370 lines
12 KiB
C++
370 lines
12 KiB
C++
#include "stdafx.h"
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#include "CameraComponentWindow.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void CameraPreview::RenderPreview()
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{
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if (renderpath.scene != nullptr)
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{
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// Camera pointers can change because they are stored in ComponentManager array, so get its pointer every time:
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CameraComponent* camera = renderpath.scene->cameras.GetComponent(entity);
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if (camera != nullptr)
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{
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renderpath.camera = camera;
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scale_local.y = scale_local.x * renderpath.camera->height / renderpath.camera->width;
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scale = scale_local;
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if (!camera->render_to_texture.rendertarget_render.IsValid())
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{
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renderpath.setSceneUpdateEnabled(false); // we just view our scene with this that's updated by the main renderpath
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renderpath.setOcclusionCullingEnabled(false); // occlusion culling only works for one camera
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renderpath.PreUpdate();
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renderpath.Update(0);
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renderpath.PostUpdate();
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renderpath.PreRender();
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renderpath.Render();
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}
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}
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else
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{
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renderpath.camera = nullptr;
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}
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}
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}
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void CameraPreview::Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
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{
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wi::gui::Widget::Render(canvas, cmd);
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if (renderpath.scene != nullptr && renderpath.camera != nullptr)
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{
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const bool gui_round_enabled = !editor->generalWnd.disableRoundCornersCheckBox.GetCheck();
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wi::image::Params params;
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params.pos = translation;
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params.siz = XMFLOAT2(scale.x, scale.y);
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params.color = shadow_color;
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params.blendFlag = wi::enums::BLENDMODE_ALPHA;
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if (gui_round_enabled)
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{
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params.enableCornerRounding();
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params.corners_rounding[0].radius = 10;
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params.corners_rounding[1].radius = 10;
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params.corners_rounding[2].radius = 10;
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params.corners_rounding[3].radius = 10;
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}
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else
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{
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params.disableCornerRounding();
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}
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wi::image::Draw(nullptr, params, cmd);
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params.pos.x += 4;
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params.pos.y += 4;
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params.siz.x -= 8;
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params.siz.y -= 8;
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if (gui_round_enabled)
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{
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params.enableCornerRounding();
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params.corners_rounding[0].radius = 8;
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params.corners_rounding[1].radius = 8;
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params.corners_rounding[2].radius = 8;
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params.corners_rounding[3].radius = 8;
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}
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else
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{
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params.disableCornerRounding();
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}
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params.color = wi::Color::White();
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params.blendFlag = wi::enums::BLENDMODE_OPAQUE;
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if (renderpath.camera->render_to_texture.rendertarget_render.IsValid())
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{
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wi::image::Draw(&renderpath.camera->render_to_texture.rendertarget_render, params, cmd);
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wi::font::Draw("Camera preview (raw render):", wi::font::Params(params.pos.x + 2, params.pos.y + 2), cmd);
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}
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else
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{
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wi::image::Draw(renderpath.GetLastPostprocessRT(), params, cmd);
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wi::font::Draw("Camera preview (editor only):", wi::font::Params(params.pos.x + 2, params.pos.y + 2), cmd);
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}
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}
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}
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void CameraComponentWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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preview.editor = _editor;
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wi::gui::Window::Create(ICON_CAMERA " Camera", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
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editor->GetCurrentEditorScene().camera_transform.MatrixTransform(editor->GetCurrentEditorScene().camera.GetInvView());
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editor->GetCurrentEditorScene().camera_transform.UpdateTransform();
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SetSize(XMFLOAT2(320, 400));
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closeButton.SetTooltip("Delete CameraComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().cameras.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->componentsWnd.RefreshEntityTree();
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});
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float x = 140;
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float y = 0;
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float hei = 18;
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float step = hei + 2;
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float wid = 120;
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auto forEachSelectedCameraComponent = [this](auto /* void(nonnull CameraComponent*, wi::gui::EventArgs) */ func) {
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return [this, func](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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CameraComponent* camera = scene.cameras.GetComponent(x.entity);
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if (camera == nullptr)
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continue;
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func(camera, args);
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camera->SetDirty();
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}
