Files
WickedEngine/Editor/DecalWindow.cpp
T
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00

115 lines
2.9 KiB
C++

#include "stdafx.h"
#include "DecalWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void DecalWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_DECAL " Decal", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(300, 180));
closeButton.SetTooltip("Delete DecalComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().decals.Remove(entity);
editor->RecordEntity(archive, entity);
editor->optionsWnd.RefreshEntityTree();
});
float x = 200;
float y = 0;
float hei = 18;
float step = hei + 2;
placementCheckBox.Create("Decal Placement Enabled: ");
placementCheckBox.SetPos(XMFLOAT2(x, y));
placementCheckBox.SetSize(XMFLOAT2(hei, hei));
placementCheckBox.SetCheck(false);
placementCheckBox.SetTooltip("Enable decal placement. Use the left mouse button to place decals to the scene.");
AddWidget(&placementCheckBox);
y += step;
infoLabel.Create("");
infoLabel.SetText("Set decal properties (texture, color, etc.) in the Material window.");
infoLabel.SetSize(XMFLOAT2(300, 100));
infoLabel.SetPos(XMFLOAT2(10, y));
infoLabel.SetColor(wi::Color::Transparent());
AddWidget(&infoLabel);
y += infoLabel.GetScale().y - step + 5;
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void DecalWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const DecalComponent* decal = scene.decals.GetComponent(entity);
if (decal != nullptr)
{
SetEnabled(true);
}
else
{
SetEnabled(false);
}
}
void DecalWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
const float padding = 4;
const float width = GetWidgetAreaSize().x;
float y = padding;
float jump = 20;
auto add = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = 80;
const float margin_right = 40;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
auto add_right = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_right = padding;
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
y += widget.GetSize().y;
y += padding;
};
auto add_fullwidth = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = padding;
const float margin_right = padding;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
add_fullwidth(infoLabel);
add_right(placementCheckBox);
}