auto& widget : widgets)
{
widget->ExportLocalization(section);
}
}
void GUI::ImportLocalization(const wi::Localization& localization)
{
const wi::Localization* section = localization.CheckSection("gui");
if (section == nullptr)
return;
for (auto& widget : widgets)
{
widget->ImportLocalization(*section);
}
}
Widget::Widget()
{
sprites[IDLE].params.color = wi::Color::Booger();
sprites[FOCUS].params.color = wi::Color::Gray();
sprites[ACTIVE].params.color = wi::Color::White();
sprites[DEACTIVATING].params.color = wi::Color::Gray();
font.params.shadowColor = wi::Color::Shadow();
font.params.shadow_bolden = 0.2f;
font.params.shadow_softness = 0.2f;
tooltipSprite.params.color = wi::Color(255, 234, 165);
tooltipFont.params.color = wi::Color(25, 25, 25, 255);
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.blendFlag = wi::enums::BLENDMODE_OPAQUE;
sprites[i].params.enableBackground();
}
active_area.pos.x = 0;
active_area.pos.y = 0;
active_area.siz.x = std::numeric_limits<float>::max();
active_area.siz.y = std::numeric_limits<float>::max();
}
void Widget::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
if (force_disable)
{
state = IDLE;
}
UpdateTransform();
if (parent != nullptr)
{
this->UpdateTransform_Parented(*parent);
}
XMVECTOR S, R, T;
XMMatrixDecompose(&S, &R, &T, XMLoadFloat4x4(&world));
XMStoreFloat3(&translation, T);
XMStoreFloat3(&scale, S);
scale = wi::math::Max(scale, XMFLOAT3(0.001f, 0.001f, 0.001f));
scissorRect.bottom = (int32_t)std::ceil(translation.y + scale.y);
scissorRect.left = (int32_t)std::floor(translation.x);
scissorRect.right = (int32_t)std::ceil(translation.x + scale.x);
scissorRect.top = (int32_t)std::floor(translation.y);
// default sprite and font placement:
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.pos.x = translation.x;
sprites[i].params.pos.y = translation.y;
sprites[i].params.siz.x = scale.x;
sprites[i].params.siz.y = scale.y;
sprites[i].params.fade = enabled ? 0.0f : 0.5f;
}
font.params.posX = translation.x;
font.params.posY = translation.y;
hitBox = Hitbox2D(XMFLOAT2(translation.x, translation.y), XMFLOAT2(scale.x, scale.y));
if (!force_disable && GetState() != WIDGETSTATE::ACTIVE && !tooltipFont.text.empty() && GetPointerHitbox().intersects(hitBox))
{
tooltipTimer++;
}
else
{
tooltipTimer = 0;
}
sprites[state].Update(dt);
font.Update(dt);
angular_highlight_timer += dt;
}
void Widget::Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
{
if (!IsVisible())
{
return;
}
if (angular_highlight_width > 0)
{
wi::image::Params fx;
fx.color = angular_highlight_color;
fx.pos.x = translation.x - angular_highlight_width;
fx.pos.y = translation.y - angular_highlight_width;
fx.siz.x = scale.x + angular_highlight_width * 2;
fx.siz.y = scale.y + angular_highlight_width * 2;
if (sprites[state].params.isCornerRoundingEnabled())
{
fx.enableCornerRounding();
fx.corners_rounding[0] = sprites[state].params.corners_rounding[0];
fx.corners_rounding[1] = sprites[state].params.corners_rounding[1];
fx.corners_rounding[2] = sprites[state].params.corners_rounding[2];
fx.corners_rounding[3] = sprites[state].params.corners_rounding[3];
}
fx.angular_softness_outer_angle = XM_PI * 0.6f;
fx.angular_softness_inner_angle = 0;
XMStoreFloat2(&fx.angular_softness_direction, XMVector2Normalize(XMVectorSet(std::sin(angular_highlight_timer), std::cos(angular_highlight_timer), 0, 0)));
fx.enableAngularSoftnessDoubleSided();
fx.border_soften = 0.1f;
wi::image::Draw(nullptr, fx, cmd);
}
}
void Widget::RenderTooltip(const wi::Canvas& canvas, CommandList cmd) const
{
if (!IsVisible())
{
return;
}
if (tooltipTimer > 25)
{
float screenwidth = canvas.GetLogicalWidth();
float screenheight = canvas.GetLogicalHeight();
tooltipFont.params.position = {};
tooltipFont.params.h_align = wi::font::WIFALIGN_LEFT;
tooltipFont.params.v_align = wi::font::WIFALIGN_TOP;
static const float _border = 2;
XMFLOAT2 textSize = tooltipFont.TextSize();
float textWidth = textSize.x;
float textHeight = textSize.y;
const float textHeightWithoutScriptTip = textHeight;
if (!scripttipFont.text.empty())
{
XMFLOAT2 scriptTipSize = scripttipFont.TextSize();
textWidth = std::max(textWidth, scriptTipSize.x);
textHeight += scriptTipSize.y;
}
XMFLOAT2 pointer = GetPointerHitbox().pos;
tooltipFont.params.posX = pointer.x;
tooltipFont.params.posY = pointer.y;
if (tooltipFont.params.posX + textWidth > screenwidth)
{
tooltipFont.params.posX -= tooltipFont.params.posX + textWidth - screenwidth;
}
if (tooltipFont.params.posX < 0)
{
tooltipFont.params.posX = 0;
}
if (tooltipFont.params.posY > screenheight * 0.8f)
{
tooltipFont.params.posY -= 30;
}
else
{
tooltipFont.params.posY += 40;
}
tooltipSprite.params.pos.x = tooltipFont.params.posX - _border;
tooltipSprite.params.pos.y = tooltipFont.params.posY - _border;
tooltipSprite.params.siz.x = textWidth + _border * 2;
tooltipSprite.params.siz.y = textHeight + _border * 2;
if (tooltip_shadow > 0)
{
wi::image::Params fx(
tooltipSprite.params.pos.x - tooltip_shadow,
tooltipSprite.params.pos.y - tooltip_shadow,
tooltipSprite.params.siz.x + tooltip_shadow * 2,
tooltipSprite.params.siz.y + tooltip_shadow * 2,
tooltip_shadow_color
);
wi::image::Draw(nullptr, fx, cmd);
}
tooltipSprite.Draw(cmd);
tooltipFont.Draw(cmd);
if (!scripttipFont.text.empty())
{
scripttipFont.params = tooltipFont.params;
scripttipFont.params.posY += textHeightWithoutScriptTip;
scripttipFont.params.color = tooltipFont.params.color;
scripttipFont.params.color.setA(uint8_t(float(scripttipFont.params.color.getA()) / 255.0f * 0.6f * 255));
scripttipFont.Draw(cmd);
}
}
}
const std::string& Widget::GetName() const
{
return name;
}
void Widget::SetName(const std::string& value)
{
if (value.length() <= 0)
{
static std::atomic<uint32_t> widgetID{ 0 };
name = "widget_" + std::to_string(widgetID.fetch_add(1));
}
else
{
name = value;
}
}
std::string Widget::GetText() const
{
return font.GetTextA();
}
std::string Widget::GetTooltip() const
{
return tooltipFont.GetTextA();
}
void Widget::SetText(const char* value)
{
font.SetText(value);
}
void Widget::SetText(const std::string& value)
{
font.SetText(value);
}
void Widget::SetText(std::string&& value)
{
font.SetText(std::move(value));
}
void Widget::SetTooltip(const std::string& value)
{
tooltipFont.SetText(value);
}
void Widget::SetTooltip(std::string&& value)
{
tooltipFont.SetText(std::move(value));
}
void Widget::SetScriptTip(const std::string& value)
{
scripttipFont.SetText(value);
}
void Widget::SetScriptTip(std::string&& value)
{
scripttipFont.SetText(std::move(value));
}
void Widget::SetPos(const XMFLOAT2& value)
{
SetDirty();
translation_local.x = value.x;
translation_local.y = value.y;
UpdateTransform();
translation = translation_local;
}
void Widget::SetSize(const XMFLOAT2& value)
{
SetDirty();
scale_local.x = value.x;
scale_local.y = value.y;
scale_local = wi::math::Max(scale_local, XMFLOAT3(0.001f, 0.001f, 0.001f));
UpdateTransform();
scale = scale_local;
}
XMFLOAT2 Widget::GetPos() const
{
XMFLOAT3 transform_position = TransformComponent::GetPosition();
return *(XMFLOAT2*)&transform_position;
}
XMFLOAT2 Widget::GetSize() const
{
XMFLOAT3 transform_scale = TransformComponent::GetScale();
return *(XMFLOAT2*)&transform_scale;
}
WIDGETSTATE Widget::GetState() const
{
return state;
}
void Widget::SetEnabled(bool val)
{
if (enabled != val)
{
priority_change = val;
enabled = val;
}
}
bool Widget::IsEnabled() const
{
return enabled && visible && !force_disable;
}
void Widget::SetVisible(bool val)
{
if (visible != val)
{
priority_change |= val;
visible = val;
}
}
bool Widget::IsVisible() const
{
if (parent != nullptr && !parent->IsVisible())
{
return false;
}
return visible;
}
void Widget::Activate()
{
priority_change = true;
state = ACTIVE;
tooltipTimer = 0;
}
void Widget::Deactivate()
{
state = DEACTIVATING;
tooltipTimer = 0;
}
wi::Color Widget::GetColor() const
{
return wi::Color::fromFloat4(sprites[GetState()].params.color);
}
enum LOCALIZATION_ID
{
LOCALIZATION_ID_TEXT,
LOCALIZATION_ID_TOOLTIP,
};
void Widget::ExportLocalization(wi::Localization& localization) const
{
if (!IsLocalizationEnabled())
return;
if (font.GetText().empty() && tooltipFont.GetText().empty())
return;
wi::Localization& section = localization.GetSection(GetName());
section.SetSectionHint(GetWidgetTypeName());
if (has_flag(localization_enabled, LocalizationEnabled::Text) && !font.GetText().empty())
{
section.Add(LOCALIZATION_ID_TEXT, font.GetTextA().c_str(), "text");
}
if (has_flag(localization_enabled, LocalizationEnabled::Tooltip) && !tooltipFont.GetText().empty())
{
section.Add(LOCALIZATION_ID_TOOLTIP, tooltipFont.GetTextA().c_str(), "tooltip");
}
}
void Widget::ImportLocalization(const wi::Localization& localization)
{
const wi::Localization* section = localization.CheckSection(GetName());
if (section == nullptr)
return;
if (has_flag(localization_enabled, LocalizationEnabled::Text))
{
const char* localized_text = section->Get(LOCALIZATION_ID_TEXT);
if (localized_text != nullptr)
{
SetText(localized_text);
}
}
if (has_flag(localization_enabled, LocalizationEnabled::Tooltip))
{
const char* localized_tooltip = section->Get(LOCALIZATION_ID_TOOLTIP);
if (localized_tooltip != nullptr)
{
SetTooltip(localized_tooltip);
}
}
}
void Widget::SetColor(wi::Color color, int id)
{
if (id < 0)
{
for (int i = 0; i < arraysize(sprites); ++i)
{
sprites[i].params.color = color;
}
}
else if (id < arraysize(sprites))
{
sprites[id].params.color = color;
}
}
void Widget::SetShadowColor(wi::Color color)
{
shadow_color = color;
}
void Widget::SetImage(wi::Resource textureResource, int id)
{
if (id < 0)
{
for (int i = 0; i < arraysize(sprites); ++i)
{
sprites[i].textureResource = textureResource;
}
}
else if (id < arraysize(sprites))
{
sprites[id].textureResource = textureResource;
}
}
void Widget::SetTheme(const Theme& theme, int id)
{
if (id < 0)
{
for (int i = 0; i < arraysize(sprites); ++i)
{
theme.image.Apply(sprites[i].params);
}
}
else if (id < arraysize(sprites))
{
theme.image.Apply(sprites[id].params);
}
theme.font.Apply(font.params);
SetShadowColor(theme.shadow_color);
theme.tooltipFont.Apply(tooltipFont.params);
theme.tooltipImage.Apply(tooltipSprite.params);
tooltip_shadow_color = theme.tooltip_shadow_color;
}
void Widget::AttachTo(Widget* parent)
{
this->parent = parent;
if (parent != nullptr)
{
parent->UpdateTransform();
XMMATRIX B = XMMatrixInverse(nullptr, XMLoadFloat4x4(&parent->world));
MatrixTransform(B);
}
UpdateTransform();
if (parent != nullptr)
{
UpdateTransform_Parented(*parent);
}
}
void Widget::Detach()
{
if (parent != nullptr)
{
parent = nullptr;
ApplyTransform();
}
}
void Widget::ApplyScissor(const wi::Canvas& canvas, const Rect rect, CommandList cmd, bool constrain_to_parent) const
{
Rect scissor = rect;
if (constrain_to_parent && parent != nullptr)
{
Widget* recurse_parent = parent;
while (recurse_parent != nullptr)
{
scissor.bottom = std::min(scissor.bottom, recurse_parent->scissorRect.bottom);
scissor.top = std::max(scissor.top, recurse_parent->scissorRect.top);
scissor.left = std::max(scissor.left, recurse_parent->scissorRect.left);
scissor.right = std::min(scissor.right, recurse_parent->scissorRect.right);
recurse_parent = recurse_parent->parent;
}
}
if (scissor.left > scissor.right)
{
scissor.left = scissor.right;
}
if (scissor.top > scissor.bottom)
{
scissor.top = scissor.bottom;
}
GraphicsDevice* device = wi::graphics::GetDevice();
float scale = canvas.GetDPIScaling();
scissor.bottom = int32_t((float)scissor.bottom * scale);
scissor.top = int32_t((float)scissor.top * scale);
scissor.left = int32_t((float)scissor.left * scale);
scissor.right = int32_t((float)scissor.right * scale);
device->BindScissorRects(1, &scissor, cmd);
}
Hitbox2D Widget::GetPointerHitbox(bool constrained) const
{
XMFLOAT4 pointer = wi::input::GetPointer();
Hitbox2D hb = Hitbox2D(XMFLOAT2(pointer.x, pointer.y), XMFLOAT2(1, 1));
if (constrained)
{
HitboxConstrain(hb); // this is used to filter out pointer outside of active_area (outside of scissor basically)
}
return hb;
}
void Widget::HitboxConstrain(wi::primitive::Hitbox2D& hb) const
{
float left = hb.pos.x;
float right = hb.pos.x + hb.siz.x;
float top = hb.pos.y;
float bottom = hb.pos.y + hb.siz.y;
float area_left = active_area.pos.x;
float area_right = active_area.pos.x + active_area.siz.x;
float area_top = active_area.pos.y;
float area_bottom = active_area.pos.y + active_area.siz.y;
bottom = std::min(bottom, area_bottom);
top = std::max(top, area_top);
left = std::max(left, area_left);
right = std::min(right, area_right);
hb.pos.x = left;
hb.pos.y = top;
hb.siz.x = std::max(0.0f, right - left);
hb.siz.y = std::max(0.0f, bottom - top);
if (parent != nullptr)
{
parent->HitboxConstrain(hb);
}
}
void Button::Create(const std::string& name)
{
SetName(name);
SetText(name);
OnClick([](EventArgs args) {});
OnDragStart([](EventArgs args) {});
OnDrag([](EventArgs args) {});
OnDragEnd([](EventArgs args) {});
SetSize(XMFLOAT2(100, 20));
font.params.h_align = wi::font::WIFALIGN_CENTER;
font.params.v_align = wi::font::WIFALIGN_CENTER;
font_description.params = font.params;
font_description.params.h_align = wi::font::WIFALIGN_RIGHT;
}
void Button::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
if (IsEnabled() && dt > 0)
{
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = GetPointerHitbox();
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
EventArgs args;
args.clickPos = pointerHitbox.pos;
onDragEnd(args);
