Files
WickedEngine/Editor/HairParticleWindow.cpp
T
2025-11-14 09:04:49 +01:00

481 lines
14 KiB
C++

#include "stdafx.h"
#include "HairParticleWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void HairParticleWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_HAIR " Hair Particle System", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(600, 1000));
closeButton.SetTooltip("Delete HairParticleSystem");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().hairs.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
infoLabel.Create("");
infoLabel.SetFitTextEnabled(true);
AddWidget(&infoLabel);
auto forEachSelected = [this] (auto func) {
return [this, func] (auto args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
wi::HairParticleSystem* hair = scene.hairs.GetComponent(x.entity);
if (hair != nullptr) {
func(hair, args);
hair->SetDirty();
}
}
};
};
meshComboBox.Create("Mesh: ");
meshComboBox.SetEnabled(false);
meshComboBox.OnSelect(forEachSelected([this] (auto hair, auto args) {
if (args.iValue == 0)
{
hair->meshID = INVALID_ENTITY;
}
else
{
Scene& scene = editor->GetCurrentScene();
hair->meshID = scene.meshes.GetEntity(args.iValue - 1);
}
}));
meshComboBox.SetTooltip("Choose a mesh where hair will grow from...");
AddWidget(&meshComboBox);
cameraBendCheckbox.Create("Camera Bend: ");
cameraBendCheckbox.SetTooltip("Enable a slight bending in camera view, that can help hide the card look when looking from above.");
cameraBendCheckbox.OnClick(forEachSelected([] (auto hair, auto args) {
hair->SetCameraBendEnabled(args.bValue);
}));
AddWidget(&cameraBendCheckbox);
countSlider.Create(0, 100000, 1000, 100000, "Strand Count: ");
countSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->strandCount = (uint32_t)args.iValue;
}));
countSlider.SetEnabled(false);
countSlider.SetTooltip("Set hair strand count");
AddWidget(&countSlider);
lengthSlider.Create(0, 4, 1, 1000, "Length: ");
lengthSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->length = args.fValue;
}));
lengthSlider.SetEnabled(false);
lengthSlider.SetTooltip("Set hair strand length. This uniformly scales hair particles.");
AddWidget(&lengthSlider);
widthSlider.Create(0, 2, 1, 1000, "Width: ");
widthSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->width = args.fValue;
}));
widthSlider.SetEnabled(false);
widthSlider.SetTooltip("Set hair strand width multiplier. This only scales the hair particles horizontally.");
AddWidget(&widthSlider);
stiffnessSlider.Create(0, 10, 0.5f, 100, "Stiffness: ");
stiffnessSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->stiffness = args.fValue;
}));
stiffnessSlider.SetEnabled(false);
stiffnessSlider.SetTooltip("Set hair strand stiffness, how much it tries to get back to rest position.");
AddWidget(&stiffnessSlider);
dragSlider.Create(0, 1, 0.5f, 100, "Drag: ");
dragSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->drag = args.fValue;
}));
dragSlider.SetEnabled(false);
dragSlider.SetTooltip("Set hair strand drag, how much its movement slows down over time.");
AddWidget(&dragSlider);
gravityPowerSlider.Create(0, 1, 0.5f, 100, "Gravity Power: ");
gravityPowerSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->gravityPower = args.fValue;
}));
gravityPowerSlider.SetEnabled(false);
gravityPowerSlider.SetTooltip("Set hair strand gravity, how much its movement is pulled down constantly.");
AddWidget(&gravityPowerSlider);
randomnessSlider.Create(0, 1, 0.2f, 1000, "Randomness: ");
randomnessSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->randomness = args.fValue;
}));
randomnessSlider.SetEnabled(false);
randomnessSlider.SetTooltip("Set hair length randomization factor. This will affect randomness of hair lengths.");
AddWidget(&randomnessSlider);
segmentcountSlider.Create(1, 10, 1, 9, "Segments: ");
segmentcountSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->segmentCount = (uint32_t)args.iValue;
}));
segmentcountSlider.SetEnabled(false);
segmentcountSlider.SetTooltip("Set the number of segments that make up one strand.");
AddWidget(&segmentcountSlider);
billboardcountSlider.Create(1, 10, 1, 9, "Billboards: ");
billboardcountSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->billboardCount = (uint32_t)args.iValue;
}));
billboardcountSlider.SetEnabled(false);
billboardcountSlider.SetTooltip("Set the number of billboard geometry that make up one strand.");
AddWidget(&billboardcountSlider);
