2959 lines
94 KiB
C++
2959 lines
94 KiB
C++
#include "stdafx.h"
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#include "Editor.h"
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#include "wiRenderer.h"
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#include "wiScene_BindLua.h"
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#include "ModelImporter.h"
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#include "Translator.h"
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#include "FontAwesomeV6.h" // font TTF data
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#include <string>
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#include <cassert>
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#include <cmath>
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#include <limits>
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using namespace wi::graphics;
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using namespace wi::primitive;
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using namespace wi::scene;
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using namespace wi::ecs;
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// These are used for platform dependent window fullscreen change:
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#if defined(PLATFORM_WINDOWS_DESKTOP)
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extern BOOL CreateEditorWindow(int nCmdShow);
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extern bool window_recreating;
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#elif defined(PLATFORM_UWP)
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#include "winrt/Windows.UI.ViewManagement.h"
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#elif defined(PLATFORM_LINUX)
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#include "sdl2.h"
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#endif // PLATFORM_WINDOWS
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void Editor::Initialize()
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{
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Application::Initialize();
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// With this mode, file data for resources will be kept around. This allows serializing embedded resource data inside scenes
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wi::resourcemanager::SetMode(wi::resourcemanager::Mode::ALLOW_RETAIN_FILEDATA);
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infoDisplay.active = true;
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infoDisplay.watermark = false; // can be toggled instead on gui
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//infoDisplay.fpsinfo = true;
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//infoDisplay.resolution = true;
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//infoDisplay.logical_size = true;
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//infoDisplay.colorspace = true;
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//infoDisplay.heap_allocation_counter = true;
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//infoDisplay.vram_usage = true;
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wi::renderer::SetOcclusionCullingEnabled(true);
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loader.Load();
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renderComponent.main = this;
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loader.addLoadingComponent(&renderComponent, this, 0.2f);
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ActivatePath(&loader, 0.2f);
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}
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void EditorLoadingScreen::Load()
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{
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font = wi::SpriteFont("Loading...", wi::font::Params(0, 0, 36, wi::font::WIFALIGN_LEFT, wi::font::WIFALIGN_CENTER));
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font.anim.typewriter.time = 2;
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font.anim.typewriter.looped = true;
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font.anim.typewriter.character_start = 7;
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AddFont(&font);
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sprite.anim.opa = 1;
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sprite.anim.repeatable = true;
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sprite.params.siz = XMFLOAT2(128, 128);
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sprite.params.pivot = XMFLOAT2(0.5f, 1.0f);
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sprite.params.quality = wi::image::QUALITY_LINEAR;
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sprite.params.blendFlag = wi::enums::BLENDMODE_ALPHA;
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AddSprite(&sprite);
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wi::gui::CheckBox::SetCheckTextGlobal(ICON_CHECK);
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LoadingScreen::Load();
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}
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void EditorLoadingScreen::Update(float dt)
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{
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font.params.posX = GetLogicalWidth()*0.5f - font.TextWidth() * 0.5f;
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font.params.posY = GetLogicalHeight()*0.5f;
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sprite.params.pos = XMFLOAT3(GetLogicalWidth()*0.5f, GetLogicalHeight()*0.5f - font.TextHeight(), 0);
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sprite.textureResource.SetTexture(*wi::texturehelper::getLogo()); // use embedded asset
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LoadingScreen::Update(dt);
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}
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void EditorComponent::ResizeBuffers()
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{
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optionsWnd.graphicsWnd.UpdateSwapChainFormats(&main->swapChain);
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init(main->canvas);
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RenderPath2D::ResizeBuffers();
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GraphicsDevice* device = wi::graphics::GetDevice();
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renderPath->init(*this);
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renderPath->ResizeBuffers();
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if(renderPath->GetDepthStencil() != nullptr)
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{
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bool success = false;
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XMUINT2 internalResolution = GetInternalResolution();
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TextureDesc desc;
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desc.width = internalResolution.x;
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desc.height = internalResolution.y;
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desc.format = Format::R8_UNORM;
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desc.bind_flags = BindFlag::RENDER_TARGET | BindFlag::SHADER_RESOURCE;
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if (renderPath->getMSAASampleCount() > 1)
