Files
WickedEngine/Editor/TransformWindow.h
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

43 lines
956 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class TransformWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Button createButton;
wi::gui::Button clearButton;
wi::gui::ComboBox parentCombo;
wi::gui::TextInputField txInput;
wi::gui::TextInputField tyInput;
wi::gui::TextInputField tzInput;
wi::gui::TextInputField rollInput;
wi::gui::TextInputField pitchInput;
wi::gui::TextInputField yawInput;
wi::gui::TextInputField rxInput;
wi::gui::TextInputField ryInput;
wi::gui::TextInputField rzInput;
wi::gui::TextInputField rwInput;
wi::gui::TextInputField sxInput;
wi::gui::TextInputField syInput;
wi::gui::TextInputField szInput;
wi::gui::TextInputField snapScaleInput;
wi::gui::TextInputField snapRotateInput;
wi::gui::TextInputField snapTranslateInput;
};