if (pointerHitbox.intersects(hitBox))
{
// Click occurs when the button is released within the bounds
onClick(args);
}
state = IDLE;
}
if (state == ACTIVE)
{
Deactivate();
}
bool clicked = false;
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
clicked = true;
}
}
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
Activate();
EventArgs args;
args.clickPos = pointerHitbox.pos;
XMFLOAT3 posDelta;
posDelta.x = pointerHitbox.pos.x - prevPos.x;
posDelta.y = pointerHitbox.pos.y - prevPos.y;
posDelta.z = 0;
args.deltaPos = XMFLOAT2(posDelta.x, posDelta.y);
onDrag(args);
}
}
if (clicked)
{
EventArgs args;
args.clickPos = pointerHitbox.pos;
dragStart = args.clickPos;
args.startPos = dragStart;
onDragStart(args);
Activate();
}
prevPos.x = pointerHitbox.pos.x;
prevPos.y = pointerHitbox.pos.y;
}
switch (font.params.h_align)
{
case wi::font::WIFALIGN_LEFT:
font.params.posX = translation.x + 2;
break;
case wi::font::WIFALIGN_RIGHT:
font.params.posX = translation.x + scale.x - 2;
break;
case wi::font::WIFALIGN_CENTER:
default:
font.params.posX = translation.x + scale.x * 0.5f;
break;
}
switch (font.params.v_align)
{
case wi::font::WIFALIGN_TOP:
font.params.posY = translation.y + 2;
break;
case wi::font::WIFALIGN_BOTTOM:
font.params.posY = translation.y + scale.y - 2;
break;
case wi::font::WIFALIGN_CENTER:
default:
font.params.posY = translation.y + scale.y * 0.5f;
break;
}
font_description.params.posX = translation.x - 2;
font_description.params.posY = translation.y + scale.y * 0.5f;
switch (font_description.params.h_align)
{
case wi::font::WIFALIGN_LEFT:
font_description.params.posX = translation.x + scale.x + shadow;
break;
case wi::font::WIFALIGN_RIGHT:
font_description.params.posX = translation.x - shadow;
break;
case wi::font::WIFALIGN_CENTER:
default:
font_description.params.posX = translation.x + scale.x * 0.5f;
break;
}
switch (font_description.params.v_align)
{
case wi::font::WIFALIGN_TOP:
font_description.params.posY = translation.y + scale.y + shadow;
break;
case wi::font::WIFALIGN_BOTTOM:
font_description.params.posY = translation.y - shadow;
break;
case wi::font::WIFALIGN_CENTER:
default:
font_description.params.posY = translation.y + scale.y * 0.5f;
break;
}
}
void Button::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
font_description.Draw(cmd);
ApplyScissor(canvas, scissorRect, cmd);
sprites[state].Draw(cmd);
font.Draw(cmd);
}
void Button::OnClick(std::function<void(EventArgs args)> func)
{
onClick = func;
}
void Button::OnDragStart(std::function<void(EventArgs args)> func)
{
onDragStart = func;
}
void Button::OnDrag(std::function<void(EventArgs args)> func)
{
onDrag = func;
}
void Button::OnDragEnd(std::function<void(EventArgs args)> func)
{
onDragEnd = func;
}
void Button::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
theme.font.Apply(font_description.params);
}
void ScrollBar::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
float scrollbar_begin;
float scrollbar_end;
float scrollbar_size;
if (vertical)
{
scrollbar_begin = translation.y;
scrollbar_end = scrollbar_begin + scale.y;
scrollbar_size = scrollbar_end - scrollbar_begin;
scrollbar_granularity = std::min(1.0f, scrollbar_size / std::max(1.0f, list_length - safe_area));
scrollbar_length = std::max(scale.x * 2, scrollbar_size * scrollbar_granularity);
scrollbar_length = std::min(scrollbar_length, scale.y);
}
else
{
scrollbar_begin = translation.x;
scrollbar_end = scrollbar_begin + scale.x;
scrollbar_size = scrollbar_end - scrollbar_begin;
scrollbar_granularity = std::min(1.0f, scrollbar_size / std::max(1.0f, list_length - safe_area));
scrollbar_length = std::max(scale.y * 2, scrollbar_size * scrollbar_granularity);
scrollbar_length = std::min(scrollbar_length, scale.x);
}
scrollbar_length = std::max(0.0f, scrollbar_length);
if (IsEnabled() && dt > 0)
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
Deactivate();
}
Hitbox2D pointerHitbox = GetPointerHitbox();
if (state == IDLE && hitBox.intersects(pointerHitbox))
{
state = FOCUS;
}
bool clicked = false;
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
clicked = true;
}
bool click_down = false;
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
click_down = true;
if (state == FOCUS || state == DEACTIVATING)
{
// Keep pressed until mouse is released
Activate();
}
}
if (!click_down)
{
scrollbar_state = SCROLLBAR_INACTIVE;
}
if (IsScrollbarRequired() && hitBox.intersects(pointerHitbox))
{
if (clicked)
{
scrollbar_state = SCROLLBAR_GRABBED;
grab_pos = pointerHitbox.pos;
grab_pos.x = wi::math::Clamp(grab_pos.x, scrollbar_begin + scrollbar_delta, scrollbar_begin + scrollbar_delta + scrollbar_length);
grab_pos.y = wi::math::Clamp(grab_pos.y, scrollbar_begin + scrollbar_delta, scrollbar_begin + scrollbar_delta + scrollbar_length);
grab_delta = scrollbar_delta;
}
else if (!click_down)
{
scrollbar_state = SCROLLBAR_HOVER;
state = FOCUS;
}
}
if (scrollbar_state == SCROLLBAR_GRABBED)
{
Activate();
if (vertical)
{
scrollbar_delta = grab_delta + pointerHitbox.pos.y - grab_pos.y;
}
else
{
scrollbar_delta = grab_delta + pointerHitbox.pos.x - grab_pos.x;
}
}
}
scrollbar_delta = wi::math::Clamp(scrollbar_delta, 0, scrollbar_size - scrollbar_length);
if (scrollbar_begin < scrollbar_end - scrollbar_length)
{
scrollbar_value = wi::math::InverseLerp(scrollbar_begin, scrollbar_end - scrollbar_length, scrollbar_begin + scrollbar_delta);
}
else
{
scrollbar_value = 0;
}
list_offset = -scrollbar_value * (list_length - scrollbar_size * (1.0f - overscroll));
if (vertical)
{
for (int i = 0; i < arraysize(sprites_knob); ++i)
{
sprites_knob[i].params.pos.x = translation.x + knob_inset_border.x;
sprites_knob[i].params.pos.y = translation.y + knob_inset_border.y + scrollbar_delta;
sprites_knob[i].params.siz.x = std::max(0.0f, scale.x - knob_inset_border.x * 2);
sprites_knob[i].params.siz.y = std::max(0.0f, scrollbar_length - knob_inset_border.y * 2);
}
}
else
{
for (int i = 0; i < arraysize(sprites_knob); ++i)
{
sprites_knob[i].params.pos.x = translation.x + knob_inset_border.x + scrollbar_delta;
sprites_knob[i].params.pos.y = translation.y + knob_inset_border.y;
sprites_knob[i].params.siz.x = std::max(0.0f, scrollbar_length - knob_inset_border.x * 2);
sprites_knob[i].params.siz.y = std::max(0.0f, scale.y - knob_inset_border.y * 2);
}
}
if (!IsScrollbarRequired())
{
state = IDLE;
list_offset = 0;
}
}
void ScrollBar::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
if (!IsScrollbarRequired())
return;
// scrollbar background
wi::image::Params fx = sprites[state].params;
fx.pos = XMFLOAT3(translation.x, translation.y, 0);
fx.siz = XMFLOAT2(scale.x, scale.y);
fx.color = sprites[IDLE].params.color;
wi::image::Draw(nullptr, fx, cmd);
// scrollbar knob
sprites_knob[scrollbar_state].Draw(cmd);
//Rect scissorRect;
//scissorRect.bottom = (int32_t)(canvas.GetPhysicalHeight());
//scissorRect.left = (int32_t)(0);
//scissorRect.right = (int32_t)(canvas.GetPhysicalWidth());
//scissorRect.top = (int32_t)(0);
//GraphicsDevice* device = wi::graphics::GetDevice();
//device->BindScissorRects(1, &scissorRect, cmd);
//wi::image::Draw(nullptr, wi::image::Params(hitBox.pos.x, hitBox.pos.y, hitBox.siz.x, hitBox.siz.y, wi::Color(255,0,0,100)), cmd);
}
void ScrollBar::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
if (id > WIDGET_ID_SCROLLBAR_BEGIN && id < WIDGET_ID_SCROLLBAR_END)
{
if (id >= WIDGET_ID_SCROLLBAR_KNOB_INACTIVE)
{
sprites_knob[id - WIDGET_ID_SCROLLBAR_KNOB_INACTIVE].params.color = color;
}
else if (id >= WIDGET_ID_SCROLLBAR_BASE_IDLE)
{
sprites[id - WIDGET_ID_SCROLLBAR_BASE_IDLE].params.color = color;
}
}
}
void ScrollBar::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
if (id > WIDGET_ID_SCROLLBAR_BEGIN && id < WIDGET_ID_SCROLLBAR_END)
{
if (id >= WIDGET_ID_SCROLLBAR_KNOB_INACTIVE)
{
theme.image.Apply(sprites_knob[id - WIDGET_ID_SCROLLBAR_KNOB_INACTIVE].params);
}
else if (id >= WIDGET_ID_SCROLLBAR_BASE_IDLE)
{
theme.image.Apply(sprites[id - WIDGET_ID_SCROLLBAR_BASE_IDLE].params);
}
}
}
void ScrollBar::SetOffset(float value)
{
float scrollbar_begin;
float scrollbar_end;
float scrollbar_size;
if (vertical)
{
scrollbar_begin = translation.y;
scrollbar_end = scrollbar_begin + scale.y;
scrollbar_size = scrollbar_end - scrollbar_begin;
}
else
{
scrollbar_begin = translation.x;
scrollbar_end = scrollbar_begin + scale.x;
scrollbar_size = scrollbar_end - scrollbar_begin;
}
scrollbar_delta = lerp(0.0f, scrollbar_size - scrollbar_length, value / list_length);
}
void Label::Create(const std::string& name)
{
SetName(name);
SetText(name);
SetSize(XMFLOAT2(100, 20));
SetColor(GetColor()); // all states use same color by default
scrollbar.SetColor(wi::Color(80, 80, 80, 100), wi::gui::IDLE);
scrollbar.sprites_knob[ScrollBar::SCROLLBAR_INACTIVE].params.color = wi::Color(140, 140, 140, 140);
scrollbar.sprites_knob[ScrollBar::SCROLLBAR_HOVER].params.color = wi::Color(180, 180, 180, 180);
scrollbar.sprites_knob[ScrollBar::SCROLLBAR_GRABBED].params.color = wi::Color::White();
scrollbar.SetOverScroll(0.25f);
scrollbar.knob_inset_border = XMFLOAT2(4, 2);
}
void Label::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
if (wrap_enabled)
{
font.params.h_wrap = scale.x;
}
else
{
font.params.h_wrap = -1;
}
switch (font.params.h_align)
{
case wi::font::WIFALIGN_LEFT:
font.params.posX = translation.x + 2;
break;
case wi::font::WIFALIGN_RIGHT:
font.params.posX = translation.x + scale.x - 2;
break;
case wi::font::WIFALIGN_CENTER:
default:
font.params.posX = translation.x + scale.x * 0.5f;
break;
}
switch (font.params.v_align)
{
case wi::font::WIFALIGN_TOP:
font.params.posY = translation.y + 2;
break;
case wi::font::WIFALIGN_BOTTOM:
font.params.posY = translation.y + scale.y - 2;
break;
case wi::font::WIFALIGN_CENTER:
default:
font.params.posY = translation.y + scale.y * 0.5f;
break;
}
if (scrollbar.IsEnabled())
{
scrollbar.SetListLength(font.TextHeight());
scrollbar.ClearTransform();
scrollbar.SetPos(XMFLOAT2(translation.x + scale.x - scrollbar_width, translation.y));
scrollbar.SetSize(XMFLOAT2(scrollbar_width, scale.y));
scrollbar.Update(canvas, dt);
}
if (IsEnabled() && dt > 0)
{
if (state == ACTIVE)
{
Deactivate();
}
Hitbox2D pointerHitbox = GetPointerHitbox();
if (scroll_allowed && scrollbar.IsEnabled() && scrollbar.IsScrollbarRequired() && pointerHitbox.intersects(hitBox))
{
scroll_allowed = false;
state = FOCUS;
// This is outside scrollbar code, because it can also be scrolled if parent widget is only in focus
scrollbar.Scroll(wi::input::GetPointer().z * 20);
}
else
{
state = IDLE;
}
if (pointerHitbox.intersects(hitBox) && wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
Activate();
}
}
if (scrollbar.IsEnabled())
{
if (scrollbar.IsScrollbarRequired())
{
font.params.h_wrap = scale.x - scrollbar_width;
}
font.params.posY += scrollbar.GetOffset();
}
}
void Label::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
ApplyScissor(canvas, scissorRect, cmd);
sprites[IDLE].Draw(cmd);
font.Draw(cmd);
if (scrollbar.IsEnabled())
{
scrollbar.Render(canvas, cmd);
}
}
void Label::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
scrollbar.SetColor(color, id);
}
void Label::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
scrollbar.SetTheme(theme, id);
}
wi::SpriteFont TextInputField::font_input;
int caret_pos = 0;
int caret_begin = 0;
int caret_delay = 0;
bool input_updated = false;
wi::Timer caret_timer;
void TextInputField::Create(const std::string& name)
{
SetName(name);
SetText(name);
OnInputAccepted([](EventArgs args) {});
SetSize(XMFLOAT2(100, 20));
font.params.v_align = wi::font::WIFALIGN_CENTER;
font_description.params = font.params;
font_description.params.h_align = wi::font::WIFALIGN_RIGHT;
SetLocalizationEnabled(wi::gui::LocalizationEnabled::Tooltip); // disable localization of text because that can come from user input and musn't be overwritten!
}
void TextInputField::SetValue(const std::string& newValue)
{
font.SetText(newValue);
}
void TextInputField::SetValue(int newValue)
{
std::stringstream ss("");
ss << newValue;
font.SetText(ss.str());
}
void TextInputField::SetValue(float newValue)
{
std::stringstream ss("");
ss << newValue;
font.SetText(ss.str());
}
const std::string TextInputField::GetValue()
{
return font.GetTextA();
}
const std::string TextInputField::GetCurrentInputValue()
{
if (state == ACTIVE)
{
return font_input.GetTextA();
}
return GetValue();
}
void TextInputField::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
if (IsEnabled() && dt > 0)
{
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = GetPointerHitbox();
bool intersectsPointer = pointerHitbox.intersects(hitBox);
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
// hover the button
if (intersectsPointer)
{
if (state == IDLE)
{
state = FOCUS;
}
}
bool clicked = false;
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
clicked = true;
}
if (state == ACTIVE)
{
if (wi::input::Press(wi::input::KEYBOARD_BUTTON_ENTER))
{
// accept input...
font.SetText(font_input.GetText());
font_input.text.clear();
if (onInputAccepted)
{
EventArgs args;
args.sValue = font.GetTextA();
args.iValue = atoi(args.sValue.c_str());
args.fValue = (float)atof(args.sValue.c_str());
onInputAccepted(args);
}
Deactivate();
typing_active = false;
}
//else if (wi::input::Press(wi::input::KEYBOARD_BUTTON_BACKSPACE))
//{
// // delete input...
// DeleteFromInput(-1);
//}
else if (wi::input::Press(wi::input::KEYBOARD_BUTTON_DELETE))
{
// delete input...
