Files
WickedEngine/WickedEngine/Texture_BindLua.h
T
2020-03-07 16:18:23 +00:00

22 lines
421 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiRenderer.h"
class Texture_BindLua
{
public:
wiGraphics::Texture texture;
static const char className[];
static Luna<Texture_BindLua>::FunctionType methods[];
static Luna<Texture_BindLua>::PropertyType properties[];
Texture_BindLua() = default;
Texture_BindLua(wiGraphics::Texture texture);
Texture_BindLua(lua_State *L);
static void Bind();
};