Files
WickedEngine/Editor/MeshWindow.h
T
2018-04-03 17:38:41 +01:00

39 lines
642 B
C++

#pragma once
struct Material;
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiButton;
struct Mesh;
class MeshWindow
{
public:
MeshWindow(wiGUI* gui);
~MeshWindow();
wiGUI* GUI;
void SetMesh(Mesh* mesh);
Mesh* mesh;
wiWindow* meshWindow;
wiLabel* meshInfoLabel;
wiCheckBox* doubleSidedCheckBox;
wiSlider* massSlider;
wiSlider* frictionSlider;
wiButton* impostorCreateButton;
wiSlider* impostorDistanceSlider;
wiSlider* tessellationFactorSlider;
wiButton* flipCullingButton;
wiButton* flipNormalsButton;
wiButton* computeNormalsSmoothButton;
wiButton* computeNormalsHardButton;
};