DeleteFromInput(1);
}
else if (wi::input::Press(wi::input::KEYBOARD_BUTTON_LEFT) && caret_pos > 0)
{
// caret repositioning left:
caret_pos--;
if (!wi::input::Down(wi::input::BUTTON::KEYBOARD_BUTTON_LSHIFT) && !wi::input::Down(wi::input::BUTTON::KEYBOARD_BUTTON_RSHIFT))
{
caret_begin = caret_pos;
}
caret_timer.record();
}
else if (wi::input::Press(wi::input::KEYBOARD_BUTTON_RIGHT) && caret_pos < font_input.GetText().size())
{
// caret repositioning right:
caret_pos++;
if (!wi::input::Down(wi::input::BUTTON::KEYBOARD_BUTTON_LSHIFT) && !wi::input::Down(wi::input::BUTTON::KEYBOARD_BUTTON_RSHIFT))
{
caret_begin = caret_pos;
}
caret_timer.record();
}
else if ((clicked && !intersectsPointer) || wi::input::Press(wi::input::KEYBOARD_BUTTON_ESCAPE))
{
// cancel input
font_input.text.clear();
Deactivate();
typing_active = false;
}
else if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
// caret repositioning by mouse click:
caret_timer.record();
caret_pos = (int)font_input.GetText().size();
const std::wstring& str = font_input.GetText();
float pos = font_input.params.position.x;
for (size_t i = 0; i < str.size(); ++i)
{
XMFLOAT2 size = wi::font::TextSize(str.c_str() + i, 1, font_input.params);
pos += size.x;
if (pos > pointerHitbox.pos.x)
{
caret_pos = int(i);
break;
}
}
if (clicked && intersectsPointer)
{
caret_begin = caret_pos;
}
if (caret_delay < 1) // fix for bug: first click creates incorrect highlight state
{
caret_delay++;
caret_begin = caret_pos;
}
}
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LCONTROL) && wi::input::Down((wi::input::BUTTON)'A'))
{
caret_begin = 0;
caret_pos = (int)font_input.GetText().size();
}
}
if (clicked && state == FOCUS)
{
// activate
SetAsActive();
typing_active = true; // do NOT set this inside SetAsActive() because that can be called from outside, but this bool cannot, and it could stuck
}
}
font.params.posX = translation.x + 2;
font.params.posY = translation.y + scale.y * 0.5f;
font_description.params.posX = translation.x - 2;
font_description.params.posY = translation.y + scale.y * 0.5f;
switch (font_description.params.h_align)
{
case wi::font::WIFALIGN_LEFT:
font_description.params.posX = translation.x + scale.x;
break;
case wi::font::WIFALIGN_RIGHT:
font_description.params.posX = translation.x;
break;
case wi::font::WIFALIGN_CENTER:
default:
font_description.params.posX = translation.x + scale.x * 0.5f;
break;
}
switch (font_description.params.v_align)
{
case wi::font::WIFALIGN_TOP:
font_description.params.posY = translation.y + scale.y;
break;
case wi::font::WIFALIGN_BOTTOM:
font_description.params.posY = translation.y;
break;
case wi::font::WIFALIGN_CENTER:
default:
font_description.params.posY = translation.y + scale.y * 0.5f;
break;
}
if (state == ACTIVE)
{
font_input.params = font.params;
if (!cancel_input_enabled)
{
SetValue(font_input.GetTextA());
}
if (input_updated && onInput)
{
wi::gui::EventArgs args;
args.sValue = GetCurrentInputValue();
onInput(args);
}
input_updated = false;
}
}
void TextInputField::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
font_description.Draw(cmd);
ApplyScissor(canvas, scissorRect, cmd);
sprites[state].Draw(cmd);
if (state == ACTIVE)
{
font_input.Draw(cmd);
// caret:
if(std::fmod(caret_timer.elapsed_seconds(), 1) < 0.5f)
{
wi::font::Params params = font_input.params;
XMFLOAT2 size = wi::font::TextSize(font_input.GetText().c_str(), caret_pos, font_input.params);
params.posX += size.x;
params.color = wi::Color::lerp(params.color, wi::Color::Transparent(), 0.1f);
params.size += 4;
params.posY -= 2;
params.h_align = wi::font::WIFALIGN_CENTER;
wi::font::Draw(L"|", params, cmd);
}
// selection:
if(caret_pos != caret_begin)
{
int start = std::min(caret_begin, caret_pos);
int end = std::max(caret_begin, caret_pos);
const std::wstring& str = font_input.GetText();
float pos_start = font_input.params.position.x + wi::font::TextSize(str.c_str(), start, font_input.params).x;
float pos_end = font_input.params.position.x + wi::font::TextSize(str.c_str(), end, font_input.params).x;
float width = pos_end - pos_start;
wi::image::Params params;
params.pos.x = pos_start;
params.pos.y = translation.y + 1;
params.siz.x = width;
params.siz.y = scale.y - 2;
params.blendFlag = wi::enums::BLENDMODE_ALPHA;
params.color = wi::Color::lerp(font_input.params.color, wi::Color::Transparent(), 0.5f);
wi::image::Draw(nullptr, params, cmd);
}
//Rect scissorRect;
//scissorRect.bottom = (int32_t)(canvas.GetPhysicalHeight());
//scissorRect.left = (int32_t)(0);
//scissorRect.right = (int32_t)(canvas.GetPhysicalWidth());
//scissorRect.top = (int32_t)(0);
//GraphicsDevice* device = wi::graphics::GetDevice();
//device->BindScissorRects(1, &scissorRect, cmd);
//wi::font::Draw("caret_begin = " + std::to_string(caret_begin) + "\ncaret_pos = " + std::to_string(caret_pos), wi::font::Params(0, 20), cmd);
}
else
{
font.Draw(cmd);
}
}
void TextInputField::OnInputAccepted(std::function<void(EventArgs args)> func)
{
onInputAccepted = func;
}
void TextInputField::OnInput(std::function<void(EventArgs args)> func)
{
onInput = func;
}
void TextInputField::AddInput(const wchar_t inputChar)
{
input_updated = true;
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LCONTROL) || wi::input::Down(wi::input::KEYBOARD_BUTTON_RCONTROL))
return;
switch (inputChar)
{
case '\b': // BACKSPACE
case '\n': // ENTER
case '\r': // ENTER
case 127: // DEL
return;
default:
break;
}
std::wstring value_new = font_input.GetText();
if (value_new.size() >= caret_pos)
{
if (caret_begin != caret_pos)
{
int offset = std::min(caret_pos, caret_begin);
value_new.erase(offset, std::abs(caret_pos - caret_begin));
caret_pos = offset;
}
value_new.insert(value_new.begin() + caret_pos, inputChar);
font_input.SetText(value_new);
caret_pos = std::min((int)font_input.GetText().size(), caret_pos + 1);
}
caret_begin = caret_pos;
}
void TextInputField::AddInput(const char inputChar)
{
AddInput((wchar_t)inputChar);
}
void TextInputField::DeleteFromInput(int direction)
{
input_updated = true;
std::wstring value_new = font_input.GetText();
if (caret_begin != caret_pos)
{
int offset = std::min(caret_pos, caret_begin);
value_new.erase(offset, std::abs(caret_pos - caret_begin));
caret_pos = offset;
}
else
{
if (direction < 0)
{
if (caret_pos > 0 && value_new.size() > caret_pos - 1)
{
value_new.erase(value_new.begin() + caret_pos - 1);
caret_pos = std::max(0, caret_pos - 1);
}
}
else
{
if (value_new.size() > caret_pos)
{
value_new.erase(value_new.begin() + caret_pos);
caret_pos = std::min((int)value_new.size(), caret_pos);
}
}
}
caret_begin = caret_pos;
font_input.SetText(value_new);
}
void TextInputField::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
if (id > WIDGET_ID_TEXTINPUTFIELD_BEGIN && id < WIDGET_ID_TEXTINPUTFIELD_END)
{
sprites[id - WIDGET_ID_TEXTINPUTFIELD_IDLE].params.color = color;
}
}
void TextInputField::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
theme.font.Apply(font_description.params);
}
void TextInputField::SetAsActive()
{
Activate();
font_input.SetText(font.GetText());
caret_pos = (int)font_input.GetText().size();
caret_begin = caret_pos;
caret_delay = 0;
}
void Slider::Create(float start, float end, float defaultValue, float step, const std::string& name)
{
this->start = start;
this->end = end;
this->value = defaultValue;
this->step = std::max(step, 1.0f);
SetName(name);
SetText(name);
OnSlide([](EventArgs args) {});
SetSize(XMFLOAT2(200, 20));
valueInputField.Create(name + "_endInputField");
valueInputField.SetLocalizationEnabled(LocalizationEnabled::None);
valueInputField.SetShadowRadius(0);
valueInputField.SetTooltip("Enter number to modify value even outside slider limits. Enter \"reset\" to reset slider to initial state.");
valueInputField.SetValue(end);
valueInputField.OnInputAccepted([this, start, end, defaultValue](EventArgs args) {
if (args.sValue.compare("reset") == 0)
{
this->value = defaultValue;
this->start = start;
this->end = end;
args.fValue = this->value;
args.iValue = (int)this->value;
}
else
{
this->value = args.fValue;
this->start = std::min(this->start, args.fValue);
this->end = std::max(this->end, args.fValue);
}
onSlide(args);
});
for (int i = IDLE; i < WIDGETSTATE_COUNT; ++i)
{
sprites_knob[i].params = sprites[i].params;
}
sprites[IDLE].params.color = wi::Color(60, 60, 60, 200);
sprites[FOCUS].params.color = wi::Color(50, 50, 50, 200);
sprites[ACTIVE].params.color = wi::Color(50, 50, 50, 200);
sprites[DEACTIVATING].params.color = wi::Color(60, 60, 60, 200);
font.params.h_align = wi::font::WIFALIGN_RIGHT;
font.params.v_align = wi::font::WIFALIGN_CENTER;
}
void Slider::SetValue(float value)
{
this->value = value;
}
void Slider::SetValue(int value)
{
this->value = float(value);
}
float Slider::GetValue() const
{
return value;
}
void Slider::SetRange(float start, float end)
{
this->start = start;
this->end = end;
this->value = wi::math::Clamp(this->value, start, end);
}
void Slider::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
valueInputField.Detach();
valueInputField.SetSize(XMFLOAT2(std::max(scale.y, wi::font::TextWidth(valueInputField.GetText(), valueInputField.font.params) + 4), scale.y));
valueInputField.SetPos(XMFLOAT2(translation.x + scale.x + 1, translation.y));
valueInputField.AttachTo(this);
scissorRect.bottom = (int32_t)std::ceil(translation.y + scale.y);
scissorRect.left = (int32_t)std::floor(translation.x);
scissorRect.right = (int32_t)std::ceil(translation.x + scale.x + 1 + valueInputField.GetSize().x);
scissorRect.top = (int32_t)std::floor(translation.y);
for (int i = 0; i < WIDGETSTATE_COUNT; ++i)
{
sprites_knob[i].params.siz.x = 16.0f;
}
valueInputField.SetEnabled(enabled);
valueInputField.force_disable = force_disable;
valueInputField.Update(canvas, dt);
if (IsEnabled() && dt > 0)
{
bool dragged = false;
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == ACTIVE)
{
// continue drag if already grabbed wheter it is intersecting or not
dragged = true;
}
}
else
{
Deactivate();
}
}
Hitbox2D pointerHitbox = GetPointerHitbox();
if (pointerHitbox.intersects(hitBox))
{
// hover the slider
if (state == IDLE)
{
state = FOCUS;
}
}
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
dragged = true;
}
}
if (dragged)
{
EventArgs args;
args.clickPos = pointerHitbox.pos;
value = wi::math::InverseLerp(translation.x, translation.x + scale.x, args.clickPos.x);
value = wi::math::Clamp(value, 0, 1);
value *= step;
value = std::floor(value);
value /= step;
value = wi::math::Lerp(start, end, value);
args.fValue = value;
args.iValue = (int)value;
onSlide(args);
Activate();
}
}
valueInputField.SetValue(value);
font.params.posY = translation.y + scale.y * 0.5f;
const float knobWidth = sprites_knob[state].params.siz.x;
const float knobWidthHalf = knobWidth * 0.5f;
sprites_knob[state].params.pos.x = wi::math::Lerp(translation.x + knobWidthHalf + 2, translation.x + scale.x - knobWidthHalf - 2, wi::math::Clamp(wi::math::InverseLerp(start, end, value), 0, 1));
sprites_knob[state].params.pos.y = translation.y + 2;
sprites_knob[state].params.siz.y = scale.y - 4;
sprites_knob[state].params.pivot = XMFLOAT2(0.5f, 0);
sprites_knob[state].params.fade = sprites[state].params.fade;
}
void Slider::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2 + 1 + valueInputField.GetSize().x;
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
font.Draw(cmd);
ApplyScissor(canvas, scissorRect, cmd);
// base
sprites[state].Draw(cmd);
// knob
sprites_knob[state].Draw(cmd);
// input field
valueInputField.Render(canvas, cmd);
}
void Slider::RenderTooltip(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
{
Widget::RenderTooltip(canvas, cmd);
valueInputField.RenderTooltip(canvas, cmd);
}
void Slider::OnSlide(std::function<void(EventArgs args)> func)
{
onSlide = func;
}
void Slider::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
valueInputField.SetColor(color, id);
if (id > WIDGET_ID_SLIDER_BEGIN && id < WIDGET_ID_SLIDER_END)
{
if (id >= WIDGET_ID_SLIDER_KNOB_IDLE)
{
sprites_knob[id - WIDGET_ID_SLIDER_KNOB_IDLE].params.color = color;
}
else if (id >= WIDGET_ID_SLIDER_BASE_IDLE)
{
sprites[id - WIDGET_ID_SLIDER_BASE_IDLE].params.color = color;
}
}
}
void Slider::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
valueInputField.SetTheme(theme, id);
if (id > WIDGET_ID_SLIDER_BEGIN && id < WIDGET_ID_SLIDER_END)
{
if (id >= WIDGET_ID_SLIDER_KNOB_IDLE)
{
theme.image.Apply(sprites_knob[id - WIDGET_ID_SLIDER_KNOB_IDLE].params);
}
else if (id >= WIDGET_ID_SLIDER_BASE_IDLE)
{
theme.image.Apply(sprites[id - WIDGET_ID_SLIDER_BASE_IDLE].params);
}
}
}
std::wstring check_text_global;
void CheckBox::Create(const std::string& name)
{
SetName(name);
SetText(name);
OnClick([](EventArgs args) {});
SetSize(XMFLOAT2(20, 20));
font.params.h_align = wi::font::WIFALIGN_RIGHT;
font.params.v_align = wi::font::WIFALIGN_CENTER;
}
void CheckBox::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
if (IsEnabled() && dt > 0)
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
Deactivate();
}
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = GetPointerHitbox();
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
Activate();
}
}
if (state == DEACTIVATING)
{
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
// Keep pressed until mouse is released
Activate();
}
else
{
// Deactivation event
SetCheck(!GetCheck());
EventArgs args;
args.clickPos = pointerHitbox.pos;
args.bValue = GetCheck();
onClick(args);
}
}
}
font.params.posY = translation.y + scale.y * 0.5f;
}
void CheckBox::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
font.Draw(cmd);
ApplyScissor(canvas, scissorRect, cmd);
// control
sprites[state].Draw(cmd);
// check
if (GetCheck())
{
if (!check_text.empty())
{
// render text symbol:
wi::font::Params params;
params.posX = translation.x + scale.x * 0.5f;
params.posY = translation.y + scale.y * 0.5f;
params.h_align = wi::font::WIFALIGN_CENTER;
params.v_align = wi::font::WIFALIGN_CENTER;
params.size = int(scale.y);
params.scaling = 0.75f;
params.color = font.params.color;
wi::font::Draw(check_text, params, cmd);
}
else if (!check_text_global.empty())
{
// render text symbol:
wi::font::Params params;
params.posX = translation.x + scale.x * 0.5f;
params.posY = translation.y + scale.y * 0.5f;
params.h_align = wi::font::WIFALIGN_CENTER;
params.v_align = wi::font::WIFALIGN_CENTER;
params.size = int(scale.y);
params.scaling = 0.75f;
params.color = font.params.color;
wi::font::Draw(check_text_global, params, cmd);
}
else
{
// simple square:
wi::image::Params params(
translation.x + scale.x * 0.25f,
translation.y + scale.y * 0.25f,
scale.x * 0.5f,
scale.y * 0.5f
);
params.color = font.params.color;
wi::image::Draw(nullptr, params, cmd);
}
}
else if (!uncheck_text.empty())
{
wi::font::Params params;
params.posX = translation.x + scale.x * 0.5f;
params.posY = translation.y + scale.y * 0.5f;
params.h_align = wi::font::WIFALIGN_CENTER;
params.v_align = wi::font::WIFALIGN_CENTER;
params.size = int(scale.y);
params.scaling = 0.75f;
params.color = font.params.color;
wi::font::Draw(uncheck_text, params, cmd);
}
}
void CheckBox::OnClick(std::function<void(EventArgs args)> func)
{
onClick = func;
}
void CheckBox::SetCheck(bool value)
{
checked = value;
}
bool CheckBox::GetCheck() const
{
return checked;
}
