Files
WickedEngine/Editor/SoundWindow.h
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

26 lines
626 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class SoundWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::ComboBox reverbComboBox;
wi::gui::Button addButton;
wi::gui::Label filenameLabel;
wi::gui::TextInputField nameField;
wi::gui::Button playstopButton;
wi::gui::CheckBox loopedCheckbox;
wi::gui::CheckBox reverbCheckbox;
wi::gui::CheckBox disable3dCheckbox;
wi::gui::Slider volumeSlider;
wi::gui::ComboBox submixComboBox;
};