Files
WickedEngine/WickedEngine/RenderableComponent_BindLua.h
T

39 lines
1.0 KiB
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderableComponent.h"
class RenderableComponent_BindLua
{
public:
RenderableComponent* component;
static const char className[];
static Luna<RenderableComponent_BindLua>::FunctionType methods[];
static Luna<RenderableComponent_BindLua>::PropertyType properties[];
RenderableComponent_BindLua(RenderableComponent* component = nullptr);
RenderableComponent_BindLua(lua_State *L);
~RenderableComponent_BindLua();
virtual int GetContent(lua_State* L);
virtual int Initialize(lua_State* L);
virtual int Load(lua_State* L);
virtual int Unload(lua_State* L);
virtual int Start(lua_State* L);
virtual int Stop(lua_State* L);
virtual int FixedUpdate(lua_State* L);
virtual int Update(lua_State* L);
virtual int Render(lua_State* L);
virtual int Compose(lua_State* L);
virtual int OnStart(lua_State* L);
virtual int OnStop(lua_State* L);
virtual int GetLayerMask(lua_State* L);
virtual int SetLayerMask(lua_State* L);
static void Bind();
};