155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "IKWindow.h"
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#include "Editor.h"
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using namespace wiECS;
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using namespace wiScene;
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IKWindow::IKWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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{
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assert(GUI && "Invalid GUI!");
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window = new wiWindow(GUI, "Inverse Kinematics (IK) Window");
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window->SetSize(XMFLOAT2(460, 200));
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GUI->AddWidget(window);
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float x = 100;
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float y = 0;
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float step = 25;
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float siz = 200;
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float hei = 20;
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createButton = new wiButton("Create");
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createButton->SetTooltip("Create/Remove IK Component to selected entity");
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createButton->SetPos(XMFLOAT2(x, y += step));
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createButton->SetSize(XMFLOAT2(siz, hei));
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window->AddWidget(createButton);
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targetCombo = new wiComboBox("Target: ");
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targetCombo->SetSize(XMFLOAT2(siz, hei));
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targetCombo->SetPos(XMFLOAT2(x, y += step));
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targetCombo->SetEnabled(false);
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targetCombo->OnSelect([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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if (args.iValue == 0)
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{
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ik->target = INVALID_ENTITY;
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}
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else
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{
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ik->target = scene.transforms.GetEntity(args.iValue - 1);
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}
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}
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});
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targetCombo->SetTooltip("Choose a target entity (with transform) that the IK will follow");
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window->AddWidget(targetCombo);
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disabledCheckBox = new wiCheckBox("Disabled: ");
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disabledCheckBox->SetTooltip("Disable simulation.");
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disabledCheckBox->SetPos(XMFLOAT2(x, y += step));
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disabledCheckBox->SetSize(XMFLOAT2(hei, hei));
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disabledCheckBox->OnClick([=](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
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});
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window->AddWidget(disabledCheckBox);
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chainLengthSlider = new wiSlider(0, 10, 0, 10, "Chain Length: ");
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chainLengthSlider->SetTooltip("How far the hierarchy chain is simulated backwards from this entity");
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chainLengthSlider->SetPos(XMFLOAT2(x, y += step));
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chainLengthSlider->SetSize(XMFLOAT2(siz, hei));
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chainLengthSlider->OnSlide([&](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
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});
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window->AddWidget(chainLengthSlider);
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iterationCountSlider = new wiSlider(0, 10, 1, 10, "Iteration Count: ");
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iterationCountSlider->SetTooltip("How many iterations to compute the inverse kinematics for. Higher values are slower but more accurate.");
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iterationCountSlider->SetPos(XMFLOAT2(x, y += step));
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iterationCountSlider->SetSize(XMFLOAT2(siz, hei));
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iterationCountSlider->OnSlide([&](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
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});
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window->AddWidget(iterationCountSlider);
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window->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 740, 150, 0));
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window->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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IKWindow::~IKWindow()
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{
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window->RemoveWidgets(true);
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GUI->RemoveWidget(window);
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delete window;
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}
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void IKWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = wiScene::GetScene();
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const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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window->SetEnabled(true);
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disabledCheckBox->SetCheck(ik->IsDisabled());
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chainLengthSlider->SetValue((float)ik->chain_length);
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iterationCountSlider->SetValue((float)ik->iteration_count);
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targetCombo->ClearItems();
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targetCombo->AddItem("NO TARGET");
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for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
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{
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Entity entity = scene.transforms.GetEntity(i);
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std::string str;
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const NameComponent* name = scene.names.GetComponent(entity);
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if (name != nullptr)
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{
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str = name->name;
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}
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str = str + " (" + std::to_string(entity) + ")";
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targetCombo->AddItem(str);
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if (ik->target == entity)
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{
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targetCombo->SetSelected((int)i + 1);
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}
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}
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}
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else
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{
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window->SetEnabled(false);
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}
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const TransformComponent* transform = wiScene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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createButton->SetEnabled(true);
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if (ik == nullptr)
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{
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createButton->SetText("Create");
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createButton->OnClick([=](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.Create(entity).chain_length = 1;
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SetEntity(entity);
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});
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}
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else
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{
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createButton->SetText("Remove");
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createButton->OnClick([=](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.Remove_KeepSorted(entity);
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SetEntity(entity);
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});
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}
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}
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}
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