void CheckBox::SetCheckTextGlobal(const std::string& text)
{
wi::helper::StringConvert(text, check_text_global);
}
void CheckBox::SetCheckText(const std::string& text)
{
wi::helper::StringConvert(text, check_text);
}
void CheckBox::SetUnCheckText(const std::string& text)
{
wi::helper::StringConvert(text, uncheck_text);
}
static constexpr float combo_height() { return 20; };
void ComboBox::Create(const std::string& name)
{
SetName(name);
SetText(name);
OnSelect([](EventArgs args) {});
SetSize(XMFLOAT2(100, 20));
font.params.h_align = wi::font::WIFALIGN_RIGHT;
font.params.v_align = wi::font::WIFALIGN_CENTER;
selected_font = font;
selected_font.params.h_align = wi::font::WIFALIGN_CENTER;
selected_font.params.v_align = wi::font::WIFALIGN_CENTER;
}
float ComboBox::GetDropOffset(const wi::Canvas& canvas) const
{
float screenheight = canvas.GetLogicalHeight();
int visible_items = std::min(maxVisibleItemCount, int(items.size()) - firstItemVisible);
float total_height = scale.y + visible_items * combo_height();
if (translation.y + total_height > screenheight)
{
return -total_height - 1;
}
return 1;
}
float ComboBox::GetDropX(const wi::Canvas& canvas) const
{
if (fixed_drop_width && translation.x > canvas.GetLogicalWidth() * 0.5f)
{
// in this case, left-align the drop down:
float x = translation.x + scale.x - fixed_drop_width;
if (HasScrollbar())
{
x -= 1 + scale.y;
}
x = std::max(0.0f, x);
return x;
}
return translation.x;
}
float ComboBox::GetItemOffset(const wi::Canvas& canvas, int index) const
{
index = std::max(firstItemVisible, index) - firstItemVisible;
return scale.y + combo_height() * index + GetDropOffset(canvas);
}
bool ComboBox::HasScrollbar() const
{
return maxVisibleItemCount < (int)items.size();
}
void ComboBox::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
const float drop_width = fixed_drop_width > 0 ? fixed_drop_width : (IsDropArrowEnabled() ? scale.x : (scale.x - 1 - scale.y));
const float drop_x = GetDropX(canvas);
if (IsEnabled() && dt > 0)
{
float drop_offset = GetDropOffset(canvas);
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE && combostate == COMBOSTATE_SELECTING)
{
hovered = -1;
Deactivate();
}
if (state == IDLE)
{
combostate = COMBOSTATE_INACTIVE;
}
hitBox.pos.x = translation.x;
hitBox.pos.y = translation.y;
hitBox.siz.x = scale.x;
if (drop_arrow)
{
hitBox.siz.x += scale.y + 1; // + drop-down indicator arrow + little offset
}
hitBox.siz.y = scale.y;
Hitbox2D pointerHitbox = GetPointerHitbox();
bool clicked = false;
// hover the button
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
// activate
clicked = true;
}
bool click_down = false;
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
click_down = true;
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
Activate();
}
}
if (clicked && state == FOCUS)
{
Activate();
}
const float scrollbar_begin = translation.y + scale.y + drop_offset + scale.y * 0.5f;
const float scrollbar_end = scrollbar_begin + std::max(0.0f, (float)std::min(maxVisibleItemCount, (int)items.size()) - 1) * combo_height();
if (state == ACTIVE)
{
pointerHitbox = GetPointerHitbox(false); // get the hitbox again, but this time it won't be constrained to parent
if (HasScrollbar())
{
if (combostate != COMBOSTATE_SELECTING && combostate != COMBOSTATE_INACTIVE)
{
if (combostate == COMBOSTATE_SCROLLBAR_GRABBED || pointerHitbox.intersects(Hitbox2D(XMFLOAT2(drop_x + drop_width + 1, translation.y + scale.y + drop_offset), XMFLOAT2(scale.y, (float)std::min(maxVisibleItemCount, (int)items.size()) * combo_height()))))
{
if (click_down)
{
combostate = COMBOSTATE_SCROLLBAR_GRABBED;
scrollbar_delta = wi::math::Clamp(pointerHitbox.pos.y, scrollbar_begin, scrollbar_end) - scrollbar_begin;
const float scrollbar_value = wi::math::InverseLerp(scrollbar_begin, scrollbar_end, scrollbar_begin + scrollbar_delta);
firstItemVisible = int(float(std::max(0, (int)items.size() - maxVisibleItemCount)) * scrollbar_value + 0.5f);
firstItemVisible = std::max(0, std::min((int)items.size() - maxVisibleItemCount, firstItemVisible));
}
else
{
combostate = COMBOSTATE_SCROLLBAR_HOVER;
}
}
else if (!click_down)
{
combostate = COMBOSTATE_HOVER;
}
}
}
if (combostate == COMBOSTATE_INACTIVE)
{
combostate = COMBOSTATE_HOVER;
}
else if (combostate == COMBOSTATE_SELECTING)
{
Deactivate();
combostate = COMBOSTATE_INACTIVE;
}
else if (combostate == COMBOSTATE_HOVER && scroll_allowed)
{
scroll_allowed = false;
int scroll = (int)wi::input::GetPointer().z;
firstItemVisible -= scroll;
firstItemVisible = std::max(0, std::min((int)items.size() - maxVisibleItemCount, firstItemVisible));
if (scroll)
{
const float scrollbar_value = wi::math::InverseLerp(0, float(std::max(0, (int)items.size() - maxVisibleItemCount)), float(firstItemVisible));
scrollbar_delta = wi::math::Lerp(scrollbar_begin, scrollbar_end, scrollbar_value) - scrollbar_begin;
}
hovered = -1;
for (int i = firstItemVisible; i < (firstItemVisible + std::min(maxVisibleItemCount, (int)items.size())); ++i)
{
Hitbox2D itembox;
itembox.pos.x = drop_x;
itembox.pos.y = translation.y + GetItemOffset(canvas, i);
itembox.siz.x = drop_width;
itembox.siz.y = combo_height();
if (pointerHitbox.intersects(itembox))
{
hovered = i;
break;
}
}
if (clicked)
{
combostate = COMBOSTATE_SELECTING;
if (hovered >= 0)
{
SetSelected(hovered);
}
}
}
}
}
font.params.posY = translation.y + sprites[state].params.siz.y * 0.5f;
selected = std::min((int)items.size(), selected);
if (selected >= 0)
{
selected_font.SetText(items[selected].name);
}
else
{
selected_font.SetText(invalid_selection_text);
}
selected_font.params.posX = translation.x + scale.x * 0.5f;
selected_font.params.posY = translation.y + scale.y * 0.5f;
selected_font.Update(dt);
}
void ComboBox::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
GraphicsDevice* device = wi::graphics::GetDevice();
const float drop_width = fixed_drop_width > 0 ? fixed_drop_width : (IsDropArrowEnabled() ? scale.x : (scale.x - 1 - scale.y));
const float drop_x = GetDropX(canvas);
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
if (drop_arrow)
{
fx.siz.x += 1 + scale.y;
}
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
wi::Color color = GetColor();
if (combostate != COMBOSTATE_INACTIVE)
{
color = wi::Color::fromFloat4(sprites[FOCUS].params.color);
}
font.Draw(cmd);
const float drop_offset = GetDropOffset(canvas);
if (drop_arrow)
{
struct Vertex
{
XMFLOAT4 pos;
XMFLOAT4 col;
};
static GPUBuffer vb_triangle;
if (!vb_triangle.IsValid())
{
Vertex vertices[3];
vertices[0].col = XMFLOAT4(1, 1, 1, 1);
vertices[1].col = XMFLOAT4(1, 1, 1, 1);
vertices[2].col = XMFLOAT4(1, 1, 1, 1);
wi::math::ConstructTriangleEquilateral(1, vertices[0].pos, vertices[1].pos, vertices[2].pos);
GPUBufferDesc desc;
desc.bind_flags = BindFlag::VERTEX_BUFFER;
desc.size = sizeof(vertices);
device->CreateBuffer(&desc, &vertices, &vb_triangle);
}
const XMMATRIX Projection = canvas.GetProjection();
// control-arrow-background
wi::image::Params fx = sprites[state].params;
fx.disableCornerRounding();
fx.pos = XMFLOAT3(translation.x + scale.x + 1, translation.y, 0);
fx.siz = XMFLOAT2(scale.y, scale.y);
wi::image::Draw(nullptr, fx, cmd);
// control-arrow-triangle
{
device->BindPipelineState(&gui_internal().PSO_colored, cmd);
MiscCB cb;
cb.g_xColor = font.params.color;
XMStoreFloat4x4(&cb.g_xTransform, XMMatrixScaling(scale.y * 0.25f, scale.y * 0.25f, 1) *
XMMatrixRotationZ(drop_offset < 0 ? -XM_PIDIV2 : XM_PIDIV2) *
XMMatrixTranslation(translation.x + scale.x + 1 + scale.y * 0.5f, translation.y + scale.y * 0.5f, 0) *
Projection
);
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_triangle,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw(3, 0, cmd);
}
}
ApplyScissor(canvas, scissorRect, cmd);
// control-base
sprites[state].Draw(cmd);
selected_font.Draw(cmd);
// drop-down
if (state == ACTIVE)
{
if (HasScrollbar())
{
Rect rect;
rect.left = int(drop_x + drop_width + 1);
rect.right = int(drop_x + drop_width + 1 + scale.y);
rect.top = int(translation.y + scale.y + drop_offset);
rect.bottom = int(translation.y + scale.y + drop_offset + combo_height() * maxVisibleItemCount);
ApplyScissor(canvas, rect, cmd, false);
// control-scrollbar-base
{
wi::image::Params fx = sprites[state].params;
fx.disableCornerRounding();
fx.pos = XMFLOAT3(drop_x + drop_width + 1, translation.y + scale.y + drop_offset, 0);
fx.siz = XMFLOAT2(scale.y, combo_height() * maxVisibleItemCount);
fx.color = drop_color;
wi::image::Draw(nullptr, fx, cmd);
}
// control-scrollbar-grab
{
wi::Color col = wi::Color::fromFloat4(sprites[IDLE].params.color);
if (combostate == COMBOSTATE_SCROLLBAR_HOVER)
{
col = wi::Color::fromFloat4(sprites[FOCUS].params.color);
}
else if (combostate == COMBOSTATE_SCROLLBAR_GRABBED)
{
col = wi::Color::fromFloat4(sprites[ACTIVE].params.color);
}
wi::image::Draw(
wi::texturehelper::getWhite(),
wi::image::Params(
drop_x + drop_width + 1,
translation.y + scale.y + drop_offset + scrollbar_delta,
scale.y,
combo_height(),
col
),
cmd
);
}
}
Rect rect;
rect.left = int(drop_x);
rect.right = rect.left + int(drop_width);
rect.top = int(translation.y + scale.y + drop_offset);
rect.bottom = rect.top + int(combo_height() * maxVisibleItemCount);
ApplyScissor(canvas, rect, cmd, false);
// control-list
for (int i = firstItemVisible; i < (firstItemVisible + std::min(maxVisibleItemCount, (int)items.size())); ++i)
{
wi::image::Params fx = sprites[state].params;
fx.disableCornerRounding();
fx.pos = XMFLOAT3(drop_x, translation.y + GetItemOffset(canvas, i), 0);
fx.siz = XMFLOAT2(drop_width, combo_height());
fx.color = drop_color;
if (hovered == i)
{
if (combostate == COMBOSTATE_HOVER)
{
fx.color = sprites[FOCUS].params.color;
}
else if (combostate == COMBOSTATE_SELECTING)
{
fx.color = sprites[ACTIVE].params.color;
}
}
wi::image::Draw(nullptr, fx, cmd);
wi::font::Params fp = wi::font::Params(
drop_x + drop_width * 0.5f,
translation.y + combo_height() * 0.5f + GetItemOffset(canvas, i),
wi::font::WIFONTSIZE_DEFAULT,
wi::font::WIFALIGN_CENTER,
wi::font::WIFALIGN_CENTER,
font.params.color,
font.params.shadowColor
);
fp.style = font.params.style;
wi::font::Draw(items[i].name, fp, cmd);
}
}
}
void ComboBox::OnSelect(std::function<void(EventArgs args)> func)
{
onSelect = func;
}
void ComboBox::AddItem(const std::string& name, uint64_t userdata)
{
items.emplace_back();
items.back().name = name;
items.back().userdata = userdata;
if (selected < 0 && invalid_selection_text.empty())
{
selected = 0;
}
}
void ComboBox::RemoveItem(int index)
{
if (index < 0 || (size_t)index >= items.size()) {
return;
}
items.erase(items.begin() + index);
if (items.empty())
{
selected = -1;
}
else if (selected > index)
{
selected--;
}
}
void ComboBox::ClearItems()
{
items.clear();
selected = -1;
//firstItemVisible = 0;
}
void ComboBox::SetMaxVisibleItemCount(int value)
{
maxVisibleItemCount = value;
}
void ComboBox::SetSelected(int index)
{
SetSelectedWithoutCallback(index);
if (onSelect != nullptr)
{
EventArgs args;
args.iValue = selected;
args.sValue = GetItemText(selected);
args.userdata = GetItemUserData(selected);
onSelect(args);
}
}
void ComboBox::SetSelectedWithoutCallback(int index)
{
selected = index;
}
void ComboBox::SetSelectedByUserdata(uint64_t userdata)
{
for (int i = 0; i < GetItemCount(); ++i)
{
if (userdata == GetItemUserData(i))
{
SetSelected(i);
return;
}
}
}
void ComboBox::SetSelectedByUserdataWithoutCallback(uint64_t userdata)
{
for (int i = 0; i < GetItemCount(); ++i)
{
if (userdata == GetItemUserData(i))
{
SetSelectedWithoutCallback(i);
return;
}
}
}
void ComboBox::SetItemText(int index, const std::string& text)
{
if (index >= 0 && index < items.size())
{
items[index].name = text;
}
}
void ComboBox::SetItemUserdata(int index, uint64_t userdata)
{
if (index >= 0 && index < items.size())
{
items[index].userdata = userdata;
}
}
void ComboBox::SetInvalidSelectionText(const std::string& text)
{
wi::helper::StringConvert(text, invalid_selection_text);
}
std::string ComboBox::GetItemText(int index) const
{
if (index >= 0 && index < items.size())
{
return items[index].name;
}
return "";
}
uint64_t ComboBox::GetItemUserData(int index) const
{
if (index >= 0 && index < items.size())
{
return items[index].userdata;
}
return 0;
}
int ComboBox::GetSelected() const
{
return selected;
}
uint64_t ComboBox::GetSelectedUserdata() const
{
return GetItemUserData(GetSelected());
}
void ComboBox::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
if (id == WIDGET_ID_COMBO_DROPDOWN)
{
drop_color = color;
}
}
void ComboBox::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
if (id == WIDGET_ID_COMBO_DROPDOWN)
{
drop_color = wi::Color::fromFloat4(theme.image.color);
}
theme.font.Apply(selected_font.params);
}
void ComboBox::ExportLocalization(wi::Localization& localization) const
{
Widget::ExportLocalization(localization);
if (has_flag(localization_enabled, LocalizationEnabled::Items))
{
wi::Localization& section = localization.GetSection(GetName()).GetSection("items");
for (size_t i = 0; i < items.size(); ++i)
{
section.Add(i, items[i].name.c_str());
}
}
}
void ComboBox::ImportLocalization(const wi::Localization& localization)
{
Widget::ImportLocalization(localization);
if (has_flag(localization_enabled, LocalizationEnabled::Items))
{
const wi::Localization* section = localization.CheckSection(GetName());
if (section == nullptr)
return;
section = section->CheckSection("items");
if (section == nullptr)
return;
for (size_t i = 0; i < items.size(); ++i)
{
const char* localized_item_name = section->Get(i);
if (localized_item_name != nullptr)
{
items[i].name = localized_item_name;
}
}
}
}
void Window::Create(const std::string& name, WindowControls window_controls)
{
SetColor(wi::Color::Ghost());
SetName(name);
SetText(name);
SetSize(XMFLOAT2(640, 480));
controls = window_controls;
for (int i = IDLE + 1; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.color = sprites[IDLE].params.color;
}
// Add controls
if (has_flag(window_controls, WindowControls::MOVE))
{
// Add a grabber onto the title bar
moveDragger.Create(name);
moveDragger.SetLocalizationEnabled(LocalizationEnabled::None);
moveDragger.SetShadowRadius(0);
moveDragger.SetText(name);
moveDragger.font.params.h_align = wi::font::WIFALIGN_LEFT;
moveDragger.OnDrag([this](EventArgs args) {
auto saved_parent = this->parent;
this->Detach();
this->Translate(XMFLOAT3(args.deltaPos.x, args.deltaPos.y, 0));
this->AttachTo(saved_parent);
});
AddWidget(&moveDragger, AttachmentOptions::NONE);
}
if (has_flag(window_controls, WindowControls::CLOSE))
{
// Add close button to the top right corner
closeButton.Create(name + "_close_button");
closeButton.SetLocalizationEnabled(LocalizationEnabled::None);
closeButton.SetShadowRadius(0);
closeButton.SetText("x");
closeButton.OnClick([this](EventArgs args) {
this->SetVisible(false);
if (onClose)
{
onClose(args);
}
});
closeButton.SetTooltip("Close window");
AddWidget(&closeButton, AttachmentOptions::NONE);
}
if (has_flag(window_controls, WindowControls::COLLAPSE))
{
// Add minimize button to the top right corner
collapseButton.Create(name + "_collapse_button");
collapseButton.SetLocalizationEnabled(LocalizationEnabled::None);
collapseButton.SetShadowRadius(0);
collapseButton.SetText("-");
collapseButton.OnClick([this](EventArgs args) {
this->SetMinimized(!this->IsMinimized());
