Files
WickedEngine/Content/scripts/emitter_burst.lua
T
Megumumpkin da6a2e53ba New Lua Scripting (#501)
* New Lua Scripting System

* Update Scripts

* Small fix on wiLua Globals

* Add One More Note To The New Demo

* -path fix
-renamed new_script_demo.lua to script_tracking.lua
-refactors
-version bump to 0.71.0

* removed GetScriptPath()

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2022-08-07 18:26:28 +07:00

25 lines
1.1 KiB
Lua

-- This script will load a particle emitter model and burst-spawn particles from it periodically
killProcesses() -- stops all running lua coroutine processes
backlog_post("---> START SCRIPT: emitter_burst.lua")
scene = GetScene()
scene.Clear()
LoadModel(script_dir() .. "../models/emitter_smoke.wiscene")
emitter_entity = scene.Entity_FindByName("smoke") -- query the emitter entity by name
emitter_component = scene.Component_GetEmitter(emitter_entity)
emitter_component.SetEmitCount(0) -- don't emit continuously
emitter_component.SetNormalFactor(20) -- set starting speed to particles
emitter_component.SetLife(0.3) -- particles will be short lived (around 0.3 sec if we don't account for life randomness)
emitter_component.SetSize(0.1) -- adjust starting particle size
emitter_component.SetMotionBlurAmount(0.008) -- set a little motion blur (particles will be longer along movement direction)
runProcess(function()
while true do
emitter_component.Burst(50) -- Burst 50 particles at once
waitSeconds(2) -- then wait for 2 seconds before bursting again
end
end)
backlog_post("---> END SCRIPT: emitter_burst.lua")