39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "RenderableComponent.h"
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class RenderableComponent_BindLua
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{
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public:
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RenderableComponent* component;
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static const char className[];
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static Luna<RenderableComponent_BindLua>::FunctionType methods[];
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static Luna<RenderableComponent_BindLua>::PropertyType properties[];
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RenderableComponent_BindLua(RenderableComponent* component = nullptr);
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RenderableComponent_BindLua(lua_State *L);
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~RenderableComponent_BindLua();
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virtual int GetContent(lua_State* L);
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virtual int Initialize(lua_State* L);
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virtual int Load(lua_State* L);
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virtual int Unload(lua_State* L);
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virtual int Start(lua_State* L);
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virtual int Stop(lua_State* L);
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virtual int FixedUpdate(lua_State* L);
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virtual int Update(lua_State* L);
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virtual int Render(lua_State* L);
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virtual int Compose(lua_State* L);
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virtual int OnStart(lua_State* L);
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virtual int OnStop(lua_State* L);
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virtual int GetLayerMask(lua_State* L);
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virtual int SetLayerMask(lua_State* L);
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static void Bind();
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};
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