if (onCollapse)
{
onCollapse({});
}
});
collapseButton.SetTooltip("Collapse/Expand window");
AddWidget(&collapseButton, AttachmentOptions::NONE);
}
if (!has_flag(window_controls, WindowControls::MOVE) && !name.empty())
{
// Simple title bar
label.Create(name);
label.SetLocalizationEnabled(LocalizationEnabled::None);
label.SetShadowRadius(0);
label.SetText(name);
label.font.params.h_align = wi::font::WIFALIGN_LEFT;
label.scrollbar.SetEnabled(false);
label.SetWrapEnabled(false);
AddWidget(&label, AttachmentOptions::NONE);
}
scrollbar_horizontal.SetVertical(false);
scrollbar_horizontal.SetColor(wi::Color(80, 80, 80, 100), wi::gui::IDLE);
scrollbar_horizontal.sprites_knob[ScrollBar::SCROLLBAR_INACTIVE].params.color = wi::Color(140, 140, 140, 140);
scrollbar_horizontal.sprites_knob[ScrollBar::SCROLLBAR_HOVER].params.color = wi::Color(180, 180, 180, 180);
scrollbar_horizontal.sprites_knob[ScrollBar::SCROLLBAR_GRABBED].params.color = wi::Color::White();
scrollbar_horizontal.knob_inset_border = XMFLOAT2(2, 4);
scrollbar_horizontal.SetOverScroll(0.1f);
AddWidget(&scrollbar_horizontal);
scrollbar_vertical.SetVertical(true);
scrollbar_vertical.SetColor(wi::Color(80, 80, 80, 100), wi::gui::IDLE);
scrollbar_vertical.sprites_knob[ScrollBar::SCROLLBAR_INACTIVE].params.color = wi::Color(140, 140, 140, 140);
scrollbar_vertical.sprites_knob[ScrollBar::SCROLLBAR_HOVER].params.color = wi::Color(180, 180, 180, 180);
scrollbar_vertical.sprites_knob[ScrollBar::SCROLLBAR_GRABBED].params.color = wi::Color::White();
scrollbar_vertical.knob_inset_border = XMFLOAT2(4, 2);
scrollbar_vertical.SetOverScroll(0.1f);
AddWidget(&scrollbar_vertical);
scrollable_area.ClearTransform();
SetEnabled(true);
SetVisible(true);
SetMinimized(false);
}
void Window::AddWidget(Widget* widget, AttachmentOptions options)
{
widget->SetEnabled(this->IsEnabled());
if (IsVisible() && !IsMinimized())
{
widget->SetVisible(true);
}
else
{
widget->SetVisible(false);
}
if (has_flag(options, AttachmentOptions::SCROLLABLE))
{
widget->AttachTo(&scrollable_area);
}
else
{
widget->AttachTo(this);
}
widgets.push_back(widget);
}
void Window::RemoveWidget(Widget* widget)
{
for (auto& x : widgets)
{
if (x == widget)
{
x = widgets.back();
widgets.pop_back();
break;
}
}
}
void Window::RemoveWidgets()
{
widgets.clear();
}
void Window::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Hitbox2D pointerHitbox = GetPointerHitbox();
// Resizer updates:
if (IsEnabled())
{
float vscale = IsCollapsed() ? control_size : scale.y;
Hitbox2D lefthitbox;
Hitbox2D righthitbox;
Hitbox2D tophitbox;
Hitbox2D bottomhitbox;
Hitbox2D toplefthitbox;
Hitbox2D toprighthitbox;
Hitbox2D bottomrighthitbox;
Hitbox2D bottomlefthitbox;
if (has_flag(controls, WindowControls::RESIZE_LEFT))
{
lefthitbox = Hitbox2D(XMFLOAT2(translation.x - resizehitboxwidth, translation.y), XMFLOAT2(resizehitboxwidth, vscale));
}
if (has_flag(controls, WindowControls::RESIZE_RIGHT))
{
righthitbox = Hitbox2D(XMFLOAT2(translation.x + scale.x, translation.y), XMFLOAT2(resizehitboxwidth, vscale));
}
if (!IsCollapsed())
{
if (has_flag(controls, WindowControls::RESIZE_TOP))
{
tophitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y - resizehitboxwidth), XMFLOAT2(scale.x, resizehitboxwidth));
}
if (has_flag(controls, WindowControls::RESIZE_BOTTOM))
{
bottomhitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y + vscale), XMFLOAT2(scale.x, resizehitboxwidth));
}
if (has_flag(controls, WindowControls::RESIZE_TOPLEFT))
{
toplefthitbox = Hitbox2D(XMFLOAT2(translation.x - resizehitboxwidth, translation.y - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
if (has_flag(controls, WindowControls::RESIZE_TOPRIGHT))
{
toprighthitbox = Hitbox2D(XMFLOAT2(translation.x + scale.x - resizehitboxwidth, translation.y - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
if (has_flag(controls, WindowControls::RESIZE_BOTTOMRIGHT))
{
bottomrighthitbox = Hitbox2D(XMFLOAT2(translation.x + scale.x - resizehitboxwidth, translation.y + vscale - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
if (has_flag(controls, WindowControls::RESIZE_BOTTOMLEFT))
{
bottomlefthitbox = Hitbox2D(XMFLOAT2(translation.x - resizehitboxwidth, translation.y + vscale - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
}
if (resize_state == RESIZE_STATE_NONE && wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (pointerHitbox.intersects(toplefthitbox))
{
resize_state = RESIZE_STATE_TOPLEFT;
Activate();
}
else if (pointerHitbox.intersects(toprighthitbox))
{
resize_state = RESIZE_STATE_TOPRIGHT;
Activate();
}
else if (pointerHitbox.intersects(bottomrighthitbox))
{
resize_state = RESIZE_STATE_BOTTOMRIGHT;
Activate();
}
else if (pointerHitbox.intersects(bottomlefthitbox))
{
resize_state = RESIZE_STATE_BOTTOMLEFT;
Activate();
}
else if (pointerHitbox.intersects(lefthitbox))
{
resize_state = RESIZE_STATE_LEFT;
Activate();
}
else if (pointerHitbox.intersects(righthitbox))
{
resize_state = RESIZE_STATE_RIGHT;
Activate();
}
else if (pointerHitbox.intersects(tophitbox))
{
resize_state = RESIZE_STATE_TOP;
Activate();
}
else if (pointerHitbox.intersects(bottomhitbox))
{
resize_state = RESIZE_STATE_BOTTOM;
Activate();
}
resize_begin = pointerHitbox.pos;
}
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
if (resize_state != RESIZE_STATE_NONE)
{
auto saved_parent = this->parent;
this->Detach();
float deltaX = pointerHitbox.pos.x - resize_begin.x;
float deltaY = pointerHitbox.pos.y - resize_begin.y;
switch (resize_state)
{
case wi::gui::Window::RESIZE_STATE_LEFT:
this->Translate(XMFLOAT3(deltaX, 0, 0));
this->Scale(XMFLOAT3((scale.x - deltaX) / scale.x, 1, 1));
break;
case wi::gui::Window::RESIZE_STATE_TOP:
this->Translate(XMFLOAT3(0, deltaY, 0));
this->Scale(XMFLOAT3(1, (scale.y - deltaY) / scale.y, 1));
break;
case wi::gui::Window::RESIZE_STATE_RIGHT:
this->Scale(XMFLOAT3((scale.x + deltaX) / scale.x, 1, 1));
break;
case wi::gui::Window::RESIZE_STATE_BOTTOM:
this->Scale(XMFLOAT3(1, (scale.y + deltaY) / scale.y, 1));
break;
case wi::gui::Window::RESIZE_STATE_TOPLEFT:
this->Translate(XMFLOAT3(deltaX, deltaY, 0));
this->Scale(XMFLOAT3((scale.x - deltaX) / scale.x, (scale.y - deltaY) / scale.y, 1));
break;
case wi::gui::Window::RESIZE_STATE_TOPRIGHT:
this->Translate(XMFLOAT3(0, deltaY, 0));
this->Scale(XMFLOAT3((scale.x + deltaX) / scale.x, (scale.y - deltaY) / scale.y, 1));
break;
case wi::gui::Window::RESIZE_STATE_BOTTOMRIGHT:
this->Scale(XMFLOAT3((scale.x + deltaX) / scale.x, (scale.y + deltaY) / scale.y, 1));
break;
case wi::gui::Window::RESIZE_STATE_BOTTOMLEFT:
this->Translate(XMFLOAT3(deltaX, 0, 0));
this->Scale(XMFLOAT3((scale.x - deltaX) / scale.x, (scale.y + deltaY) / scale.y, 1));
break;
default:
break;
}
this->scale_local = wi::math::Max(this->scale_local, XMFLOAT3(control_size * 3, control_size * 2, 1)); // don't allow resize to negative or too small
this->AttachTo(saved_parent);
resize_begin = pointerHitbox.pos;
}
}
else
{
resize_state = RESIZE_STATE_NONE;
}
if (
resize_state != RESIZE_STATE_NONE ||
pointerHitbox.intersects(toplefthitbox) ||
pointerHitbox.intersects(toprighthitbox) ||
pointerHitbox.intersects(bottomlefthitbox) ||
pointerHitbox.intersects(bottomrighthitbox) ||
pointerHitbox.intersects(lefthitbox) ||
pointerHitbox.intersects(righthitbox) ||
pointerHitbox.intersects(tophitbox) ||
pointerHitbox.intersects(bottomhitbox)
)
{
resize_blink_timer += dt;
}
else
{
resize_blink_timer = 0;
}
}
// Corner rounding update for control widgets:
for (int i = 0; i < arraysize(moveDragger.sprites); ++i)
{
moveDragger.sprites[i].params.disableCornerRounding();
label.sprites[i].params.disableCornerRounding();
collapseButton.sprites[i].params.disableCornerRounding();
closeButton.sprites[i].params.disableCornerRounding();
scrollbar_horizontal.sprites[i].params.disableCornerRounding();
scrollbar_vertical.sprites[i].params.disableCornerRounding();
if (sprites[state].params.isCornerRoundingEnabled())
{
// Left side:
if (closeButton.parent)
{
closeButton.sprites[i].params.enableCornerRounding();
closeButton.sprites[i].params.corners_rounding[0].radius = sprites[state].params.corners_rounding[0].radius;
if (IsCollapsed())
{
closeButton.sprites[i].params.corners_rounding[2].radius = sprites[state].params.corners_rounding[2].radius;
}
else
{
closeButton.sprites[i].params.corners_rounding[2].radius = 0;
}
}
else if (collapseButton.parent)
{
collapseButton.sprites[i].params.enableCornerRounding();
collapseButton.sprites[i].params.corners_rounding[0].radius = sprites[state].params.corners_rounding[0].radius;
if (IsCollapsed())
{
collapseButton.sprites[i].params.corners_rounding[2].radius = sprites[state].params.corners_rounding[2].radius;
}
else
{
collapseButton.sprites[i].params.corners_rounding[2].radius = 0;
}
}
else if (moveDragger.parent)
{
moveDragger.sprites[i].params.enableCornerRounding();
moveDragger.sprites[i].params.corners_rounding[0].radius = sprites[state].params.corners_rounding[0].radius;
if (IsCollapsed())
{
moveDragger.sprites[i].params.corners_rounding[2].radius = sprites[state].params.corners_rounding[2].radius;
}
else
{
moveDragger.sprites[i].params.corners_rounding[2].radius = 0;
}
}
else if (label.parent)
{
label.sprites[i].params.enableCornerRounding();
label.sprites[i].params.corners_rounding[0].radius = sprites[state].params.corners_rounding[0].radius;
if (IsCollapsed())
{
label.sprites[i].params.corners_rounding[2].radius = sprites[state].params.corners_rounding[2].radius;
}
else
{
label.sprites[i].params.corners_rounding[2].radius = 0;
}
}
// Right side:
if (moveDragger.parent)
{
moveDragger.sprites[i].params.enableCornerRounding();
moveDragger.sprites[i].params.corners_rounding[1].radius = sprites[state].params.corners_rounding[1].radius;
if (IsCollapsed())
{
moveDragger.sprites[i].params.corners_rounding[3].radius = sprites[state].params.corners_rounding[3].radius;
}
else
{
moveDragger.sprites[i].params.corners_rounding[3].radius = 0;
}
}
else if (label.parent)
{
label.sprites[i].params.enableCornerRounding();
label.sprites[i].params.corners_rounding[1].radius = sprites[state].params.corners_rounding[1].radius;
if (IsCollapsed())
{
label.sprites[i].params.corners_rounding[3].radius = sprites[state].params.corners_rounding[3].radius;
}
else
{
label.sprites[i].params.corners_rounding[3].radius = 0;
}
}
scrollbar_horizontal.sprites[i].params.enableCornerRounding();
scrollbar_horizontal.sprites[i].params.corners_rounding[3].radius = sprites[state].params.corners_rounding[3].radius;
scrollbar_vertical.sprites[i].params.enableCornerRounding();
scrollbar_vertical.sprites[i].params.corners_rounding[3].radius = sprites[state].params.corners_rounding[3].radius;
}
}
moveDragger.force_disable = force_disable;
scrollbar_horizontal.force_disable = force_disable;
scrollbar_vertical.force_disable = force_disable;
moveDragger.Update(canvas, dt);
// Don't allow moving outside of screen:
if (parent == nullptr)
{
translation_local.x = wi::math::Clamp(translation_local.x, 0, canvas.GetLogicalWidth() - scale_local.x);
translation_local.y = wi::math::Clamp(translation_local.y, 0, canvas.GetLogicalHeight() - control_size);
SetDirty();
}
Widget::Update(canvas, dt);
ResizeLayout();
uint32_t priority = 0;
scrollable_area.scissorRect = scissorRect;
scrollable_area.Detach();
scrollable_area.ClearTransform();
scrollable_area.Translate(translation);
// Compute scrollable area:
if (scrollbar_horizontal.parent != nullptr || scrollbar_vertical.parent != nullptr)
{
float scroll_length_horizontal = 0;
float scroll_length_vertical = 0;
for (auto& widget : widgets)
{
if (!widget->IsVisible())
continue;
if (widget->parent == &scrollable_area)
{
XMFLOAT2 size = widget->GetSize();
scroll_length_horizontal = std::max(scroll_length_horizontal, widget->translation_local.x + size.x);
scroll_length_vertical = std::max(scroll_length_vertical, widget->translation_local.y + size.y);
}
}
scrollbar_horizontal.SetListLength(scroll_length_horizontal);
scrollbar_vertical.SetListLength(scroll_length_vertical);
scrollbar_horizontal.Update(canvas, 0);
scrollbar_vertical.Update(canvas, 0);
scrollable_area.Translate(XMFLOAT3(scrollbar_horizontal.GetOffset(), control_size + 1 + scrollbar_vertical.GetOffset(), 0));
scrollable_area.scissorRect.left += 1;
scrollable_area.scissorRect.top += (int32_t)control_size;
if (scrollbar_horizontal.parent != nullptr && scrollbar_horizontal.IsScrollbarRequired())
{
scrollable_area.scissorRect.bottom -= (int32_t)control_size + 1;
}
if (scrollbar_vertical.parent != nullptr && scrollbar_vertical.IsScrollbarRequired())
{
scrollable_area.scissorRect.right -= (int32_t)control_size + 1;
}
scrollable_area.active_area.pos.x = float(scrollable_area.scissorRect.left);
scrollable_area.active_area.pos.y = float(scrollable_area.scissorRect.top);
scrollable_area.active_area.siz.x = float(scrollable_area.scissorRect.right) - float(scrollable_area.scissorRect.left);
scrollable_area.active_area.siz.y = float(scrollable_area.scissorRect.bottom) - float(scrollable_area.scissorRect.top);
}
scrollable_area.AttachTo(this);
for (size_t i = 0; i < widgets.size(); ++i)
{
Widget* widget = widgets[i]; // re index in loop, because widgets can be realloced while updating!
widget->force_disable = force_disable;
widget->Update(canvas, dt);
widget->force_disable = false;
if (widget->GetState() > FOCUS)
{
force_disable = true;
}
if (widget->priority_change)
{
widget->priority_change = false;
widget->priority = priority++;
}
else
{
widget->priority = ~0u;
}
}
force_disable = false;
if (priority > 0)
{
// Sort only if there are priority changes
// Use std::stable_sort instead of std::sort to preserve UI element order with equal priorities
std::stable_sort(widgets.begin(), widgets.end(), [](const Widget* a, const Widget* b) {
return a->priority < b->priority;
});
}
if (!IsMinimized() && IsVisible())
{
float scroll = wi::input::GetPointer().z * 20;
if (scroll && scroll_allowed && scrollbar_vertical.IsScrollbarRequired() && pointerHitbox.intersects(hitBox)) // when window is in focus, but other widgets aren't
{
scroll_allowed = false;
// This is outside scrollbar code, because it can also be scrolled if parent widget is only in focus
scrollbar_vertical.Scroll(scroll);
}
}
if (IsMinimized())
{
hitBox.siz.y = control_size;
}
if (IsEnabled() && !IsMinimized() && dt > 0)
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
Deactivate();
}
bool clicked = false;
if (pointerHitbox.intersects(hitBox))
{
if (state == IDLE)
{
state = FOCUS;
}
}
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == FOCUS)
{
// activate
clicked = true;
}
}
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
if (state == DEACTIVATING)
{
// Keep pressed until mouse is released
Activate();
}
}
if (clicked)
{
Activate();
}
}
else
{
state = IDLE;
}
if (state == IDLE && resize_blink_timer > 0)
state = FOCUS;
}
void Window::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
GetDevice()->EventBegin(name.c_str(), cmd);
wi::Color color = GetColor();
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
fx.siz.y += shadow * 2;
fx.color = shadow_color;
if (IsMinimized())
{
fx.siz.y = control_size + shadow * 2;
}
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
// resize indicator:
{
// hitboxes are recomputed because window transform might have changed since update!!
