Files
WickedEngine/WickedEngine/RenderPath2D_BindLua.h
T
2018-11-03 13:48:29 +00:00

36 lines
896 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath2D.h"
#include "RenderPath_BindLua.h"
class RenderPath2D_BindLua : public RenderPath_BindLua
{
public:
static const char className[];
static Luna<RenderPath2D_BindLua>::FunctionType methods[];
static Luna<RenderPath2D_BindLua>::PropertyType properties[];
RenderPath2D_BindLua(RenderPath2D* component = nullptr);
RenderPath2D_BindLua(lua_State *L);
~RenderPath2D_BindLua();
int AddSprite(lua_State *L);
int AddFont(lua_State* L);
int RemoveSprite(lua_State *L);
int RemoveFont(lua_State* L);
int ClearSprites(lua_State *L);
int ClearFonts(lua_State* L);
int GetSpriteOrder(lua_State* L);
int GetFontOrder(lua_State* L);
int AddLayer(lua_State* L);
int GetLayers(lua_State* L);
int SetLayerOrder(lua_State* L);
int SetSpriteOrder(lua_State* L);
int SetFontOrder(lua_State* L);
static void Bind();
};