37 lines
759 B
C++
37 lines
759 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "RenderPath.h"
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class RenderPath_BindLua
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{
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public:
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RenderPath* component = nullptr;
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bool owning = false;
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static const char className[];
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static Luna<RenderPath_BindLua>::FunctionType methods[];
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static Luna<RenderPath_BindLua>::PropertyType properties[];
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RenderPath_BindLua() = default;
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RenderPath_BindLua(RenderPath* component) :component(component) {}
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RenderPath_BindLua(lua_State* L) {}
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virtual ~RenderPath_BindLua()
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{
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if (owning)
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{
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delete component;
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}
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}
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virtual int Initialize(lua_State* L);
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virtual int OnStart(lua_State* L);
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virtual int OnStop(lua_State* L);
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virtual int GetLayerMask(lua_State* L);
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virtual int SetLayerMask(lua_State* L);
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static void Bind();
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};
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