Files
WickedEngine/Editor/IKWindow.cpp
T
2020-04-13 22:19:29 +01:00

155 lines
4.4 KiB
C++

#include "stdafx.h"
#include "IKWindow.h"
#include "Editor.h"
using namespace wiECS;
using namespace wiScene;
IKWindow::IKWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
{
assert(GUI && "Invalid GUI!");
window = new wiWindow(GUI, "Inverse Kinematics (IK) Window");
window->SetSize(XMFLOAT2(460, 200));
GUI->AddWidget(window);
float x = 100;
float y = 0;
float step = 25;
float siz = 200;
float hei = 20;
createButton = new wiButton("Create");
createButton->SetTooltip("Create/Remove IK Component to selected entity");
createButton->SetPos(XMFLOAT2(x, y += step));
createButton->SetSize(XMFLOAT2(siz, hei));
window->AddWidget(createButton);
targetCombo = new wiComboBox("Target: ");
targetCombo->SetSize(XMFLOAT2(siz, hei));
targetCombo->SetPos(XMFLOAT2(x, y += step));
targetCombo->SetEnabled(false);
targetCombo->OnSelect([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
if (ik != nullptr)
{
if (args.iValue == 0)
{
ik->target = INVALID_ENTITY;
}
else
{
ik->target = scene.transforms.GetEntity(args.iValue - 1);
}
}
});
targetCombo->SetTooltip("Choose a target entity (with transform) that the IK will follow");
window->AddWidget(targetCombo);
disabledCheckBox = new wiCheckBox("Disabled: ");
disabledCheckBox->SetTooltip("Disable simulation.");
disabledCheckBox->SetPos(XMFLOAT2(x, y += step));
disabledCheckBox->SetSize(XMFLOAT2(hei, hei));
disabledCheckBox->OnClick([=](wiEventArgs args) {
wiScene::GetScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
});
window->AddWidget(disabledCheckBox);
chainLengthSlider = new wiSlider(0, 10, 0, 10, "Chain Length: ");
chainLengthSlider->SetTooltip("How far the hierarchy chain is simulated backwards from this entity");
chainLengthSlider->SetPos(XMFLOAT2(x, y += step));
chainLengthSlider->SetSize(XMFLOAT2(siz, hei));
chainLengthSlider->OnSlide([&](wiEventArgs args) {
wiScene::GetScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
});
window->AddWidget(chainLengthSlider);
iterationCountSlider = new wiSlider(0, 10, 1, 10, "Iteration Count: ");
iterationCountSlider->SetTooltip("How many iterations to compute the inverse kinematics for. Higher values are slower but more accurate.");
iterationCountSlider->SetPos(XMFLOAT2(x, y += step));
iterationCountSlider->SetSize(XMFLOAT2(siz, hei));
iterationCountSlider->OnSlide([&](wiEventArgs args) {
wiScene::GetScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
});
window->AddWidget(iterationCountSlider);
window->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 740, 150, 0));
window->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
IKWindow::~IKWindow()
{
window->RemoveWidgets(true);
GUI->RemoveWidget(window);
delete window;
}
void IKWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = wiScene::GetScene();
const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
if (ik != nullptr)
{
window->SetEnabled(true);
disabledCheckBox->SetCheck(ik->IsDisabled());
chainLengthSlider->SetValue((float)ik->chain_length);
iterationCountSlider->SetValue((float)ik->iteration_count);
targetCombo->ClearItems();
targetCombo->AddItem("NO TARGET");
for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
{
Entity entity = scene.transforms.GetEntity(i);
std::string str;
const NameComponent* name = scene.names.GetComponent(entity);
if (name != nullptr)
{
str = name->name;
}
str = str + " (" + std::to_string(entity) + ")";
targetCombo->AddItem(str);
if (ik->target == entity)
{
targetCombo->SetSelected((int)i + 1);
}
}
}
else
{
window->SetEnabled(false);
}
const TransformComponent* transform = wiScene::GetScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
createButton->SetEnabled(true);
if (ik == nullptr)
{
createButton->SetText("Create");
createButton->OnClick([=](wiEventArgs args) {
wiScene::GetScene().inverse_kinematics.Create(entity).chain_length = 1;
SetEntity(entity);
});
}
else
{
createButton->SetText("Remove");
createButton->OnClick([=](wiEventArgs args) {
wiScene::GetScene().inverse_kinematics.Remove_KeepSorted(entity);
SetEntity(entity);
});
}
}
}