5a0c423ddd
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts - physics: improvements for handling multiple scenes, and removal of physics objects - scripting: ability to override global scene and camera with custom scene and camera from cpp side
26 lines
626 B
C++
26 lines
626 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class SoundWindow : public wi::gui::Window
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{
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public:
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void Create(EditorComponent* editor);
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EditorComponent* editor = nullptr;
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wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
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void SetEntity(wi::ecs::Entity entity);
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wi::gui::ComboBox reverbComboBox;
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wi::gui::Button addButton;
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wi::gui::Label filenameLabel;
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wi::gui::TextInputField nameField;
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wi::gui::Button playstopButton;
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wi::gui::CheckBox loopedCheckbox;
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wi::gui::CheckBox reverbCheckbox;
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wi::gui::CheckBox disable3dCheckbox;
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wi::gui::Slider volumeSlider;
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wi::gui::ComboBox submixComboBox;
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};
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