randomSeedSlider.Create(1, 12345, 1, 12344, "Random seed: ");
randomSeedSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->randomSeed = (uint32_t)args.iValue;
}));
randomSeedSlider.SetEnabled(false);
randomSeedSlider.SetTooltip("Set hair system-wide random seed value. This will affect hair patch placement randomization.");
AddWidget(&randomSeedSlider);
viewDistanceSlider.Create(0, 1000, 100, 10000, "View distance: ");
viewDistanceSlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->viewDistance = args.fValue;
}));
viewDistanceSlider.SetEnabled(false);
viewDistanceSlider.SetTooltip("Set view distance. After this, particles will be faded out.");
AddWidget(&viewDistanceSlider);
uniformitySlider.Create(0.01f, 2.0f, 0.1f, 1000, "Uniformity: ");
uniformitySlider.OnSlide(forEachSelected([] (auto hair, auto args) {
hair->uniformity = args.fValue;
}));
uniformitySlider.SetTooltip("How much the sprite selection distribution noise is modulated by particle positions.");
AddWidget(&uniformitySlider);
addSpriteButton.Create("Select sprite rect");
addSpriteButton.OnClick([this](wi::gui::EventArgs args) {
Scene& scene = editor->GetCurrentScene();
if (!scene.materials.Contains(entity))
{
scene.materials.Create(entity);
}
const MaterialComponent* material = scene.materials.GetComponent(entity);
wi::Sprite sprite;
sprite.textureResource = material->textures[MaterialComponent::BASECOLORMAP].resource;
if (!sprite.textureResource.IsValid() || !sprite.textureResource.GetTexture().IsValid())
{
sprite.textureResource.SetTexture(*wi::texturehelper::getWhite());
}
spriterectwnd.SetVisible(true);
spriterectwnd.SetSprite(sprite);
spriterectwnd.ResetSelection();
spriterectwnd.OnAccepted([=]() {
wi::HairParticleSystem* hair = GetHair();
if (hair == nullptr)
return;
hair->atlas_rects.emplace_back().texMulAdd = spriterectwnd.muladd;
hair->SetDirty();
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
RefreshSprites();
});
});
});
addSpriteButton.SetTooltip("Add a new sprite to the atlas selection to create particle variety.\nIf no sprites are added, then simply the whole texture will be used from the material.");
AddWidget(&addSpriteButton);
spriterectwnd.Create(editor);
editor->GetGUI().AddWidget(&spriterectwnd);
spriterectwnd.SetVisible(false);
SetMinimized(true);
SetVisible(false);
SetEntity(entity);
}
void HairParticleWindow::RefreshSprites()
{
for (auto& x : sprites)
{
RemoveWidget(&x);
}
sprites.clear();
for (auto& x : spriteRemoveButtons)
{
RemoveWidget(&x);
}
spriteRemoveButtons.clear();
for (auto& x : spriteSizeSliders)
{
RemoveWidget(&x);
}
spriteSizeSliders.clear();
auto hair = GetHair();
if (hair == nullptr)
return;
Scene& scene = editor->GetCurrentScene();
if (!scene.materials.Contains(entity))
return;
const MaterialComponent* material = scene.materials.GetComponent(entity);
wi::Sprite sprite;
sprite.textureResource = material->textures[MaterialComponent::BASECOLORMAP].resource;
if (!sprite.textureResource.IsValid() || !sprite.textureResource.GetTexture().IsValid())
return;
const wi::graphics::TextureDesc& desc = sprite.textureResource.GetTexture().GetDesc();
sprites.resize(hair->atlas_rects.size());
spriteRemoveButtons.resize(hair->atlas_rects.size());
spriteSizeSliders.resize(hair->atlas_rects.size());
for (size_t i = 0; i < sprites.size(); ++i)
{
XMFLOAT4 rect = hair->atlas_rects[i].texMulAdd;
auto& x = sprites[i];
x.Create("");
x.SetLocalizationEnabled(false);
for (auto& y : x.sprites)
{
y = sprite;
y.params.enableDrawRect(XMFLOAT4(rect.z * desc.width, rect.w * desc.height, rect.x * desc.width, rect.y * desc.height));
}
x.OnClick([=](wi::gui::EventArgs args) {
spriterectwnd.SetVisible(true);
spriterectwnd.SetSprite(sprite);
spriterectwnd.ResetSelection();
spriterectwnd.OnAccepted([=]() {
wi::HairParticleSystem* hair = GetHair();
if (hair == nullptr)
return;
hair->atlas_rects[i].texMulAdd = spriterectwnd.muladd;
hair->SetDirty();
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
RefreshSprites();
});
});
});
AddWidget(&x);
auto& r = spriteRemoveButtons[i];
r.Create("X");
r.SetLocalizationEnabled(false);
r.OnClick([=](wi::gui::EventArgs args) {
hair->atlas_rects.erase(hair->atlas_rects.begin() + i);
hair->SetDirty();
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
RefreshSprites();
});
});
AddWidget(&r);
auto& s = spriteSizeSliders[i];
s.Create(0, 2, 1, 100, "");
s.SetValue(hair->atlas_rects[i].size);
s.SetLocalizationEnabled(false);
