Files
WickedEngine/WickedEngine/wiAsync_BindLua.h
T
2024-05-10 07:55:27 +02:00

25 lines
478 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiJobSystem.h"
namespace wi::lua
{
class Async_BindLua
{
public:
wi::jobsystem::context ctx;
inline static constexpr char className[] = "Async";
static Luna<Async_BindLua>::FunctionType methods[];
static Luna<Async_BindLua>::PropertyType properties[];
Async_BindLua() = default;
Async_BindLua(lua_State* L) {}
int Wait(lua_State* L);
int IsCompleted(lua_State* L);
static void Bind();
};
}