165 lines
4.4 KiB
YAML
165 lines
4.4 KiB
YAML
name: Build
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on:
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push:
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branches: [ master ]
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jobs:
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windows:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- uses: nuget/setup-nuget@v1
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with:
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nuget-api-key: ${{ secrets.NuGetAPIKey }}
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- run: nuget restore WickedEngine.sln
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- name: Build
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shell: cmd
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run: |
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
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cd ..
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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- name: Move files
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shell: cmd
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run: |
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move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\
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move Editor\config.ini .\
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move Editor\startup.lua .\
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move Editor\terrain .\
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move Editor\languages .\
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move Editor\fonts .\
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move Content\Documentation .\
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- name: Package Editor
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uses: actions/upload-artifact@v2
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with:
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name: Editor (Windows)
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path: |
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Documentation/
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terrain/
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languages/
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fonts/
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config.ini
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startup.lua
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Editor_Windows.exe
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linux:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Install dependencies
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run: |
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sudo apt update
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sudo apt install libsdl2-dev
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- name: Build
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run: |
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make -j$(nproc)
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echo "---Generating Shader Dump---"
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cd WickedEngine
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./offlineshadercompiler spirv rebuild shaderdump
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mv wiShaderDump.h ../../WickedEngine/
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cd ..
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echo "---Rebuilding with ShaderDump---"
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make -B -j $(nproc)
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- name: Move files
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run: |
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mv build/Editor/WickedEngineEditor ./
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mv Editor/config.ini ./
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mv Editor/startup.lua ./
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mv Editor/terrain ./
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mv Editor/languages ./
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mv Editor/fonts ./
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mv Content/Documentation ./
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- name: Package Editor
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uses: actions/upload-artifact@v2
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with:
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name: Editor (Linux)
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path: |
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Documentation/
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terrain/
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languages/
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fonts/
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config.ini
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startup.lua
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WickedEngineEditor
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content:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- name: Package Content
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uses: actions/upload-artifact@v2
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with:
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name: Content
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path: |
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Content/models
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Content/scripts
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#linux-steamdeck:
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# runs-on: ubuntu-latest
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# steps:
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# - uses: actions/checkout@v2
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# - name: Install dependencies
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# run: |
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# sudo apt update
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# sudo apt install libsdl2-dev
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# - name: Build
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# run: |
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# mkdir build
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# echo "---Building Command Strings---"
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# echo -e "#!/bin/bash \
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# \nmkdir -p $(dirname $PWD) \
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# \nln -s /build $PWD \
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# \ncd /build/build \
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# \ncmake .. -DCMAKE_BUILD_TYPE=Release \
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# \nmake \
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# \necho \"---Generating Shader Dump---\" \
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# \ncd WickedEngine \
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# \n./offlineshadercompiler spirv rebuild shaderdump\nmv wiShaderDump.h ../../WickedEngine/ \
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# \necho \"---Rebuilding with ShaderDump---\" \
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# \ncd .. \
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# \nmake -B" > build.sh
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# chmod +x build.sh
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# echo "---Executing Containerized Build---"
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# podman run --name sniper -v $PWD:/build registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest /build/build.sh
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# podman container rm sniper
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# - name: Move files
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# run: |
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# mv build/Editor/WickedEngineEditor ./
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# mv Editor/config.ini ./
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# mv Editor/startup.lua ./
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# mv Editor/terrain ./
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# mv Editor/languages ./
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# mv Editor/fonts ./
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# mv Content/Documentation ./
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# - name: Package Editor
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# uses: actions/upload-artifact@v2
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# with:
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# name: Editor (Linux - Steam Deck)
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# path: |
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# Documentation/
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# terrain/
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# languages/
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# fonts/
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# config.ini
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# startup.lua
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# WickedEngineEditor
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