s.SetTooltip("Adjust sprite's overall size");
s.OnSlide([=](wi::gui::EventArgs args) {
hair->atlas_rects[i].size = args.fValue;
hair->SetDirty();
});
AddWidget(&s);
}
editor->generalWnd.RefreshTheme();
}
void HairParticleWindow::SetEntity(Entity entity)
{
bool changed = this->entity != entity;
this->entity = entity;
auto hair = GetHair();
if (hair != nullptr)
{
lengthSlider.SetValue(hair->length);
widthSlider.SetValue(hair->width);
stiffnessSlider.SetValue(hair->stiffness);
dragSlider.SetValue(hair->drag);
gravityPowerSlider.SetValue(hair->gravityPower);
randomnessSlider.SetValue(hair->randomness);
countSlider.SetValue((float)hair->strandCount);
segmentcountSlider.SetValue((float)hair->segmentCount);
billboardcountSlider.SetValue((float)hair->billboardCount);
randomSeedSlider.SetValue((float)hair->randomSeed);
viewDistanceSlider.SetValue(hair->viewDistance);
uniformitySlider.SetValue(hair->uniformity);
cameraBendCheckbox.SetCheck(hair->IsCameraBendEnabled());
const MaterialComponent* material = editor->GetCurrentScene().materials.GetComponent(entity);
if (changed || material->IsDirty())
{
RefreshSprites();
}
SetEnabled(true);
}
else
{
SetEnabled(false);
}
}
wi::HairParticleSystem* HairParticleWindow::GetHair()
{
if (entity == INVALID_ENTITY)
{
return nullptr;
}
Scene& scene = editor->GetCurrentScene();
wi::HairParticleSystem* hair = scene.hairs.GetComponent(entity);
return hair;
}
void HairParticleWindow::UpdateData()
{
auto hair = GetHair();
if (hair == nullptr)
{
return;
}
Scene& scene = editor->GetCurrentScene();
std::string ss;
ss += "Tip: To use hair particle system, first you must select a surface mesh to spawn particles on, and then increase particle count to grow particles. The particles will get their texture from the Material that is created on the current entity.\n\n";
ss += "Position format: " + std::string(wi::graphics::GetFormatString(hair->position_format)) + "\n";
ss += "Memory usage: " + wi::helper::GetMemorySizeText(hair->GetMemorySizeInBytes()) + "\n";
ss += "\nSuballocation offset: ";
if (hair->generalBufferOffsetAllocation.IsValid())
{
ss += wi::helper::GetMemorySizeText(hair->generalBufferOffsetAllocation.byte_offset);
}
else
{
ss += "suballocation is not used for this hair particle system";
}
infoLabel.SetText(ss);
meshComboBox.ClearItems();
meshComboBox.AddItem("NO MESH");
for (size_t i = 0; i < scene.meshes.GetCount(); ++i)
{
Entity entity = scene.meshes.GetEntity(i);
const NameComponent* name = scene.names.GetComponent(entity);
std::string name_string;
if (name == nullptr)
{
name_string = "[no_name] " + std::to_string(entity);
}
else if (name->name.empty())
{
name_string = "[name_empty] " + std::to_string(entity);
}
else
{
name_string = name->name;
}
meshComboBox.AddItem(name_string);
if (hair->meshID == entity)
{
meshComboBox.SetSelected((int)i + 1);
}
}
}
void HairParticleWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
layout.margin_left = 100;
layout.add_fullwidth(infoLabel);
layout.add(meshComboBox);
layout.add_right(cameraBendCheckbox);
layout.add(countSlider);
layout.add(segmentcountSlider);
layout.add(billboardcountSlider);
layout.add(lengthSlider);
layout.add(widthSlider);
layout.add(stiffnessSlider);
layout.add(dragSlider);
layout.add(gravityPowerSlider);
layout.add(randomnessSlider);
layout.add(randomSeedSlider);
layout.add(viewDistanceSlider);
layout.add(uniformitySlider);
layout.jump();
layout.add_fullwidth(addSpriteButton);
const float preview_size = 100;
const float border = 40 * preview_size / 100.0f;
int cells = std::max(1, int(GetWidgetAreaSize().x / (preview_size + border)));
int i = 0;
for (auto& x : sprites)
{
x.SetSize(XMFLOAT2(preview_size, preview_size));
x.SetPos(XMFLOAT2((i % cells) * (preview_size + border) + layout.padding, layout.y));
if ((i % cells) == (cells - 1))
{
layout.y += preview_size + 20;
}
auto& r = spriteRemoveButtons[i];
r.SetPos(XMFLOAT2(x.GetPos().x + x.GetSize().x + 1, x.GetPos().y));
r.SetSize(XMFLOAT2(14, 14));
auto& s = spriteSizeSliders[i];
s.SetPos(XMFLOAT2(x.GetPos().x, x.GetPos().y + x.GetSize().y + 2));
s.SetSize(XMFLOAT2(x.GetSize().x, 14));
i++;
}
if (IsVisible())
{
Scene& scene = editor->GetCurrentScene();
if (scene.materials.Contains(entity))
{
MaterialComponent* material = scene.materials.GetComponent(entity);
if (material->textures[BASECOLORMAP].resource.IsValid())
{
material->textures[BASECOLORMAP].resource.StreamingRequestResolution(65536);
}
}
}
}