Files
WickedEngine/WickedEngine/MainComponent_BindLua.cpp
T
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00

284 lines
7.0 KiB
C++

#include "MainComponent_BindLua.h"
#include "RenderPath_BindLua.h"
#include "RenderPath3D_BindLua.h"
#include "RenderPath2D_BindLua.h"
#include "LoadingScreen_BindLua.h"
#include "wiProfiler.h"
const char MainComponent_BindLua::className[] = "MainComponent";
Luna<MainComponent_BindLua>::FunctionType MainComponent_BindLua::methods[] = {
lunamethod(MainComponent_BindLua, GetActivePath),
lunamethod(MainComponent_BindLua, SetActivePath),
lunamethod(MainComponent_BindLua, SetFrameSkip),
lunamethod(MainComponent_BindLua, SetTargetFrameRate),
lunamethod(MainComponent_BindLua, SetFrameRateLock),
lunamethod(MainComponent_BindLua, SetInfoDisplay),
lunamethod(MainComponent_BindLua, SetWatermarkDisplay),
lunamethod(MainComponent_BindLua, SetFPSDisplay),
lunamethod(MainComponent_BindLua, SetResolutionDisplay),
{ NULL, NULL }
};
Luna<MainComponent_BindLua>::PropertyType MainComponent_BindLua::properties[] = {
{ NULL, NULL }
};
MainComponent_BindLua::MainComponent_BindLua(MainComponent* component) :component(component)
{
}
MainComponent_BindLua::MainComponent_BindLua(lua_State *L)
{
component = nullptr;
}
int MainComponent_BindLua::GetActivePath(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "GetActivePath() component is empty!");
return 0;
}
//return 3d component if the active one is of that type
RenderPath3D* comp3D = dynamic_cast<RenderPath3D*>(component->GetActivePath());
if (comp3D != nullptr)
{
Luna<RenderPath3D_BindLua>::push(L, new RenderPath3D_BindLua(comp3D));
return 1;
}
//return loading component if the active one is of that type
LoadingScreen* compLoad = dynamic_cast<LoadingScreen*>(component->GetActivePath());
if (compLoad != nullptr)
{
Luna<LoadingScreen_BindLua>::push(L, new LoadingScreen_BindLua(compLoad));
return 1;
}
//return 2d component if the active one is of that type
RenderPath2D* comp2D = dynamic_cast<RenderPath2D*>(component->GetActivePath());
if (comp2D != nullptr)
{
Luna<RenderPath2D_BindLua>::push(L, new RenderPath2D_BindLua(comp2D));
return 1;
}
//return component if the active one is of that type
RenderPath* comp = dynamic_cast<RenderPath*>(component->GetActivePath());
if (comp != nullptr)
{
Luna<RenderPath_BindLua>::push(L, new RenderPath_BindLua(comp));
return 1;
}
wiLua::SError(L, "GetActivePath() Warning: type of active component not registered!");
return 0;
}
int MainComponent_BindLua::SetActivePath(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetActivePath(RenderPath component) component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
float fadeSeconds = 0;
wiColor fadeColor = wiColor(0, 0, 0, 255);
if (argc > 1)
{
fadeSeconds = wiLua::SGetFloat(L, 2);
if (argc > 2)
{
fadeColor.setR((uint8_t)wiLua::SGetInt(L, 3));
if (argc > 3)
{
fadeColor.setG((uint8_t)wiLua::SGetInt(L, 4));
if (argc > 4)
{
fadeColor.setB((uint8_t)wiLua::SGetInt(L, 5));
}
}
}
}
RenderPath3D_BindLua* comp3D = Luna<RenderPath3D_BindLua>::lightcheck(L, 1);
if (comp3D != nullptr)
{
component->ActivatePath(comp3D->component, fadeSeconds, fadeColor);
return 0;
}
LoadingScreen_BindLua* compLoad = Luna<LoadingScreen_BindLua>::lightcheck(L, 1);
if (compLoad != nullptr)
{
component->ActivatePath(compLoad->component, fadeSeconds, fadeColor);
return 0;
}
RenderPath2D_BindLua* comp2D = Luna<RenderPath2D_BindLua>::lightcheck(L, 1);
if (comp2D != nullptr)
{
component->ActivatePath(comp2D->component, fadeSeconds, fadeColor);
return 0;
}
RenderPath_BindLua* comp = Luna<RenderPath_BindLua>::lightcheck(L, 1);
if (comp != nullptr)
{
component->ActivatePath(comp->component, fadeSeconds, fadeColor);
return 0;
}
}
else
{
wiLua::SError(L, "SetActivePath(RenderPath component, opt int fadeFrames,fadeColorR,fadeColorG,fadeColorB) not enought arguments!");
return 0;
}
return 0;
}
int MainComponent_BindLua::SetFrameSkip(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetFrameSkip(bool enabled) component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->setFrameSkip(wiLua::SGetBool(L, 1));
}
else
wiLua::SError(L, "SetFrameSkip(bool enabled) not enought arguments!");
return 0;
}
int MainComponent_BindLua::SetTargetFrameRate(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetTargetFrameRate(float value) component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->setTargetFrameRate(wiLua::SGetFloat(L, 1));
}
else
wiLua::SError(L, "SetTargetFrameRate(float value) not enought arguments!");
return 0;
}
int MainComponent_BindLua::SetFrameRateLock(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetFrameRateLock(bool enabled) component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->setFrameRateLock(wiLua::SGetBool(L, 1));
}
else
wiLua::SError(L, "SetFrameRateLock(bool enabled) not enought arguments!");
return 0;
}
int MainComponent_BindLua::SetInfoDisplay(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetInfoDisplay() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->infoDisplay.active = wiLua::SGetBool(L, 1);
}
else
wiLua::SError(L, "SetInfoDisplay(bool active) not enough arguments!");
return 0;
}
int MainComponent_BindLua::SetWatermarkDisplay(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetWatermarkDisplay() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->infoDisplay.watermark = wiLua::SGetBool(L, 1);
}
else
wiLua::SError(L, "SetWatermarkDisplay(bool active) not enough arguments!");
return 0;
}
int MainComponent_BindLua::SetFPSDisplay(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetFPSDisplay() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->infoDisplay.fpsinfo = wiLua::SGetBool(L, 1);
}
else
wiLua::SError(L, "SetFPSDisplay(bool active) not enough arguments!");
return 0;
}
int MainComponent_BindLua::SetResolutionDisplay(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetResolutionDisplay() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
component->infoDisplay.resolution = wiLua::SGetBool(L, 1);
}
else
wiLua::SError(L, "SetResolutionDisplay(bool active) not enough arguments!");
return 0;
}
int SetProfilerEnabled(lua_State* L)
{
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiProfiler::SetEnabled(wiLua::SGetBool(L, 1));
}
else
wiLua::SError(L, "SetProfilerEnabled(bool active) not enough arguments!");
return 0;
}
void MainComponent_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<MainComponent_BindLua>::Register(wiLua::GetLuaState());
wiLua::RegisterFunc("SetProfilerEnabled", SetProfilerEnabled);
}
}