Files
WickedEngine/WickedEngine/RenderPath3D_TiledDeferred_BindLua.h
T
2020-03-07 16:18:23 +00:00

28 lines
698 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath3D_TiledDeferred.h"
#include "RenderPath3D_BindLua.h"
class RenderPath3D_TiledDeferred_BindLua : public RenderPath3D_BindLua
{
public:
static const char className[];
static Luna<RenderPath3D_TiledDeferred_BindLua>::FunctionType methods[];
static Luna<RenderPath3D_TiledDeferred_BindLua>::PropertyType properties[];
RenderPath3D_TiledDeferred_BindLua() = default;
RenderPath3D_TiledDeferred_BindLua(RenderPath3D_TiledDeferred* component)
{
this->component = component;
}
RenderPath3D_TiledDeferred_BindLua(lua_State* L)
{
component = new RenderPath3D_TiledDeferred;
owning = true;
}
static void Bind();
};