float vscale = IsCollapsed() ? control_size : scale.y;
Hitbox2D lefthitbox;
Hitbox2D righthitbox;
Hitbox2D tophitbox;
Hitbox2D bottomhitbox;
Hitbox2D toplefthitbox;
Hitbox2D toprighthitbox;
Hitbox2D bottomrighthitbox;
Hitbox2D bottomlefthitbox;
if (has_flag(controls, WindowControls::RESIZE_LEFT))
{
lefthitbox = Hitbox2D(XMFLOAT2(translation.x - resizehitboxwidth, translation.y), XMFLOAT2(resizehitboxwidth, vscale));
}
if (has_flag(controls, WindowControls::RESIZE_RIGHT))
{
righthitbox = Hitbox2D(XMFLOAT2(translation.x + scale.x, translation.y), XMFLOAT2(resizehitboxwidth, vscale));
}
if (!IsCollapsed())
{
if (has_flag(controls, WindowControls::RESIZE_TOP))
{
tophitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y - resizehitboxwidth), XMFLOAT2(scale.x, resizehitboxwidth));
}
if (has_flag(controls, WindowControls::RESIZE_BOTTOM))
{
bottomhitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y + vscale), XMFLOAT2(scale.x, resizehitboxwidth));
}
if (has_flag(controls, WindowControls::RESIZE_TOPLEFT))
{
toplefthitbox = Hitbox2D(XMFLOAT2(translation.x - resizehitboxwidth, translation.y - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
if (has_flag(controls, WindowControls::RESIZE_TOPRIGHT))
{
toprighthitbox = Hitbox2D(XMFLOAT2(translation.x + scale.x - resizehitboxwidth, translation.y - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
if (has_flag(controls, WindowControls::RESIZE_BOTTOMRIGHT))
{
bottomrighthitbox = Hitbox2D(XMFLOAT2(translation.x + scale.x - resizehitboxwidth, translation.y + vscale - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
if (has_flag(controls, WindowControls::RESIZE_BOTTOMLEFT))
{
bottomlefthitbox = Hitbox2D(XMFLOAT2(translation.x - resizehitboxwidth, translation.y + vscale - resizehitboxwidth), XMFLOAT2(resizehitboxwidth * 2, resizehitboxwidth * 2));
}
}
const Hitbox2D pointerHitbox = GetPointerHitbox();
wi::image::Params fx = sprites[state].params;
fx.blendFlag = wi::enums::BLENDMODE_ALPHA;
fx.pos.x -= resizehitboxwidth;
fx.pos.y -= resizehitboxwidth;
fx.siz.x += resizehitboxwidth * 2;
fx.siz.y += resizehitboxwidth * 2;
fx.color = resize_state == RESIZE_STATE_NONE ? sprites[FOCUS].params.color : sprites[ACTIVE].params.color;
if (IsMinimized())
{
fx.siz.y = control_size + resizehitboxwidth * 2;
}
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += resizehitboxwidth;
}
}
}
//fx.border_soften = 0.01f;
if (resize_state == RESIZE_STATE_TOPLEFT || pointerHitbox.intersects(toplefthitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.03f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.025f, std::abs(std::sin(resize_blink_timer * 4)));
XMStoreFloat2(&fx.angular_softness_direction, XMVector2Normalize(XMVectorSet(-1, -1, 0, 0)));
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NWSE);
}
else if (resize_state == RESIZE_STATE_TOPRIGHT || pointerHitbox.intersects(toprighthitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.03f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.025f, std::abs(std::sin(resize_blink_timer * 4)));
XMStoreFloat2(&fx.angular_softness_direction, XMVector2Normalize(XMVectorSet(1, -1, 0, 0)));
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NESW);
}
else if (resize_state == RESIZE_STATE_BOTTOMRIGHT || pointerHitbox.intersects(bottomrighthitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.03f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.025f, std::abs(std::sin(resize_blink_timer * 4)));
XMStoreFloat2(&fx.angular_softness_direction, XMVector2Normalize(XMVectorSet(1, 1, 0, 0)));
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NWSE);
}
else if (resize_state == RESIZE_STATE_BOTTOMLEFT || pointerHitbox.intersects(bottomlefthitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.03f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.025f, std::abs(std::sin(resize_blink_timer * 4)));
XMStoreFloat2(&fx.angular_softness_direction, XMVector2Normalize(XMVectorSet(-1, 1, 0, 0)));
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NESW);
}
else if (resize_state == RESIZE_STATE_LEFT || pointerHitbox.intersects(lefthitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.25f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.24f, std::abs(std::sin(resize_blink_timer * 4)));
fx.angular_softness_direction = XMFLOAT2(-1, 0);
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_EW);
}
else if (resize_state == RESIZE_STATE_RIGHT || pointerHitbox.intersects(righthitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.25f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.24f, std::abs(std::sin(resize_blink_timer * 4)));
fx.angular_softness_direction = XMFLOAT2(1, 0);
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_EW);
}
else if (resize_state == RESIZE_STATE_TOP || pointerHitbox.intersects(tophitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.25f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.24f, std::abs(std::sin(resize_blink_timer * 4)));
fx.angular_softness_direction = XMFLOAT2(0, -1);
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NS);
}
else if (resize_state == RESIZE_STATE_BOTTOM || pointerHitbox.intersects(bottomhitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.25f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.24f, std::abs(std::sin(resize_blink_timer * 4)));
fx.angular_softness_direction = XMFLOAT2(0, 1);
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NS);
}
}
// base:
if (!IsCollapsed())
{
sprites[IDLE].Draw(cmd);
}
for (size_t i = 0; i < widgets.size(); ++i)
{
const Widget* widget = widgets[widgets.size() - i - 1];
if (widget->parent == nullptr)
{
ApplyScissor(canvas, scissorRect, cmd);
}
else
{
ApplyScissor(canvas, widget->parent->scissorRect, cmd);
}
widget->Render(canvas, cmd);
}
//Rect scissorRect;
//scissorRect.bottom = (int32_t)(canvas.GetPhysicalHeight());
//scissorRect.left = (int32_t)(0);
//scissorRect.right = (int32_t)(canvas.GetPhysicalWidth());
//scissorRect.top = (int32_t)(0);
//GraphicsDevice* device = wi::graphics::GetDevice();
//device->BindScissorRects(1, &scissorRect, cmd);
//wi::image::Draw(nullptr, wi::image::Params(scrollable_area.active_area.pos.x, scrollable_area.active_area.pos.y, scrollable_area.active_area.siz.x, scrollable_area.active_area.siz.y, wi::Color(255,0,255,100)), cmd);
//Hitbox2D p = scrollable_area.GetPointerHitbox();
//wi::image::Draw(nullptr, wi::image::Params(p.pos.x, p.pos.y, p.siz.x * 10, p.siz.y * 10, wi::Color(255,0,0,100)), cmd);
//if (!IsCollapsed())
//{
// wi::image::Draw(nullptr, wi::image::Params(scrollable_area.translation.x, scrollable_area.translation.y, scale.x, 10, wi::Color(255,0,255,100)), cmd);
//}
GetDevice()->EventEnd(cmd);
}
void Window::RenderTooltip(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
{
// Window base tooltip is not rendered
for (auto& x : widgets)
{
x->RenderTooltip(canvas, cmd);
}
}
void Window::SetVisible(bool value)
{
Widget::SetVisible(value);
bool minimized = IsMinimized();
for (auto& x : widgets)
{
if (
x == &closeButton ||
x == &collapseButton ||
x == &moveDragger ||
x == &label
)
{
x->SetVisible(value);
}
else
{
x->SetVisible(!minimized);
}
}
}
void Window::SetEnabled(bool value)
{
Widget::SetEnabled(value);
for (auto& x : widgets)
{
if (x == &moveDragger)
continue;
if (x == &collapseButton)
continue;
if (x == &closeButton)
continue;
if (x == &scrollbar_horizontal)
continue;
if (x == &scrollbar_vertical)
continue;
x->SetEnabled(value);
}
}
void Window::SetCollapsed(bool value)
{
SetMinimized(value);
}
bool Window::IsCollapsed() const
{
return IsMinimized();
}
void Window::SetMinimized(bool value)
{
minimized = value;
for (auto& x : widgets)
{
if (
x == &closeButton ||
x == &collapseButton ||
x == &moveDragger ||
x == &label
)
{
continue;
}
x->SetVisible(!value);
}
scrollable_area.SetVisible(!value);
if (IsMinimized())
{
collapseButton.SetText("»");
collapseButton.font.params.rotation = XM_PIDIV2;
}
else
{
collapseButton.SetText("-");
collapseButton.font.params.rotation = 0;
}
}
bool Window::IsMinimized() const
{
return minimized;
}
void Window::SetControlSize(float value)
{
control_size = value;
}
float Window::GetControlSize() const
{
return control_size;
}
XMFLOAT2 Window::GetSize() const
{
XMFLOAT2 size = Widget::GetSize();
if (IsCollapsed())
{
return XMFLOAT2(size.x, control_size);
}
return size;
}
XMFLOAT2 Window::GetWidgetAreaSize() const
{
XMFLOAT2 size = GetSize();
if (scrollbar_horizontal.IsScrollbarRequired())
{
size.y -= control_size;
}
if (scrollbar_vertical.IsScrollbarRequired())
{
size.x -= control_size;
}
return size;
}
void Window::OnClose(std::function<void(EventArgs args)> func)
{
onClose = func;
}
void Window::OnCollapse(std::function<void(EventArgs args)> func)
{
onCollapse = func;
}
void Window::OnResize(std::function<void()> func)
{
onResize = func;
}
void Window::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
for (auto& widget : widgets)
{
widget->SetColor(color, id);
}
if (id == WIDGET_ID_WINDOW_BASE)
{
sprites[IDLE].params.color = color;
}
}
void Window::SetShadowColor(wi::Color color)
{
Widget::SetShadowColor(color);
for (auto& widget : widgets)
{
widget->SetShadowColor(color);
}
}
void Window::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
for (auto& widget : widgets)
{
widget->SetTheme(theme, id);
}
}
void Window::ResizeLayout()
{
Widget::ResizeLayout();
for (auto& widget : widgets)
{
widget->ResizeLayout();
}
if (moveDragger.parent != nullptr)
{
moveDragger.Detach();
float rem = 0;
if (closeButton.parent != nullptr)
{
rem++;
}
if (collapseButton.parent != nullptr)
{
rem++;
}
moveDragger.SetSize(XMFLOAT2(scale.x - control_size * rem, control_size));
float offset = 0;
if (closeButton.parent != nullptr)
{
offset++;
}
if (collapseButton.parent != nullptr)
{
offset++;
}
moveDragger.SetPos(XMFLOAT2(translation.x + control_size * offset, translation.y));
moveDragger.AttachTo(this);
}
if (closeButton.parent != nullptr)
{
closeButton.Detach();
closeButton.SetSize(XMFLOAT2(control_size, control_size));
float offset = 0;
closeButton.SetPos(XMFLOAT2(translation.x + control_size * offset, translation.y));
closeButton.AttachTo(this);
}
if (collapseButton.parent != nullptr)
{
collapseButton.Detach();
collapseButton.SetSize(XMFLOAT2(control_size, control_size));
float offset = 0;
if (closeButton.parent != nullptr)
{
offset++;
}
collapseButton.SetPos(XMFLOAT2(translation.x + control_size * offset, translation.y));
collapseButton.AttachTo(this);
}
if (label.parent != nullptr)
{
label.font.params = font.params;
label.Detach();
XMFLOAT2 label_size = XMFLOAT2(scale.x, control_size);
XMFLOAT2 label_pos = XMFLOAT2(translation.x, translation.y);
if (closeButton.parent != nullptr)
{
label_size.x -= control_size;
label_pos.x += control_size;
}
if (collapseButton.parent != nullptr)
{
label_size.x -= control_size;
label_pos.x += control_size;
}
label.SetSize(label_size);
label.SetPos(label_pos);
label.AttachTo(this);
}
if (scrollbar_horizontal.parent != nullptr)
{
scrollbar_horizontal.Detach();
scrollbar_horizontal.SetSize(XMFLOAT2(GetWidgetAreaSize().x - control_size, control_size));
scrollbar_horizontal.SetPos(XMFLOAT2(translation.x + control_size, translation.y + scale.y - control_size));
scrollbar_horizontal.AttachTo(this);
scrollbar_horizontal.SetSafeArea(control_size * 2);
}
if (scrollbar_vertical.parent != nullptr)
{
scrollbar_vertical.Detach();
scrollbar_vertical.SetSize(XMFLOAT2(control_size, GetWidgetAreaSize().y - control_size));
scrollbar_vertical.SetPos(XMFLOAT2(translation.x + scale.x - control_size, translation.y + control_size));
scrollbar_vertical.AttachTo(this);
}
if (onResize)
{
onResize();
}
}
void Window::ExportLocalization(wi::Localization& localization) const
{
Widget::ExportLocalization(localization);
if (has_flag(localization_enabled, LocalizationEnabled::Children))
{
wi::Localization& section = localization.GetSection(GetName());
for (auto& widget : widgets)
{
widget->ExportLocalization(section);
}
}
}
void Window::ImportLocalization(const wi::Localization& localization)
{
Widget::ImportLocalization(localization);
if (has_flag(localization_enabled, LocalizationEnabled::Children))
{
const wi::Localization* section = localization.CheckSection(GetName());
if (section == nullptr)
return;
for (auto& widget : widgets)
{
widget->ImportLocalization(*section);
}
}
label.SetText(GetText());
moveDragger.SetText(GetText());
}
struct rgb {
float r; // a fraction between 0 and 1
float g; // a fraction between 0 and 1
float b; // a fraction between 0 and 1
};
struct hsv {
float h; // angle in degrees
float s; // a fraction between 0 and 1
float v; // a fraction between 0 and 1
};
hsv rgb2hsv(rgb in)
{
hsv out;
float min, max, delta;
min = in.r < in.g ? in.r : in.g;
min = min < in.b ? min : in.b;
max = in.r > in.g ? in.r : in.g;
max = max > in.b ? max : in.b;
out.v = max; // v
delta = max - min;
if (delta < 0.00001f)
{
out.s = 0;
out.h = 0; // undefined, maybe nan?
return out;
}
if (max > 0.0f) { // NOTE: if Max is == 0, this divide would cause a crash
out.s = (delta / max); // s
}
else {
// if max is 0, then r = g = b = 0
// s = 0, h is undefined
out.s = 0.0f;
out.h = NAN; // its now undefined
return out;
}
if (in.r >= max) // > is bogus, just keeps compilor happy
out.h = (in.g - in.b) / delta; // between yellow & magenta
else
if (in.g >= max)
out.h = 2.0f + (in.b - in.r) / delta; // between cyan & yellow
else
out.h = 4.0f + (in.r - in.g) / delta; // between magenta & cyan
out.h *= 60.0f; // degrees
if (out.h < 0.0f)
out.h += 360.0f;
return out;
}
rgb hsv2rgb(hsv in)
{
float hh, p, q, t, ff;
long i;
rgb out;
if (in.s <= 0.0f) { // < is bogus, just shuts up warnings
out.r = in.v;
out.g = in.v;
out.b = in.v;
return out;
}
hh = in.h;
if (hh >= 360.0f) hh = 0.0f;
hh /= 60.0f;
i = (long)hh;
ff = hh - i;
p = in.v * (1.0f - in.s);
q = in.v * (1.0f - (in.s * ff));
t = in.v * (1.0f - (in.s * (1.0f - ff)));
switch (i) {
case 0:
out.r = in.v;
out.g = t;
out.b = p;
break;
case 1:
out.r = q;
out.g = in.v;
out.b = p;
break;
case 2:
out.r = p;
out.g = in.v;
out.b = t;
break;
case 3:
out.r = p;
out.g = q;
out.b = in.v;
break;
case 4:
out.r = t;
out.g = p;
out.b = in.v;
break;
case 5:
default:
out.r = in.v;
out.g = p;
out.b = q;
break;
}
return out;
}
static const float cp_width = 300;
static const float cp_height = 260;
void ColorPicker::Create(const std::string& name, WindowControls window_controls)
{
Window::Create(name, window_controls);
SetSize(XMFLOAT2(cp_width, cp_height));
SetColor(wi::Color(100, 100, 100, 100));
float x = 250;
float y = 80;
float step = 20;
text_R.Create("R");
text_R.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_R.SetPos(XMFLOAT2(x, y += step));
text_R.SetSize(XMFLOAT2(40, 18));
text_R.SetText("");
text_R.SetTooltip("Enter value for RED channel (0-255)");
text_R.SetDescription("R: ");
text_R.OnInputAccepted([this](EventArgs args) {
wi::Color color = GetPickColor();
color.setR((uint8_t)args.iValue);
SetPickColor(color);
FireEvents();
});
AddWidget(&text_R);
text_G.Create("G");
text_G.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_G.SetPos(XMFLOAT2(x, y += step));
text_G.SetSize(XMFLOAT2(40, 18));
text_G.SetText("");
text_G.SetTooltip("Enter value for GREEN channel (0-255)");
text_G.SetDescription("G: ");
text_G.OnInputAccepted([this](EventArgs args) {
wi::Color color = GetPickColor();
color.setG((uint8_t)args.iValue);
SetPickColor(color);
FireEvents();
});
AddWidget(&text_G);
text_B.Create("B");
text_B.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_B.SetPos(XMFLOAT2(x, y += step));
text_B.SetSize(XMFLOAT2(40, 18));
text_B.SetText("");
text_B.SetTooltip("Enter value for BLUE channel (0-255)");
text_B.SetDescription("B: ");
text_B.OnInputAccepted([this](EventArgs args) {
wi::Color color = GetPickColor();
color.setB((uint8_t)args.iValue);
SetPickColor(color);
FireEvents();
});
AddWidget(&text_B);
text_H.Create("H");
text_H.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_H.SetPos(XMFLOAT2(x, y += step));
text_H.SetSize(XMFLOAT2(40, 18));
text_H.SetText("");
text_H.SetTooltip("Enter value for HUE channel (0-360)");
text_H.SetDescription("H: ");
text_H.OnInputAccepted([this](EventArgs args) {
hue = wi::math::Clamp(args.fValue, 0, 360.0f);
FireEvents();
});
AddWidget(&text_H);
text_S.Create("S");