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{
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desc.sample_count = renderPath->getMSAASampleCount();
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success = device->CreateTexture(&desc, nullptr, &rt_selectionOutline_MSAA);
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assert(success);
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desc.sample_count = 1;
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}
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success = device->CreateTexture(&desc, nullptr, &rt_selectionOutline[0]);
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assert(success);
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success = device->CreateTexture(&desc, nullptr, &rt_selectionOutline[1]);
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assert(success);
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{
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RenderPassDesc desc;
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desc.attachments.push_back(RenderPassAttachment::RenderTarget(rt_selectionOutline[0], RenderPassAttachment::LoadOp::CLEAR));
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if (renderPath->getMSAASampleCount() > 1)
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{
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desc.attachments[0].texture = rt_selectionOutline_MSAA;
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desc.attachments.push_back(RenderPassAttachment::Resolve(rt_selectionOutline[0]));
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}
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desc.attachments.push_back(
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RenderPassAttachment::DepthStencil(
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*renderPath->GetDepthStencil(),
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RenderPassAttachment::LoadOp::LOAD,
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RenderPassAttachment::StoreOp::STORE,
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ResourceState::DEPTHSTENCIL_READONLY,
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ResourceState::DEPTHSTENCIL_READONLY,
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ResourceState::DEPTHSTENCIL_READONLY
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)
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);
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success = device->CreateRenderPass(&desc, &renderpass_selectionOutline[0]);
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assert(success);
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if (renderPath->getMSAASampleCount() == 1)
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{
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desc.attachments[0].texture = rt_selectionOutline[1]; // rendertarget
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}
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else
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{
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desc.attachments[1].texture = rt_selectionOutline[1]; // resolve
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}
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success = device->CreateRenderPass(&desc, &renderpass_selectionOutline[1]);
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assert(success);
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}
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}
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{
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TextureDesc desc;
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desc.width = renderPath->GetRenderResult().GetDesc().width;
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desc.height = renderPath->GetRenderResult().GetDesc().height;
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desc.format = Format::D32_FLOAT;
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desc.bind_flags = BindFlag::DEPTH_STENCIL;
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desc.layout = ResourceState::DEPTHSTENCIL;
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desc.misc_flags = ResourceMiscFlag::TRANSIENT_ATTACHMENT;
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device->CreateTexture(&desc, nullptr, &editor_depthbuffer);
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device->SetName(&editor_depthbuffer, "editor_depthbuffer");
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{
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RenderPassDesc desc;
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desc.attachments.push_back(
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RenderPassAttachment::DepthStencil(
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editor_depthbuffer,
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RenderPassAttachment::LoadOp::CLEAR,
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RenderPassAttachment::StoreOp::DONTCARE
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)
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);
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desc.attachments.push_back(
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RenderPassAttachment::RenderTarget(
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renderPath->GetRenderResult(),
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RenderPassAttachment::LoadOp::CLEAR,
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RenderPassAttachment::StoreOp::STORE
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)
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);
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device->CreateRenderPass(&desc, &renderpass_editor);
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}
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}
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}
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void EditorComponent::ResizeLayout()
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{
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RenderPath2D::ResizeLayout();
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// GUI elements scaling:
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float screenW = GetLogicalWidth();
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float screenH = GetLogicalHeight();
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optionsWnd.SetPos(XMFLOAT2(0, screenH - optionsWnd.GetScale().y));
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componentsWnd.SetPos(XMFLOAT2(screenW - componentsWnd.GetScale().x, screenH - componentsWnd.GetScale().y));
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aboutLabel.SetSize(XMFLOAT2(screenW / 2.0f, screenH / 1.5f));
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aboutLabel.SetPos(XMFLOAT2(screenW / 2.0f - aboutLabel.scale.x / 2.0f, screenH / 2.0f - aboutLabel.scale.y / 2.0f));
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}
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void EditorComponent::Load()
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{
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// Font icon is from #include "FontAwesomeV6.h"
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// We will not directly use this font style, but let the font renderer fall back on it
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// when an icon character is not found in the default font.
