Files
WickedEngine/Editor/NameWindow.cpp
T
2025-06-24 09:22:04 +02:00

86 lines
2.0 KiB
C++

#include "stdafx.h"
#include "NameWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void NameWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_NAME " Name", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(360, 60));
closeButton.SetTooltip("Delete NameComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().names.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 60;
float y = 0;
float step = 25;
float siz = 250;
float hei = 20;
nameInput.Create("");
nameInput.SetDescription("Name: ");
nameInput.SetPos(XMFLOAT2(x, y));
nameInput.SetSize(XMFLOAT2(siz, hei));
nameInput.OnInputAccepted([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
NameComponent* name = scene.names.GetComponent(x.entity);
if (name == nullptr)
{
name = &editor->GetCurrentScene().names.Create(x.entity);
}
name->name = args.sValue;
}
editor->componentsWnd.RefreshEntityTree();
});
AddWidget(&nameInput);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void NameWindow::SetEntity(Entity entity)
{
this->entity = entity;
if (entity != INVALID_ENTITY)
{
SetEnabled(true);
NameComponent* name = editor->GetCurrentScene().names.GetComponent(entity);
if (name != nullptr)
{
nameInput.SetValue(name->name);
}
}
else
{
SetEnabled(false);
nameInput.SetValue("Select entity to modify name...");
}
}
void NameWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
nameInput.SetPos(XMFLOAT2(60, 4));
nameInput.SetSize(XMFLOAT2(GetSize().x - 65, nameInput.GetSize().y));
}