text_S.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_S.SetPos(XMFLOAT2(x, y += step));
text_S.SetSize(XMFLOAT2(40, 18));
text_S.SetText("");
text_S.SetTooltip("Enter value for SATURATION channel (0-100)");
text_S.SetDescription("S: ");
text_S.OnInputAccepted([this](EventArgs args) {
saturation = wi::math::Clamp(args.fValue / 100.0f, 0, 1);
FireEvents();
});
AddWidget(&text_S);
text_V.Create("V");
text_V.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_V.SetPos(XMFLOAT2(x, y += step));
text_V.SetSize(XMFLOAT2(40, 18));
text_V.SetText("");
text_V.SetTooltip("Enter value for LUMINANCE channel (0-100)");
text_V.SetDescription("V: ");
text_V.OnInputAccepted([this](EventArgs args) {
luminance = wi::math::Clamp(args.fValue / 100.0f, 0, 1);
FireEvents();
});
AddWidget(&text_V);
text_hex.Create("Hex");
text_hex.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
text_hex.SetPos(XMFLOAT2(x, y += step));
text_hex.SetSize(XMFLOAT2(80, 18));
text_hex.SetText("");
text_hex.SetTooltip("Enter RGBA hex value");
text_hex.SetDescription("Hex: ");
text_hex.OnInputAccepted([this](EventArgs args) {
wi::Color color(args.sValue.c_str());
SetPickColor(color);
FireEvents();
});
AddWidget(&text_hex);
alphaSlider.Create(0, 255, 255, 255, "");
alphaSlider.SetLocalizationEnabled(LocalizationEnabled::Tooltip);
alphaSlider.SetPos(XMFLOAT2(20, y));
alphaSlider.SetSize(XMFLOAT2(150, 18));
alphaSlider.SetText("A: ");
alphaSlider.SetTooltip("Value for ALPHA - TRANSPARENCY channel (0-255)");
alphaSlider.OnSlide([this](EventArgs args) {
FireEvents();
});
AddWidget(&alphaSlider);
}
static const float colorpicker_radius_triangle = 68;
static const float colorpicker_radius = 75;
static const float colorpicker_width = 22;
void ColorPicker::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Window::Update(canvas, dt);
if (IsEnabled() && dt > 0)
{
if (state == DEACTIVATING)
{
state = IDLE;
}
float sca = std::min(scale.x / cp_width, scale.y / cp_height);
XMMATRIX W =
XMMatrixScaling(sca, sca, 1) *
XMMatrixTranslation(translation.x + scale.x * 0.4f, translation.y + scale.y * 0.5f, 0)
;
XMFLOAT2 center = XMFLOAT2(translation.x + scale.x * 0.4f, translation.y + scale.y * 0.5f);
XMFLOAT2 pointer = GetPointerHitbox().pos;
float distance = wi::math::Distance(center, pointer);
bool hover_hue = (distance > colorpicker_radius * sca) && (distance < (colorpicker_radius + colorpicker_width)* sca);
float distTri = 0;
XMFLOAT4 A, B, C;
wi::math::ConstructTriangleEquilateral(colorpicker_radius_triangle, A, B, C);
XMVECTOR _A = XMLoadFloat4(&A);
XMVECTOR _B = XMLoadFloat4(&B);
XMVECTOR _C = XMLoadFloat4(&C);
XMMATRIX _triTransform = XMMatrixRotationZ(-hue / 360.0f * XM_2PI) * W;
_A = XMVector4Transform(_A, _triTransform);
_B = XMVector4Transform(_B, _triTransform);
_C = XMVector4Transform(_C, _triTransform);
XMVECTOR O = XMVectorSet(pointer.x, pointer.y, 0, 0);
XMVECTOR D = XMVectorSet(0, 0, 1, 0);
bool hover_saturation = TriangleTests::Intersects(O, D, _A, _B, _C, distTri);
bool dragged = false;
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (hover_hue)
{
colorpickerstate = CPS_HUE;
dragged = true;
}
else if (hover_saturation)
{
colorpickerstate = CPS_SATURATION;
dragged = true;
}
}
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
if (colorpickerstate > CPS_IDLE)
{
// continue drag if already grabbed whether it is intersecting or not
dragged = true;
}
}
else
{
colorpickerstate = CPS_IDLE;
}
dragged = dragged;
if (colorpickerstate == CPS_HUE && dragged)
{
//hue pick
const float angle = wi::math::GetAngle(XMFLOAT2(pointer.x - center.x, pointer.y - center.y), XMFLOAT2(colorpicker_radius, 0));
hue = angle / XM_2PI * 360.0f;
Activate();
}
else if (colorpickerstate == CPS_SATURATION && dragged)
{
// saturation pick
float u, v, w;
wi::math::GetBarycentric(O, _A, _B, _C, u, v, w, true);
// u = saturated corner (color)
// v = desaturated corner (white)
// w = no luminosity corner (black)
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMVECTOR color_corner = XMVectorSet(result.r, result.g, result.b, 1);
XMVECTOR white_corner = XMVectorSet(1, 1, 1, 1);
XMVECTOR black_corner = XMVectorSet(0, 0, 0, 1);
XMVECTOR inner_point = u * color_corner + v * white_corner + w * black_corner;
result.r = XMVectorGetX(inner_point);
result.g = XMVectorGetY(inner_point);
result.b = XMVectorGetZ(inner_point);
source = rgb2hsv(result);
saturation = source.s;
luminance = source.v;
Activate();
}
else if (state != IDLE)
{
Deactivate();
}
wi::Color color = GetPickColor();
text_R.SetValue((int)color.getR());
text_G.SetValue((int)color.getG());
text_B.SetValue((int)color.getB());
text_H.SetValue(int(hue));
text_S.SetValue(int(saturation * 100));
text_V.SetValue(int(luminance * 100));
text_hex.SetText(color.to_hex());
if (dragged)
{
FireEvents();
}
}
}
void ColorPicker::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Window::Render(canvas, cmd);
if (!IsVisible() || IsMinimized())
{
return;
}
GraphicsDevice* device = wi::graphics::GetDevice();
struct Vertex
{
XMFLOAT4 pos;
XMFLOAT4 col;
};
static wi::graphics::GPUBuffer vb_hue;
static wi::graphics::GPUBuffer vb_picker_saturation;
static wi::graphics::GPUBuffer vb_picker_hue;
static wi::graphics::GPUBuffer vb_preview;
static wi::vector<Vertex> vertices_saturation;
static bool buffersComplete = false;
if (!buffersComplete)
{
buffersComplete = true;
// saturation
{
vertices_saturation.push_back({ XMFLOAT4(0,0,0,0),XMFLOAT4(1,0,0,1) }); // hue
vertices_saturation.push_back({ XMFLOAT4(0,0,0,0),XMFLOAT4(1,1,1,1) }); // white
vertices_saturation.push_back({ XMFLOAT4(0,0,0,0),XMFLOAT4(0,0,0,1) }); // black
wi::math::ConstructTriangleEquilateral(colorpicker_radius_triangle, vertices_saturation[0].pos, vertices_saturation[1].pos, vertices_saturation[2].pos);
// create alpha blended edge:
vertices_saturation.push_back(vertices_saturation[0]); // outer
vertices_saturation.push_back(vertices_saturation[0]); // inner
vertices_saturation.push_back(vertices_saturation[1]); // outer
vertices_saturation.push_back(vertices_saturation[1]); // inner
vertices_saturation.push_back(vertices_saturation[2]); // outer
vertices_saturation.push_back(vertices_saturation[2]); // inner
vertices_saturation.push_back(vertices_saturation[0]); // outer
vertices_saturation.push_back(vertices_saturation[0]); // inner
wi::math::ConstructTriangleEquilateral(colorpicker_radius_triangle + 4, vertices_saturation[3].pos, vertices_saturation[5].pos, vertices_saturation[7].pos); // extrude outer
vertices_saturation[9].pos = vertices_saturation[3].pos; // last outer
}
// hue
{
const float edge = 2.0f;
wi::vector<Vertex> vertices;
uint32_t segment_count = 100;
// inner alpha blended edge
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / segment_count;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
hsv source;
source.h = p * 360.0f;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMFLOAT4 color = XMFLOAT4(result.r, result.g, result.b, 1);
XMFLOAT4 coloralpha = XMFLOAT4(result.r, result.g, result.b, 0);
vertices.push_back({ XMFLOAT4((colorpicker_radius - edge) * x, (colorpicker_radius - edge) * y, 0, 1), coloralpha });
vertices.push_back({ XMFLOAT4(colorpicker_radius * x, colorpicker_radius * y, 0, 1), color });
}
// middle hue
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / segment_count;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
hsv source;
source.h = p * 360.0f;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMFLOAT4 color = XMFLOAT4(result.r, result.g, result.b, 1);
vertices.push_back({ XMFLOAT4(colorpicker_radius * x, colorpicker_radius * y, 0, 1), color });
vertices.push_back({ XMFLOAT4((colorpicker_radius + colorpicker_width) * x, (colorpicker_radius + colorpicker_width) * y, 0, 1), color });
}
// outer alpha blended edge
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / segment_count;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
hsv source;
source.h = p * 360.0f;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMFLOAT4 color = XMFLOAT4(result.r, result.g, result.b, 1);
XMFLOAT4 coloralpha = XMFLOAT4(result.r, result.g, result.b, 0);
vertices.push_back({ XMFLOAT4((colorpicker_radius + colorpicker_width) * x, (colorpicker_radius + colorpicker_width) * y, 0, 1), color });
vertices.push_back({ XMFLOAT4((colorpicker_radius + colorpicker_width + edge) * x, (colorpicker_radius + colorpicker_width + edge) * y, 0, 1), coloralpha });
}
GPUBufferDesc desc;
desc.bind_flags = BindFlag::VERTEX_BUFFER;
desc.size = vertices.size() * sizeof(Vertex);
desc.stride = 0;
device->CreateBuffer(&desc, vertices.data(), &vb_hue);
}
// saturation picker (small circle)
{
float _radius = 3;
float _width = 3;
wi::vector<Vertex> vertices;
uint32_t segment_count = 100;
for (uint32_t i = 0; i <= segment_count; ++i)
{
float p = float(i) / 100;
float t = p * XM_2PI;
float x = cos(t);
float y = -sin(t);
vertices.push_back({ XMFLOAT4(_radius * x, _radius * y, 0, 1), XMFLOAT4(1,1,1,1) });
vertices.push_back({ XMFLOAT4((_radius + _width) * x, (_radius + _width) * y, 0, 1), XMFLOAT4(1,1,1,1) });
}
GPUBufferDesc desc;
desc.bind_flags = BindFlag::VERTEX_BUFFER;
desc.size = vertices.size() * sizeof(Vertex);
desc.stride = 0;
device->CreateBuffer(&desc, vertices.data(), &vb_picker_saturation);
}
// hue picker (rectangle)
{
float boldness = 4.0f;
float halfheight = 8.0f;
Vertex vertices[] = {
// left side:
{ XMFLOAT4(colorpicker_radius - boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
// bottom side:
{ XMFLOAT4(colorpicker_radius - boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, halfheight - boldness, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, halfheight - boldness, 0, 1),XMFLOAT4(1,1,1,1) },
// right side:
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width, halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
// top side:
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius + colorpicker_width + boldness, -halfheight + boldness, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, -halfheight, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(colorpicker_radius - boldness, -halfheight + boldness, 0, 1),XMFLOAT4(1,1,1,1) },
};
GPUBufferDesc desc;
desc.bind_flags = BindFlag::VERTEX_BUFFER;
desc.size = sizeof(vertices);
desc.stride = 0;
device->CreateBuffer(&desc, vertices, &vb_picker_hue);
}
// preview
{
float _width = 50;
Vertex vertices[] = {
{ XMFLOAT4(-_width, _width, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(0, _width, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(-_width, 0, 0, 1),XMFLOAT4(1,1,1,1) },
{ XMFLOAT4(0, 0, 0, 1),XMFLOAT4(1,1,1,1) },
};
GPUBufferDesc desc;
desc.bind_flags = BindFlag::VERTEX_BUFFER;
desc.size = sizeof(vertices);
device->CreateBuffer(&desc, vertices, &vb_preview);
}
}
const wi::Color final_color = GetPickColor();
const float angle = hue / 360.0f * XM_2PI;
const XMMATRIX Projection = canvas.GetProjection();
device->BindPipelineState(&gui_internal().PSO_colored, cmd);
ApplyScissor(canvas, scissorRect, cmd);
float sca = std::min(scale.x / cp_width, scale.y / cp_height);
XMMATRIX W =
XMMatrixScaling(sca, sca, 1) *
XMMatrixTranslation(translation.x + scale.x * 0.4f, translation.y + scale.y * 0.5f, 0)
;
MiscCB cb;
// render saturation triangle
{
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
vertices_saturation[0].col = XMFLOAT4(result.r, result.g, result.b, 1);
vertices_saturation[3].col = vertices_saturation[0].col; vertices_saturation[3].col.w = 0;
vertices_saturation[4].col = vertices_saturation[0].col;
vertices_saturation[5].col = vertices_saturation[1].col; vertices_saturation[5].col.w = 0;
vertices_saturation[6].col = vertices_saturation[1].col;
vertices_saturation[7].col = vertices_saturation[2].col; vertices_saturation[7].col.w = 0;
vertices_saturation[8].col = vertices_saturation[2].col;
vertices_saturation[9].col = vertices_saturation[0].col; vertices_saturation[9].col.w = 0;
vertices_saturation[10].col = vertices_saturation[0].col;
size_t alloc_size = sizeof(Vertex) * vertices_saturation.size();
GraphicsDevice::GPUAllocation vb_saturation = device->AllocateGPU(alloc_size, cmd);
memcpy(vb_saturation.data, vertices_saturation.data(), alloc_size);
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixRotationZ(-angle) *
W *
Projection
);
cb.g_xColor = IsEnabled() ? float4(1, 1, 1, 1) : float4(0.5f, 0.5f, 0.5f, 1);
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_saturation.buffer,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
const uint64_t offsets[] = {
vb_saturation.offset,
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, offsets, cmd);
device->Draw((uint32_t)vertices_saturation.size(), 0, cmd);
}
// render hue circle
{
XMStoreFloat4x4(&cb.g_xTransform,
W *
Projection
);
cb.g_xColor = IsEnabled() ? float4(1, 1, 1, 1) : float4(0.5f, 0.5f, 0.5f, 1);
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_hue,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw((uint32_t)(vb_hue.GetDesc().size / sizeof(Vertex)), 0, cmd);
}
// render hue picker
if (IsEnabled())
{
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixRotationZ(-hue / 360.0f * XM_2PI) *
W *
Projection
);
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
cb.g_xColor = float4(1 - result.r, 1 - result.g, 1 - result.b, 1);
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_picker_hue,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw((uint32_t)(vb_picker_hue.GetDesc().size / sizeof(Vertex)), 0, cmd);
}
// render saturation picker
if (IsEnabled())
{
XMFLOAT4 A, B, C;
wi::math::ConstructTriangleEquilateral(colorpicker_radius_triangle, A, B, C);
XMVECTOR _A = XMLoadFloat4(&A);
XMVECTOR _B = XMLoadFloat4(&B);
XMVECTOR _C = XMLoadFloat4(&C);
XMMATRIX _triTransform = XMMatrixRotationZ(-hue / 360.0f * XM_2PI);
_A = XMVector4Transform(_A, _triTransform);
_B = XMVector4Transform(_B, _triTransform);
_C = XMVector4Transform(_C, _triTransform);
hsv source;
source.h = hue;
source.s = 1;
source.v = 1;
rgb result = hsv2rgb(source);
XMVECTOR color_corner = XMVectorSet(result.r, result.g, result.b, 1);
XMVECTOR white_corner = XMVectorSet(1, 1, 1, 1);
XMVECTOR black_corner = XMVectorSet(0, 0, 0, 1);
source.h = hue;
source.s = saturation;
source.v = luminance;
result = hsv2rgb(source);
XMVECTOR inner_point = XMVectorSet(result.r, result.g, result.b, 1);
float u, v, w;
wi::math::GetBarycentric(inner_point, color_corner, white_corner, black_corner, u, v, w, true);
XMVECTOR picker_center = u * _A + v * _B + w * _C;
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixTranslationFromVector(picker_center) *
W *
Projection
);
cb.g_xColor = float4(1 - final_color.toFloat3().x, 1 - final_color.toFloat3().y, 1 - final_color.toFloat3().z, 1);
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_picker_saturation,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw((uint32_t)(vb_picker_saturation.GetDesc().size / sizeof(Vertex)), 0, cmd);
}
// render preview
{
XMStoreFloat4x4(&cb.g_xTransform,
XMMatrixTranslation(translation.x + scale.x - sca - 2, translation.y + control_size + 4 + 22, 0) *
Projection
);
cb.g_xColor = final_color.toFloat4();
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_preview,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw((uint32_t)(vb_preview.GetDesc().size / sizeof(Vertex)), 0, cmd);
}
}
void ColorPicker::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
const float padding = 4;
const float width = GetWidgetAreaSize().x;
float y = GetWidgetAreaSize().y - control_size;
float jump = 20;
auto add = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = 20;
const float margin_right = 120;
y -= widget.GetSize().y;
y -= padding;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
};
auto add_right = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_right = padding;
y -= widget.GetSize().y;
y -= padding;
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
};
add(alphaSlider);
y += alphaSlider.GetSize().y;
y += padding;
add_right(text_V);
add_right(text_S);
add_right(text_H);
y -= jump;
add_right(text_B);
add_right(text_G);
add_right(text_R);
y = control_size + 4;
add_right(text_hex);
}
wi::Color ColorPicker::GetPickColor() const
{
hsv source;
source.h = hue;
source.s = saturation;
source.v = luminance;
