Files
WickedEngine/scripts/camera_animation_clamped.lua
T
2018-07-06 17:32:25 +02:00

61 lines
1.6 KiB
Lua

-- This script will play a camera animation chain from "cam0" -to "camN" named camera proxies in the scene
-- To use this, first place four cameras into the scene and name them cam0, cam1, cam2 and cam3, then press F8 to start
-- The animation will repeat infinitely, but it will cut from last to first proxy at the end
-- If no name is provided, this will return the main camera:
local cam = GetCamera()
-- Camera speed overridable from outer scope too:
scriptableCameraSpeed = 0.4
-- Animation state:
local tt = 0.0
local play = false
local rot = 0
-- Gather camera proxies in the scene from "cam0" to "cam1", "cam2", ... "camN":
local proxies={}
local it = 0
while true do
local cam = GetCamera("cam" .. it)
if(cam == nil) then
break
end
it = it + 1
proxies[it] = cam
end
runProcess(function()
while true do
if(input.Press(VK_F8)) then
-- Reset animation:
tt = 0.0
play = not play
rot = 0
end
if(play) then
-- Play animation:
--local proxies = { GetCamera("cam0"), GetCamera("cam1"), GetCamera("cam2"), GetCamera("cam3") }
local count = len(proxies)
-- Place main camera on spline:
cam.CatmullRom(proxies[math.clamp(rot - 1, 0, count - 1) + 1], proxies[math.clamp(rot, 0, count - 1) + 1], proxies[math.clamp(rot + 1, 0, count - 1) + 1], proxies[math.clamp(rot + 2, 0, count - 1) + 1], tt)
-- Advance animation state:
tt = tt + scriptableCameraSpeed * getDeltaTime()
if(tt >= 1.0) then
tt = 0.0
rot = rot + 1
end
if(rot >= count - 1) then
rot = 0
end
end
-- Wait for update() tick from Engine
update()
end
end)