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};
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};
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farPlaneSlider.Create(100, 10000, 5000, 100000, "Far Plane: ");
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farPlaneSlider.SetTooltip("Controls the camera's far clip plane, geometry farther than this will be clipped.");
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farPlaneSlider.SetSize(XMFLOAT2(wid, hei));
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farPlaneSlider.SetPos(XMFLOAT2(x, y));
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farPlaneSlider.SetValue(editor->GetCurrentEditorScene().camera.zFarP);
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farPlaneSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->zFarP = args.fValue;
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}));
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AddWidget(&farPlaneSlider);
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nearPlaneSlider.Create(0.01f, 10, 0.1f, 10000, "Near Plane: ");
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nearPlaneSlider.SetTooltip("Controls the camera's near clip plane, geometry closer than this will be clipped.");
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nearPlaneSlider.SetSize(XMFLOAT2(wid, hei));
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nearPlaneSlider.SetPos(XMFLOAT2(x, y += step));
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nearPlaneSlider.SetValue(editor->GetCurrentEditorScene().camera.zNearP);
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nearPlaneSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->zNearP = args.fValue;
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}));
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AddWidget(&nearPlaneSlider);
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fovSlider.Create(1, 179, 60, 10000, "FOV: ");
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fovSlider.SetTooltip("Controls the camera's top-down field of view (in degrees)");
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fovSlider.SetSize(XMFLOAT2(wid, hei));
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fovSlider.SetPos(XMFLOAT2(x, y += step));
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fovSlider.SetValue(editor->GetCurrentEditorScene().camera.fov / XM_PI * 180.f);
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fovSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->fov = args.fValue / 180.f * XM_PI;
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}));
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AddWidget(&fovSlider);
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focalLengthSlider.Create(0.001f, 100, 1, 10000, "Focal Length: ");
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focalLengthSlider.SetTooltip("Controls the depth of field effect's focus distance");
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focalLengthSlider.SetSize(XMFLOAT2(wid, hei));
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focalLengthSlider.SetPos(XMFLOAT2(x, y += step));
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focalLengthSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->focal_length = args.fValue;
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}));
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AddWidget(&focalLengthSlider);
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apertureSizeSlider.Create(0, 1, 0, 10000, "Aperture Size: ");
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apertureSizeSlider.SetTooltip("Controls the depth of field effect's strength");
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apertureSizeSlider.SetSize(XMFLOAT2(wid, hei));
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apertureSizeSlider.SetPos(XMFLOAT2(x, y += step));
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apertureSizeSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->aperture_size = args.fValue;
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}));
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AddWidget(&apertureSizeSlider);
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apertureShapeXSlider.Create(0, 2, 1, 10000, "Aperture Shape X: ");
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apertureShapeXSlider.SetTooltip("Controls the depth of field effect's bokeh shape");
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apertureShapeXSlider.SetSize(XMFLOAT2(wid, hei));
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apertureShapeXSlider.SetPos(XMFLOAT2(x, y += step));
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apertureShapeXSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->aperture_shape.x = args.fValue;
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}));
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AddWidget(&apertureShapeXSlider);
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apertureShapeYSlider.Create(0, 2, 1, 10000, "Aperture Shape Y: ");
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apertureShapeYSlider.SetTooltip("Controls the depth of field effect's bokeh shape");
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apertureShapeYSlider.SetSize(XMFLOAT2(wid, hei));
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apertureShapeYSlider.SetPos(XMFLOAT2(x, y += step));
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apertureShapeYSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->aperture_shape.y = args.fValue;
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}));
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AddWidget(&apertureShapeYSlider);
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renderButton.Create("RenderToTexture");
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renderButton.SetTooltip("If Render To Texture is enabled for a camera, the camera renders the scene into its own textures\n which can be reused for other things such as materials.");
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renderButton.OnClick([=](wi::gui::EventArgs args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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bool disable = true;
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const CameraComponent* cam = scene.cameras.GetComponent(entity);
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if (cam != nullptr)
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{
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disable = cam->render_to_texture.resolution.x > 0 || cam->render_to_texture.resolution.y > 0;
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}
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if (disable)
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{
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renderButton.SetText("Enable Render To Texture");
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renderEnabled = false;
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}
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else
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{
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renderButton.SetText("Disable Render To Texture");
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renderEnabled = true;
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}
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for (auto& x : editor->translator.selected)
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{
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CameraComponent* camera = scene.cameras.GetComponent(x.entity);
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if (camera == nullptr)
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continue;
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if (disable)
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{
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camera->render_to_texture.resolution = {};
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}
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else
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{
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camera->render_to_texture.resolution = XMUINT2(256, 256);
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}
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camera->SetDirty();
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}
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});
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AddWidget(&renderButton);
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resolutionXSlider.Create(128, 2048, 256, 2048 - 128, "Render Width: ");
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resolutionXSlider.SetTooltip("Set the render resolution Width");
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resolutionXSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->render_to_texture.resolution.x = (uint32_t)args.iValue;
