Files
WickedEngine/Editor/SplineWindow.h
T
Stanislav Denisov 3d13c926ea Implement spline fill and recenter options (#1375)
* Implement spline fill and recenter options

* Use built-in normals computation
2025-12-19 08:24:23 +01:00

41 lines
873 B
C++

#pragma once
class EditorComponent;
class SplineWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Label infoLabel;
wi::gui::CheckBox loopedCheck;
wi::gui::CheckBox filledCheck;
wi::gui::CheckBox alignedCheck;
wi::gui::Slider widthSlider;
wi::gui::Slider rotSlider;
wi::gui::Slider subdivSlider;
wi::gui::Slider subdivVerticalSlider;
wi::gui::Slider terrainSlider;
wi::gui::Slider terrainTexSlider;
wi::gui::Slider terrainPushdownSlider;
wi::gui::Button recenterButton;
wi::gui::Button addButton;
struct Entry
{
wi::gui::Button removeButton;
wi::gui::Button entityButton;
};
std::deque<Entry> entries;
void RefreshEntries();
void NewNode();
void ResizeLayout() override;
};