26 lines
536 B
C++
26 lines
536 B
C++
#pragma once
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#include "Renderable3DComponent.h"
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class DeferredRenderableComponent :
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public Renderable3DComponent
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{
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protected:
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wiRenderTarget rtGBuffer, rtDeferred, rtLight;
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virtual void RenderScene(DeviceContext context = wiRenderer::getImmediateContext());
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wiRenderTarget& GetFinalRT();
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public:
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DeferredRenderableComponent();
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~DeferredRenderableComponent();
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virtual void setPreferredThreadingCount(unsigned short value);
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virtual void Initialize();
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virtual void Load();
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virtual void Start();
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virtual void Render();
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};
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