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}));
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AddWidget(&resolutionXSlider);
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resolutionYSlider.Create(128, 2048, 256, 2048 - 128, "Render Height: ");
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resolutionYSlider.SetTooltip("Set the render resolution Height");
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resolutionYSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->render_to_texture.resolution.y = (uint32_t)args.iValue;
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}));
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AddWidget(&resolutionYSlider);
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samplecountSlider.Create(1, 8, 1, 7, "Sample count: ");
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samplecountSlider.SetTooltip("Set the render resolution sample count (MSAA)");
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samplecountSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->render_to_texture.sample_count = wi::math::GetNextPowerOfTwo((uint32_t)args.iValue);
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}));
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AddWidget(&samplecountSlider);
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updateIntervalSlider.Create(0.0f, 2.0f, 0.0f, 200, "Update Interval: ");
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updateIntervalSlider.SetTooltip("Control how often the camera renders in seconds. 0 - every frame, 1.0 - once per second, etc.");
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updateIntervalSlider.OnSlide(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->render_to_texture.update_interval = args.fValue;
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}));
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AddWidget(&updateIntervalSlider);
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crtCheckbox.Create("CRT: ");
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crtCheckbox.SetTooltip("Toggle CRT TV mode for this camera (when render to texture is enabled)");
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crtCheckbox.OnClick(forEachSelectedCameraComponent([](auto camera, auto args) {
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camera->SetCRT(args.bValue);
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}));
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AddWidget(&crtCheckbox);
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AddWidget(&preview);
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SetEntity(INVALID_ENTITY);
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SetPos(XMFLOAT2(100, 100));
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SetMinimized(true);
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}
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void CameraComponentWindow::SetEntity(Entity entity)
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{
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bool changed = this->entity != entity;
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this->entity = entity;
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Scene& scene = editor->GetCurrentScene();
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CameraComponent* camera = scene.cameras.GetComponent(entity);
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if (camera != nullptr)
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{
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farPlaneSlider.SetValue(camera->zFarP);
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nearPlaneSlider.SetValue(camera->zNearP);
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fovSlider.SetValue(camera->fov * 180.0f / XM_PI);
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focalLengthSlider.SetValue(camera->focal_length);
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apertureSizeSlider.SetValue(camera->aperture_size);
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apertureShapeXSlider.SetValue(camera->aperture_shape.x);
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apertureShapeYSlider.SetValue(camera->aperture_shape.y);
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renderEnabled = camera->render_to_texture.resolution.x > 0 || camera->render_to_texture.resolution.y > 0;
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renderButton.SetText(renderEnabled ? "Disable Render To Texture" : "Enable Render To Texture");
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resolutionXSlider.SetValue((int)camera->render_to_texture.resolution.x);
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resolutionYSlider.SetValue((int)camera->render_to_texture.resolution.y);
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samplecountSlider.SetValue((int)camera->render_to_texture.sample_count);
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updateIntervalSlider.SetValue(camera->render_to_texture.update_interval);
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crtCheckbox.SetCheck(camera->IsCRT());
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preview.entity = entity;
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preview.renderpath.scene = &scene;
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preview.renderpath.width = 480;
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preview.renderpath.height = 272;
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}
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else if (changed)
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{
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preview.entity = INVALID_ENTITY;
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preview.renderpath.scene = nullptr;
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preview.renderpath.camera = nullptr;
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preview.renderpath.DeleteGPUResources();
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}
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}
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void CameraComponentWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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layout.margin_left = 140;
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layout.add(farPlaneSlider);
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layout.add(nearPlaneSlider);
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layout.add(fovSlider);
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layout.add(focalLengthSlider);
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layout.add(apertureSizeSlider);
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layout.add(apertureShapeXSlider);
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layout.add(apertureShapeYSlider);
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layout.jump();
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layout.add_fullwidth(renderButton);
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if (renderEnabled)
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{
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resolutionXSlider.SetVisible(true);
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resolutionYSlider.SetVisible(true);
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samplecountSlider.SetVisible(true);
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updateIntervalSlider.SetVisible(true);
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crtCheckbox.SetVisible(true);
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layout.add(resolutionXSlider);
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layout.add(resolutionYSlider);
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layout.add(samplecountSlider);
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layout.add(updateIntervalSlider);
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layout.add_right(crtCheckbox);
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}
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else
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{
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resolutionXSlider.SetVisible(false);
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resolutionYSlider.SetVisible(false);
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samplecountSlider.SetVisible(false);
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updateIntervalSlider.SetVisible(false);
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crtCheckbox.SetVisible(false);
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}
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layout.jump();
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layout.add_fullwidth(preview);
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}
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