rgb result = hsv2rgb(source);
return wi::Color::fromFloat4(XMFLOAT4(result.r, result.g, result.b, alphaSlider.GetValue() / 255.0f));
}
void ColorPicker::SetPickColor(wi::Color value)
{
if (colorpickerstate != CPS_IDLE)
{
// Only allow setting the pick color when picking is not active, the RGB and HSV precision combat each other
return;
}
rgb source;
source.r = value.toFloat3().x;
source.g = value.toFloat3().y;
source.b = value.toFloat3().z;
hsv result = rgb2hsv(source);
if (value.getR() != value.getG() || value.getG() != value.getB() || value.getR() != value.getB())
{
hue = result.h; // only change the hue when not pure greyscale because those don't retain the saturation value
}
saturation = result.s;
luminance = result.v;
alphaSlider.SetValue((float)value.getA());
}
void ColorPicker::FireEvents()
{
if (onColorChanged == nullptr)
return;
EventArgs args = {};
args.color = GetPickColor();
onColorChanged(args);
}
void ColorPicker::OnColorChanged(std::function<void(EventArgs args)> func)
{
onColorChanged = func;
}
constexpr float item_height() { return 20.0f; }
void TreeList::Create(const std::string& name)
{
SetName(name);
SetText(name);
OnSelect([](EventArgs args) {});
SetColor(wi::Color(100, 100, 100, 100), wi::gui::IDLE);
for (int i = FOCUS + 1; i < WIDGETSTATE_COUNT; ++i)
{
sprites[i].params.color = sprites[FOCUS].params.color;
scrollbar.sprites[i].params.color = sprites[FOCUS].params.color;
}
font.params.v_align = wi::font::WIFALIGN_CENTER;
scrollbar.SetColor(wi::Color(80, 80, 80, 100), wi::gui::IDLE);
scrollbar.sprites_knob[ScrollBar::SCROLLBAR_INACTIVE].params.color = wi::Color(140, 140, 140, 140);
scrollbar.sprites_knob[ScrollBar::SCROLLBAR_HOVER].params.color = wi::Color(180, 180, 180, 180);
scrollbar.sprites_knob[ScrollBar::SCROLLBAR_GRABBED].params.color = wi::Color::White();
scrollbar.SetOverScroll(0.25f);
}
bool TreeList::DoesItemHaveChildren(int index) const
{
if (items.size() <= size_t(index + 1)) // if item doesn't exist or last then no children
return false;
if (items[index].level + 1 == items[index + 1].level) // if item after index is exactly one level down, then it is its child
return true;
return false;
}
float TreeList::GetItemOffset(int index) const
{
return 2 + scrollbar.GetOffset() + index * item_height();
}
Hitbox2D TreeList::GetHitbox_ListArea() const
{
Hitbox2D retval = Hitbox2D(XMFLOAT2(translation.x, translation.y + item_height() + 1), XMFLOAT2(scale.x, scale.y - item_height() - 1));
if (scrollbar.IsScrollbarRequired())
{
retval.siz.x -= scrollbar.scale.x + 1;
}
return retval;
}
Hitbox2D TreeList::GetHitbox_Item(int visible_count, int level) const
{
XMFLOAT2 pos = XMFLOAT2(translation.x + 2 + level * item_height(), translation.y + GetItemOffset(visible_count) + item_height() * 0.5f);
Hitbox2D hitbox;
hitbox.pos = XMFLOAT2(pos.x + item_height() * 0.5f + 2, pos.y - item_height() * 0.5f);
hitbox.siz = XMFLOAT2(scale.x - 2 - item_height() * 0.5f - 2 - level * item_height() - 2, item_height());
if (HasScrollbar())
{
hitbox.siz.x -= scrollbar.scale.x;
}
return hitbox;
}
Hitbox2D TreeList::GetHitbox_ItemOpener(int visible_count, int level) const
{
XMFLOAT2 pos = XMFLOAT2(translation.x + 2 + level * item_height(), translation.y + GetItemOffset(visible_count) + item_height() * 0.5f);
Hitbox2D hb = Hitbox2D(XMFLOAT2(pos.x, pos.y - item_height() * 0.25f), XMFLOAT2(item_height() * 0.5f, item_height() * 0.5f));
HitboxConstrain(hb);
return hb;
}
bool TreeList::HasScrollbar() const
{
return scale.y < (int)items.size() * item_height();
}
void TreeList::Update(const wi::Canvas& canvas, float dt)
{
if (!IsVisible())
{
return;
}
Widget::Update(canvas, dt);
// Resizer updates:
if (IsEnabled())
{
Hitbox2D pointerHitbox = GetPointerHitbox(false);
float vscale = scale.y;
Hitbox2D bottomhitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y + vscale), XMFLOAT2(scale.x, resizehitboxwidth));
if (resize_state == RESIZE_STATE_NONE && wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
if (pointerHitbox.intersects(bottomhitbox))
{
resize_state = RESIZE_STATE_BOTTOM;
Activate();
force_disable = true;
}
resize_begin = pointerHitbox.pos;
}
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
if (resize_state != RESIZE_STATE_NONE)
{
auto saved_parent = this->parent;
this->Detach();
float deltaX = pointerHitbox.pos.x - resize_begin.x;
float deltaY = pointerHitbox.pos.y - resize_begin.y;
switch (resize_state)
{
case RESIZE_STATE_BOTTOM:
this->Scale(XMFLOAT3(1, (scale.y + deltaY) / scale.y, 1));
break;
default:
break;
}
this->scale_local = wi::math::Max(this->scale_local, XMFLOAT3(item_height() * 3, item_height() * 3, 1)); // don't allow resize to negative or too small
this->AttachTo(saved_parent);
resize_begin = pointerHitbox.pos;
}
}
else
{
resize_state = RESIZE_STATE_NONE;
}
if (
resize_state != RESIZE_STATE_NONE ||
pointerHitbox.intersects(bottomhitbox)
)
{
resize_blink_timer += dt;
}
else
{
resize_blink_timer = 0;
}
}
active_area.pos.x = float(scissorRect.left);
active_area.pos.y = float(scissorRect.top);
active_area.siz.x = float(scissorRect.right) - float(scissorRect.left);
active_area.siz.y = float(scissorRect.bottom) - float(scissorRect.top);
Hitbox2D pointerHitbox = GetPointerHitbox();
ComputeScrollbarLength();
const float scrollbar_width = 12;
scrollbar.SetSize(XMFLOAT2(scrollbar_width - 1, scale.y - 1 - item_height()));
scrollbar.SetPos(XMFLOAT2(translation.x + 1 + scale.x - scrollbar_width, translation.y + 1 + item_height()));
scrollbar.Update(canvas, dt);
if (scrollbar.GetState() > IDLE)
{
Deactivate();
}
if (IsEnabled() && dt > 0)
{
if (state == FOCUS)
{
state = IDLE;
}
if (state == DEACTIVATING)
{
state = IDLE;
}
if (state == ACTIVE)
{
Deactivate();
}
Hitbox2D hitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y), XMFLOAT2(scale.x, scale.y));
if (state == IDLE && hitbox.intersects(pointerHitbox))
{
state = FOCUS;
}
bool clicked = false;
if (wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
{
clicked = true;
}
if (onDelete && state == FOCUS && wi::input::Press(wi::input::KEYBOARD_BUTTON_DELETE) && !typing_active)
{
int index = 0;
for (auto& item : items)
{
if (item.selected)
{
EventArgs args;
args.iValue = index;
args.sValue = items[index].name;
args.userdata = items[index].userdata;
onDelete(args);
}
index++;
}
}
bool click_down = false;
if (wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
{
click_down = true;
if (state == FOCUS || state == DEACTIVATING)
{
// Keep pressed until mouse is released
Activate();
}
}
float scroll = wi::input::GetPointer().z * 10;
if (scroll && scroll_allowed && scrollbar.IsScrollbarRequired() && pointerHitbox.intersects(hitBox))
{
scroll_allowed = false;
// This is outside scrollbar code, because it can also be scrolled if parent widget is only in focus
scrollbar.Scroll(scroll);
}
Hitbox2D itemlist_box = GetHitbox_ListArea();
tooltipFont.text.clear();
// control-list
item_highlight = -1;
opener_highlight = -1;
int first_selected = -1;
if (scrollbar.GetState() == IDLE)
{
int i = -1;
int visible_count = 0;
int parent_level = 0;
bool parent_open = true;
for (Item& item : items)
{
i++;
if (item.selected && first_selected < 0)
{
first_selected = i;
}
if (!parent_open && item.level > parent_level)
{
continue;
}
visible_count++;
parent_open = item.open;
parent_level = item.level;
Hitbox2D open_box = GetHitbox_ItemOpener(visible_count, item.level);
if (!open_box.intersects(itemlist_box))
{
continue;
}
if (open_box.intersects(pointerHitbox))
{
// Opened flag box:
opener_highlight = i;
if (clicked)
{
item.open = !item.open;
Activate();
}
}
else
{
// Item name box:
Hitbox2D name_box = GetHitbox_Item(visible_count, item.level);
if (name_box.intersects(pointerHitbox))
{
item_highlight = i;
SetTooltip(item.name);
if (clicked)
{
if (wi::input::IsDoubleClicked() && onDoubleClick != nullptr)
{
EventArgs args;
args.iValue = i;
args.sValue = items[i].name;
args.userdata = items[i].userdata;
onDoubleClick(args);
}
else
{
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LCONTROL) || wi::input::Down(wi::input::KEYBOARD_BUTTON_RCONTROL))
{
// control: nothing
}
else if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT) || wi::input::Down(wi::input::KEYBOARD_BUTTON_RSHIFT))
{
if (first_selected >= 0)
{
// shift: select range from first selected up to current:
for (int j = first_selected; j < i; ++j)
{
Select(j, false);
}
}
}
else
{
// no control, no shift then only this will be selected
ClearSelection();
}
Select(i);
}
Activate();
}
}
}
}
}
}
if (state == IDLE && resize_blink_timer > 0)
state = FOCUS;
sprites[state].params.siz.y = item_height();
font.params.posX = translation.x + 2;
font.params.posY = translation.y + sprites[state].params.siz.y * 0.5f;
}
void TreeList::Render(const wi::Canvas& canvas, CommandList cmd) const
{
Widget::Render(canvas, cmd);
if (!IsVisible())
{
return;
}
GraphicsDevice* device = wi::graphics::GetDevice();
// shadow:
if (shadow > 0)
{
wi::image::Params fx = sprites[state].params;
fx.pos.x -= shadow;
fx.pos.y -= shadow;
fx.siz.x += shadow * 2;
fx.siz.y = scale.y + shadow * 2;
fx.color = shadow_color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += shadow;
}
}
}
wi::image::Draw(nullptr, fx, cmd);
}
// resize indicator:
{
// hitboxes are recomputed because window transform might have changed since update!!
float vscale = scale.y;
Hitbox2D bottomhitbox = Hitbox2D(XMFLOAT2(translation.x, translation.y + vscale), XMFLOAT2(scale.x, resizehitboxwidth));
const Hitbox2D pointerHitbox = GetPointerHitbox(false);
wi::image::Params fx = sprites[state].params;
fx.blendFlag = wi::enums::BLENDMODE_ALPHA;
fx.pos.x -= resizehitboxwidth;
fx.pos.y -= resizehitboxwidth;
fx.siz.x += resizehitboxwidth * 2;
fx.siz.y = scale.y + resizehitboxwidth * 2;
fx.color = resize_state == RESIZE_STATE_NONE ? sprites[FOCUS].params.color : sprites[ACTIVE].params.color;
if (fx.isCornerRoundingEnabled())
{
for (auto& corner_rounding : fx.corners_rounding)
{
if (corner_rounding.radius > 0)
{
corner_rounding.radius += resizehitboxwidth;
}
}
}
//fx.border_soften = 0.01f;
if (resize_state == RESIZE_STATE_BOTTOM || pointerHitbox.intersects(bottomhitbox))
{
fx.angular_softness_outer_angle = XM_PI * 0.25f;
fx.angular_softness_inner_angle = XM_PI * wi::math::Lerp(0.0f, 0.24f, std::abs(std::sin(resize_blink_timer * 4)));
fx.angular_softness_direction = XMFLOAT2(0, 1);
wi::image::Draw(nullptr, fx, cmd);
wi::input::SetCursor(wi::input::CURSOR_RESIZE_NS);
}
}
// control-base
sprites[state].Draw(cmd);
ApplyScissor(canvas, scissorRect, cmd);
font.Draw(cmd);
scrollbar.Render(canvas, cmd);
// list background
Hitbox2D itemlist_box = GetHitbox_ListArea();
wi::image::Params fx = sprites[state].params;
fx.color = sprites[IDLE].params.color;
fx.pos = XMFLOAT3(itemlist_box.pos.x, itemlist_box.pos.y, 0);
fx.siz = XMFLOAT2(itemlist_box.siz.x, itemlist_box.siz.y);
wi::image::Draw(nullptr, fx, cmd);
Rect rect_without_scrollbar;
rect_without_scrollbar.left = (int)itemlist_box.pos.x;
rect_without_scrollbar.right = (int)(itemlist_box.pos.x + itemlist_box.siz.x);
rect_without_scrollbar.top = (int)itemlist_box.pos.y;
rect_without_scrollbar.bottom = (int)(itemlist_box.pos.y + itemlist_box.siz.y);
ApplyScissor(canvas, rect_without_scrollbar, cmd);
struct Vertex
{
XMFLOAT4 pos;
XMFLOAT4 col;
};
static GPUBuffer vb_triangle;
if (!vb_triangle.IsValid())
{
Vertex vertices[3];
vertices[0].col = XMFLOAT4(1, 1, 1, 1);
vertices[1].col = XMFLOAT4(1, 1, 1, 1);
vertices[2].col = XMFLOAT4(1, 1, 1, 1);
wi::math::ConstructTriangleEquilateral(1, vertices[0].pos, vertices[1].pos, vertices[2].pos);
GPUBufferDesc desc;
desc.bind_flags = BindFlag::VERTEX_BUFFER;
desc.size = sizeof(vertices);
device->CreateBuffer(&desc, vertices, &vb_triangle);
}
const XMMATRIX Projection = canvas.GetProjection();
// control-list
int i = -1;
int visible_count = 0;
int parent_level = 0;
bool parent_open = true;
for (const Item& item : items)
{
i++;
if (!parent_open && item.level > parent_level)
{
continue;
}
visible_count++;
parent_open = item.open;
parent_level = item.level;
Hitbox2D open_box = GetHitbox_ItemOpener(visible_count, item.level);
if (!open_box.intersects(itemlist_box))
{
continue;
}
Hitbox2D name_box = GetHitbox_Item(visible_count, item.level);
// selected box:
if (item.selected || item_highlight == i)
{
wi::image::Draw(nullptr
, wi::image::Params(name_box.pos.x, name_box.pos.y, name_box.siz.x, name_box.siz.y,
sprites[item.selected ? FOCUS : IDLE].params.color), cmd);
}
// opened flag triangle:
if(DoesItemHaveChildren(i))
{
device->BindPipelineState(&gui_internal().PSO_colored, cmd);
MiscCB cb;
cb.g_xColor = opener_highlight == i ? wi::Color::White().toFloat4() : sprites[FOCUS].params.color;
XMStoreFloat4x4(&cb.g_xTransform, XMMatrixScaling(item_height() * 0.3f, item_height() * 0.3f, 1) *
XMMatrixRotationZ(item.open ? XM_PIDIV2 : 0) *
XMMatrixTranslation(open_box.pos.x + open_box.siz.x * 0.5f, open_box.pos.y + open_box.siz.y * 0.25f, 0) *
Projection
);
device->BindDynamicConstantBuffer(cb, CBSLOT_RENDERER_MISC, cmd);
const GPUBuffer* vbs[] = {
&vb_triangle,
};
const uint32_t strides[] = {
sizeof(Vertex),
};
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, nullptr, cmd);
device->Draw(3, 0, cmd);
}
// Item name text:
wi::font::Params fp = wi::font::Params(
name_box.pos.x + 1,
name_box.pos.y + name_box.siz.y * 0.5f,
wi::font::WIFONTSIZE_DEFAULT,
wi::font::WIFALIGN_LEFT,
wi::font::WIFALIGN_CENTER,
font.params.color,
font.params.shadowColor
);
fp.style = font.params.style;
wi::font::Draw(item.name, fp, cmd);
}
}
void TreeList::OnSelect(std::function<void(EventArgs args)> func)
{
onSelect = func;
}
void TreeList::OnDelete(std::function<void(EventArgs args)> func)
{
onDelete = func;
}
void TreeList::OnDoubleClick(std::function<void(EventArgs args)> func)
{
onDoubleClick = func;
}
void TreeList::AddItem(const Item& item)
{
items.push_back(item);
}
void TreeList::AddItem(const std::string& name)
{
Item item;
item.name = name;
AddItem(item);
}
void TreeList::ClearItems()
{
items.clear();
}
void TreeList::ClearSelection()
{
for (Item& item : items)
{
item.selected = false;
}
EventArgs args = {};
args.iValue = -1;
onSelect(args);
}
void TreeList::Select(int index, bool allow_deselect)
{
int selected_count = 0;
if (allow_deselect)
{
for (auto& x : items)
{
if (x.selected)
selected_count++;
}
}
if (selected_count > 1)
{
// If multiple are selected, then we can deselect:
items[index].selected = !items[index].selected;
}
else
{
items[index].selected = true;
}
EventArgs args;
args.iValue = index;
args.sValue = items[index].name;
args.userdata = items[index].userdata;
onSelect(args);
}
void TreeList::ComputeScrollbarLength()
{
float scroll_length = 0;
{
int parent_level = 0;
bool parent_open = true;
for (const Item& item : items)
{
if (!parent_open && item.level > parent_level)
{
continue;
}
parent_open = item.open;
parent_level = item.level;
scroll_length += item_height();
}
}
scrollbar.SetListLength(scroll_length);
scrollbar.Update({}, 0);
}
void TreeList::FocusOnItem(int index)
{
if (index < 0 || index >= items.size())
return;
// Open parent items of target:
int target = index;
int target_level = items[target].level;
while (target_level > 0)
{
if (items[target - 1].level == target_level - 1)
{
items[target - 1].open = true;
target_level--;
}
target--;
}
// Recompute scrollbar after opened tree leading to target item:
ComputeScrollbarLength();
// Count visible items before target:
int visible_count = 0;
int parent_level = 0;
bool parent_open = true;
for (int i = 0; i <= index; ++i)
{
auto& item = items[i];
if (!parent_open && item.level > parent_level)
{
continue;
}
visible_count++;
parent_open = item.open;
parent_level = item.level;
}
// Set scrollbar offset:
float offset = visible_count * item_height();
scrollbar.SetOffset(offset);
}
void TreeList::FocusOnItemByUserdata(uint64_t userdata)
{
for (size_t i = 0; i < items.size(); ++i)
{
if (items[i].userdata == userdata)
{
FocusOnItem(int(i));
break;
}
}
}
const TreeList::Item& TreeList::GetItem(int index) const
{
return items[index];
}
void TreeList::SetColor(wi::Color color, int id)
{
Widget::SetColor(color, id);
scrollbar.SetColor(color, id);
}
void TreeList::SetTheme(const Theme& theme, int id)
{
Widget::SetTheme(theme, id);
scrollbar.SetTheme(theme, id);
}
}