28 lines
698 B
C++
28 lines
698 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "RenderPath3D_TiledDeferred.h"
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#include "RenderPath3D_BindLua.h"
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class RenderPath3D_TiledDeferred_BindLua : public RenderPath3D_BindLua
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{
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public:
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static const char className[];
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static Luna<RenderPath3D_TiledDeferred_BindLua>::FunctionType methods[];
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static Luna<RenderPath3D_TiledDeferred_BindLua>::PropertyType properties[];
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RenderPath3D_TiledDeferred_BindLua() = default;
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RenderPath3D_TiledDeferred_BindLua(RenderPath3D_TiledDeferred* component)
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{
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this->component = component;
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}
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RenderPath3D_TiledDeferred_BindLua(lua_State* L)
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{
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component = new RenderPath3D_TiledDeferred;
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owning = true;
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}
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static void Bind();
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};
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