27 lines
635 B
C++
27 lines
635 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "wiRenderPath.h"
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namespace wi::lua
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{
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class RenderPath_BindLua
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{
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public:
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RenderPath* component = nullptr;
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inline static constexpr char className[] = "RenderPath";
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static Luna<RenderPath_BindLua>::FunctionType methods[];
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static Luna<RenderPath_BindLua>::PropertyType properties[];
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RenderPath_BindLua() = default;
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RenderPath_BindLua(RenderPath* component) :component(component) {}
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RenderPath_BindLua(lua_State* L) {}
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virtual ~RenderPath_BindLua() = default;
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int GetLayerMask(lua_State* L);
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int SetLayerMask(lua_State* L);
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static void Bind();
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};
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}
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