Files
WickedEngine/WickedEngine/wiRenderPath_BindLua.h
T
2023-03-06 21:42:29 +01:00

27 lines
635 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiRenderPath.h"
namespace wi::lua
{
class RenderPath_BindLua
{
public:
RenderPath* component = nullptr;
inline static constexpr char className[] = "RenderPath";
static Luna<RenderPath_BindLua>::FunctionType methods[];
static Luna<RenderPath_BindLua>::PropertyType properties[];
RenderPath_BindLua() = default;
RenderPath_BindLua(RenderPath* component) :component(component) {}
RenderPath_BindLua(lua_State* L) {}
virtual ~RenderPath_BindLua() = default;
int GetLayerMask(lua_State* L);
int SetLayerMask(lua_State* L);
static void Bind();
};
}