Files
WickedEngine/Editor/ForceFieldWindow.h
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

21 lines
392 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class ForceFieldWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::ComboBox typeComboBox;
wi::gui::Slider gravitySlider;
wi::gui::Slider rangeSlider;
wi::gui::Button addButton;
};