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wi::font::AddFontStyle("FontAwesomeV6", font_awesome_v6, sizeof(font_awesome_v6));
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saveButton.Create("");
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saveButton.font.params.shadowColor = wi::Color::Transparent();
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saveButton.SetShadowRadius(2);
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saveButton.SetTooltip("Save the current scene to a new file (Ctrl + Shift + S)");
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saveButton.SetColor(wi::Color(50, 180, 100, 180), wi::gui::WIDGETSTATE::IDLE);
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saveButton.SetColor(wi::Color(50, 220, 140, 255), wi::gui::WIDGETSTATE::FOCUS);
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saveButton.OnClick([&](wi::gui::EventArgs args) {
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SaveAs();
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});
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GetGUI().AddWidget(&saveButton);
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openButton.Create("");
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openButton.SetShadowRadius(2);
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openButton.font.params.shadowColor = wi::Color::Transparent();
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openButton.SetTooltip("Open a scene, import a model or execute a Lua script...");
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openButton.SetColor(wi::Color(50, 100, 255, 180), wi::gui::WIDGETSTATE::IDLE);
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openButton.SetColor(wi::Color(120, 160, 255, 255), wi::gui::WIDGETSTATE::FOCUS);
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openButton.OnClick([&](wi::gui::EventArgs args) {
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wi::helper::FileDialogParams params;
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params.type = wi::helper::FileDialogParams::OPEN;
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params.description = ".wiscene, .obj, .gltf, .glb, .vrm, .lua";
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params.extensions.push_back("wiscene");
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params.extensions.push_back("obj");
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params.extensions.push_back("gltf");
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params.extensions.push_back("glb");
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params.extensions.push_back("vrm");
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params.extensions.push_back("lua");
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wi::helper::FileDialog(params, [&](std::string fileName) {
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
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std::string extension = wi::helper::toUpper(wi::helper::GetExtensionFromFileName(fileName));
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if (!extension.compare("LUA"))
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{
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wi::lua::RunFile(fileName);
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return;
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}
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size_t camera_count_prev = GetCurrentScene().cameras.GetCount();
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main->loader.addLoadingFunction([=](wi::jobsystem::JobArgs args) {
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if (!extension.compare("WISCENE")) // engine-serialized
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{
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Scene scene;
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wi::scene::LoadModel(scene, fileName);
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GetCurrentScene().Merge(scene);
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if (GetCurrentEditorScene().path.empty())
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{
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GetCurrentEditorScene().path = fileName;
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}
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}
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else if (!extension.compare("OBJ")) // wavefront-obj
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{
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Scene scene;
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ImportModel_OBJ(fileName, scene);
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GetCurrentScene().Merge(scene);
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}
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else if (!extension.compare("GLTF")) // text-based gltf
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{
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Scene scene;
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ImportModel_GLTF(fileName, scene);
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GetCurrentScene().Merge(scene);
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}
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else if (!extension.compare("GLB") || !extension.compare("VRM")) // binary gltf
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{
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Scene scene;
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ImportModel_GLTF(fileName, scene);
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GetCurrentScene().Merge(scene);
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}
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});
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main->loader.onFinished([=] {
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// Detect when the new scene contains a new camera, and snap the camera onto it:
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size_t camera_count = GetCurrentScene().cameras.GetCount();
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if (camera_count > 0 && camera_count > camera_count_prev)
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{
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Entity entity = GetCurrentScene().cameras.GetEntity(camera_count_prev);
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if (entity != INVALID_ENTITY)
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{
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TransformComponent* camera_transform = GetCurrentScene().transforms.GetComponent(entity);
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if (camera_transform != nullptr)
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{
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GetCurrentEditorScene().camera_transform = *camera_transform;
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}
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CameraComponent* cam = GetCurrentScene().cameras.GetComponent(entity);
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if (cam != nullptr)
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{
