37 lines
732 B
C++
37 lines
732 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class CameraWindow : public wiWindow
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{
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public:
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void Create(EditorComponent* editor);
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void ResetCam();
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wiECS::Entity proxy = wiECS::INVALID_ENTITY;
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void SetEntity(wiECS::Entity entity);
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wiScene::TransformComponent camera_transform;
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wiScene::TransformComponent camera_target;
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wiSlider farPlaneSlider;
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wiSlider nearPlaneSlider;
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wiSlider fovSlider;
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wiSlider focalLengthSlider;
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wiSlider apertureSizeSlider;
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wiSlider apertureShapeXSlider;
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wiSlider apertureShapeYSlider;
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wiSlider movespeedSlider;
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wiSlider rotationspeedSlider;
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wiButton resetButton;
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wiCheckBox fpsCheckBox;
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wiButton proxyButton;
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wiCheckBox followCheckBox;
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wiSlider followSlider;
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};
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