154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "HierarchyWindow.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void HierarchyWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_HIERARCHY " Hierarchy", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
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SetSize(XMFLOAT2(480, 60));
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closeButton.SetTooltip("Delete HierarchyComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().Component_Detach(entity);
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editor->RecordEntity(archive, entity);
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editor->componentsWnd.RefreshEntityTree();
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});
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float x = 80;
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float xx = x;
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float y = 4;
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float step = 25;
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float siz = 50;
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float hei = 20;
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float wid = 200;
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parentCombo.Create("Parent: ");
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parentCombo.SetSize(XMFLOAT2(wid, hei));
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parentCombo.SetPos(XMFLOAT2(x, y));
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parentCombo.OnSelect([this](wi::gui::EventArgs args) {
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Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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if (args.iValue == 0)
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{
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scene.Component_Detach(x.entity);
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}
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else
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{
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scene.Component_Attach(x.entity, (Entity)args.userdata);
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}
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}
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editor->componentsWnd.RefreshEntityTree();
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});
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parentCombo.SetTooltip("Choose a parent entity (also works if selected entity has no transform)");
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AddWidget(&parentCombo);
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void HierarchyWindow::SetEntity(Entity entity)
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{
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if (this->entity == entity)
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return;
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this->entity = entity;
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const Scene& scene = editor->GetCurrentScene();
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entities.clear();
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scene.FindAllEntities(entities);
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parentCombo.ClearItems();
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parentCombo.AddItem("NO PARENT " ICON_DISABLED);
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const HierarchyComponent* hierarchy_component = scene.hierarchy.GetComponent(entity);
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for (const auto candidate_parent_entity : entities)
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{
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if (candidate_parent_entity == entity)
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{
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continue; // Skip this candidate (can't be its own parent)
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}
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// Skip candidates that are descendants of the selected entity to prevent circular hierarchy
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bool loop = false;
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const HierarchyComponent* candidate_hierarchy_component = scene.hierarchy.GetComponent(candidate_parent_entity);
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while (candidate_hierarchy_component != nullptr && loop == false)
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{
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if (candidate_hierarchy_component->parentID == entity)
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{
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loop = true;
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break;
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}
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candidate_hierarchy_component = scene.hierarchy.GetComponent(candidate_hierarchy_component->parentID);
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}
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if (loop)
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{
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continue; // Skip this candidate to avoid circular reference
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}
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const NameComponent* name = scene.names.GetComponent(candidate_parent_entity);
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std::string display_name = name == nullptr ? std::to_string(candidate_parent_entity) : name->name;
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// Add parent information with depth indicator
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const HierarchyComponent* candidate_hierarchy = scene.hierarchy.GetComponent(candidate_parent_entity);
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if (candidate_hierarchy != nullptr && candidate_hierarchy->parentID != INVALID_ENTITY)
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{
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// Calculate depth by traversing up the hierarchy
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int depth = 0;
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const HierarchyComponent* current_hierarchy = candidate_hierarchy;
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while (current_hierarchy != nullptr && current_hierarchy->parentID != INVALID_ENTITY)
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{
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depth++;
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current_hierarchy = scene.hierarchy.GetComponent(current_hierarchy->parentID);
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}
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std::string depth_indicator;
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if (depth > 3)
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{
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depth_indicator = "> " + std::to_string(depth) + " >";
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}
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else
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{
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for (int i = 0; i < depth; ++i)
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{
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depth_indicator += ">";
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}
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}
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const NameComponent* parent_name = scene.names.GetComponent(candidate_hierarchy->parentID);
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std::string parent_display = parent_name == nullptr ? std::to_string(candidate_hierarchy->parentID) : parent_name->name;
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display_name += " [Child of " + depth_indicator + " " + parent_display + "]";
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}
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parentCombo.AddItem(display_name, candidate_parent_entity);
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if (hierarchy_component != nullptr && hierarchy_component->parentID == candidate_parent_entity)
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{
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parentCombo.SetSelectedWithoutCallback((int)parentCombo.GetItemCount() - 1);
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}
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}
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}
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void HierarchyWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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parentCombo.SetPos(XMFLOAT2(60, 4));
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parentCombo.SetSize(XMFLOAT2(GetSize().x - 86, parentCombo.GetSize().y));
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}
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