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GetCurrentEditorScene().camera = *cam;
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// camera aspect should be always for the current screen
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GetCurrentEditorScene().camera.width = (float)renderPath->GetInternalResolution().x;
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GetCurrentEditorScene().camera.height = (float)renderPath->GetInternalResolution().y;
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}
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}
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}
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main->ActivatePath(this, 0.2f, wi::Color::Black());
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componentsWnd.weatherWnd.Update();
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optionsWnd.RefreshEntityTree();
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RefreshSceneList();
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});
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main->ActivatePath(&main->loader, 0.2f, wi::Color::Black());
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ResetHistory();
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});
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});
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});
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GetGUI().AddWidget(&openButton);
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closeButton.Create("");
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closeButton.SetShadowRadius(2);
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closeButton.font.params.shadowColor = wi::Color::Transparent();
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closeButton.SetTooltip("Close the current scene.\nThis will clear everything from the currently selected scene, and delete the scene.\nThis operation cannot be undone!");
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closeButton.SetColor(wi::Color(255, 130, 100, 180), wi::gui::WIDGETSTATE::IDLE);
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closeButton.SetColor(wi::Color(255, 200, 150, 255), wi::gui::WIDGETSTATE::FOCUS);
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closeButton.OnClick([&](wi::gui::EventArgs args) {
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componentsWnd.terrainWnd.terrain_preset = {};
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translator.selected.clear();
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wi::scene::Scene& scene = GetCurrentScene();
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wi::renderer::ClearWorld(scene);
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optionsWnd.cameraWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.objectWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.meshWnd.SetEntity(INVALID_ENTITY, -1);
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componentsWnd.lightWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.soundWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.decalWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.envProbeWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.materialWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.emitterWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.hairWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.forceFieldWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.springWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.ikWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.transformWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.layerWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.nameWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.animWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.scriptWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.rigidWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.softWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.colliderWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.hierarchyWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.cameraComponentWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.expressionWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.armatureWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.humanoidWnd.SetEntity(INVALID_ENTITY);
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componentsWnd.terrainWnd.SetEntity(INVALID_ENTITY);
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optionsWnd.RefreshEntityTree();
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ResetHistory();
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GetCurrentEditorScene().path.clear();
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
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if (scenes.size() > 1)
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{
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scenes.erase(scenes.begin() + current_scene);
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}
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SetCurrentScene(std::max(0, current_scene - 1));
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});
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});
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GetGUI().AddWidget(&closeButton);
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logButton.Create("");
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logButton.SetShadowRadius(2);
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logButton.font.params.shadowColor = wi::Color::Transparent();
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logButton.SetTooltip("Open the backlog (toggle with HOME button)");
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logButton.SetColor(wi::Color(50, 160, 200, 180), wi::gui::WIDGETSTATE::IDLE);
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logButton.SetColor(wi::Color(120, 200, 200, 255), wi::gui::WIDGETSTATE::FOCUS);
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logButton.OnClick([&](wi::gui::EventArgs args) {
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wi::backlog::Toggle();
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});
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GetGUI().AddWidget(&logButton);
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fullscreenButton.Create("");
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fullscreenButton.SetShadowRadius(2);
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fullscreenButton.font.params.shadowColor = wi::Color::Transparent();
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fullscreenButton.SetTooltip("Toggle full screen");
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fullscreenButton.SetColor(wi::Color(50, 160, 200, 180), wi::gui::WIDGETSTATE::IDLE);
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fullscreenButton.SetColor(wi::Color(120, 200, 200, 255), wi::gui::WIDGETSTATE::FOCUS);
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fullscreenButton.OnClick([&](wi::gui::EventArgs args) {
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bool fullscreen = main->config.GetBool("fullscreen");
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fullscreen = !fullscreen;
