Files
WickedEngine/WickedEngine/RenderPath_BindLua.h
T
2020-03-07 16:18:23 +00:00

37 lines
759 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath.h"
class RenderPath_BindLua
{
public:
RenderPath* component = nullptr;
bool owning = false;
static const char className[];
static Luna<RenderPath_BindLua>::FunctionType methods[];
static Luna<RenderPath_BindLua>::PropertyType properties[];
RenderPath_BindLua() = default;
RenderPath_BindLua(RenderPath* component) :component(component) {}
RenderPath_BindLua(lua_State* L) {}
virtual ~RenderPath_BindLua()
{
if (owning)
{
delete component;
}
}
virtual int Initialize(lua_State* L);
virtual int OnStart(lua_State* L);
virtual int OnStop(lua_State* L);
virtual int GetLayerMask(lua_State* L);
virtual int SetLayerMask(lua_State* L);
static void Bind();
};