Files
WickedEngine/WickedEngine/copytexture2D_float4CS.hlsl
T

25 lines
532 B
HLSL

#include "globals.hlsli"
#include "ShaderInterop_Utility.h"
#ifndef COPY_OUTPUT_FORMAT
#define COPY_OUTPUT_FORMAT float4
#endif // COPY_OUTPUT_FORMAT
TEXTURE2D(input, float4, TEXSLOT_ONDEMAND0);
RWTEXTURE2D(output, COPY_OUTPUT_FORMAT, 0);
[numthreads(8, 8, 1)]
void main(int3 DTid : SV_DispatchThreadID)
{
if (DTid.x >= xCopySrcSize.x || DTid.y >= xCopySrcSize.y)
{
return;
}
const int2 readcoord = DTid.xy;
const int2 writecoord = DTid.xy + xCopyDest;
output[writecoord] = input.Load(int3(readcoord, xCopySrcMIP));
}