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main->config.Set("fullscreen", fullscreen);
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main->config.Commit();
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wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t) {
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#if defined(PLATFORM_WINDOWS_DESKTOP)
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main->swapChain = {};
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wi::graphics::GetDevice()->WaitForGPU();
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main->config = {};
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window_recreating = true;
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DestroyWindow(main->window);
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main->window = {};
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CreateEditorWindow(SW_SHOWNORMAL);
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#elif defined(PLATFORM_UWP)
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auto applicationView = winrt::Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
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if (applicationView.IsFullScreenMode())
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{
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applicationView.ExitFullScreenMode();
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}
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else
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{
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applicationView.TryEnterFullScreenMode();
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}
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#elif defined(PLATFORM_LINUX)
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SDL_SetWindowFullscreen(main->window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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#endif // PLATFORM_WINDOWS_DESKTOP
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});
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});
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GetGUI().AddWidget(&fullscreenButton);
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bugButton.Create("");
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bugButton.SetShadowRadius(2);
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bugButton.font.params.shadowColor = wi::Color::Transparent();
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bugButton.SetTooltip("Opens a browser window where you can report a bug or an issue.\nURL: https://github.com/turanszkij/WickedEngine/issues/new");
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bugButton.SetColor(wi::Color(50, 160, 200, 180), wi::gui::WIDGETSTATE::IDLE);
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bugButton.SetColor(wi::Color(120, 200, 200, 255), wi::gui::WIDGETSTATE::FOCUS);
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bugButton.OnClick([](wi::gui::EventArgs args) {
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wi::helper::OpenUrl("https://github.com/turanszkij/WickedEngine/issues/new");
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});
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GetGUI().AddWidget(&bugButton);
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aboutButton.Create("");
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aboutButton.SetShadowRadius(2);
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aboutButton.font.params.shadowColor = wi::Color::Transparent();
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aboutButton.SetTooltip("About...");
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aboutButton.SetColor(wi::Color(50, 160, 200, 180), wi::gui::WIDGETSTATE::IDLE);
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aboutButton.SetColor(wi::Color(120, 200, 200, 255), wi::gui::WIDGETSTATE::FOCUS);
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aboutButton.OnClick([&](wi::gui::EventArgs args) {
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aboutLabel.SetVisible(!aboutLabel.IsVisible());
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});
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GetGUI().AddWidget(&aboutButton);
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{
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std::string ss;
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ss += "Wicked Engine Editor v";
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ss += wi::version::GetVersionString();
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ss += "\n\nWebsite: https://wickedengine.net/";
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ss += "\nSource code: https://github.com/turanszkij/WickedEngine";
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|
ss += "\nDiscord chat: https://discord.gg/CFjRYmE";
|
|
ss += "\n\nControls\n";
|
|
ss += "------------\n";
|
|
ss += "Move camera: WASD, or Contoller left stick or D-pad\n";
|
|
ss += "Look: Middle mouse button / arrow keys / controller right stick\n";
|
|
ss += "Select: Right mouse button\n";
|
|
ss += "Interact with water: Left mouse button when nothing is selected\n";
|
|
ss += "Faster camera: Left Shift button or controller R2/RT\n";
|
|
ss += "Snap transform: Left Ctrl (hold while transforming)\n";
|
|
ss += "Camera up: E\n";
|
|
ss += "Camera down: Q\n";
|
|
ss += "Duplicate entity: Ctrl + D\n";
|
|
ss += "Select All: Ctrl + A\n";
|
|
ss += "Deselect All: Esc\n";
|
|
ss += "Undo: Ctrl + Z\n";
|
|
ss += "Redo: Ctrl + Y or Ctrl + Shift + Z\n";
|
|
ss += "Copy: Ctrl + C\n";
|
|
ss += "Cut: Ctrl + X\n";
|
|
ss += "Paste: Ctrl + V\n";
|
|
ss += "Delete: Delete button\n";
|
|
ss += "Save As: Ctrl + Shift + S\n";
|
|
ss += "Save: Ctrl + S\n";
|
|
ss += "Transform: Ctrl + T\n";
|
|
ss += "Move Toggle: 1\n";
|
|
ss += "Rotate Toggle: 2\n";
|
|
ss += "Scale Toggle: 3\n";
|
|
ss += "Wireframe mode: Ctrl + W\n";
|
|
ss += "Color grading reference: Ctrl + G (color grading palette reference will be displayed in top left corner)\n";
|
|
ss += "Inspector mode: I button (hold), hovered entity information will be displayed near mouse position.\n";
|
|
ss += "Place Instances: Ctrl + Shift + Left mouse click (place clipboard onto clicked surface)\n";
|
|
ss += "Script Console / backlog: HOME button\n";
|
|
ss += "Bone picking: First select an armature, only then bone picking becomes available. As long as you have an armature or bone selected, bone picking will remain active.\n";
|
|
ss += "\n";
|
|
ss += "\nTips\n";
|
|
ss += "-------\n";
|
|
ss += "You can find sample scenes in the Content/models directory. Try to load one.\n";
|
|
ss += "You can also import models from .OBJ, .GLTF, .GLB, .VRM files.\n";
|
|
ss += "You can find a program configuration file at Editor/config.ini\n";
|
|
ss += "You can find sample LUA scripts in the Content/scripts directory. Try to load one.\n";
|
|
ss += "You can find a startup script at Editor/startup.lua (this will be executed on program start, if exists)\n";
|
|
ss += "You can use some command line arguments (without any prefix):\n";
|
|
ss += "\t- Default to DirectX12 graphics device: dx12\n";
|
|
ss += "\t- Default to Vulkan graphics device: vulkan\n";
|
|
ss += "\t- Enable graphics device debug mode: debugdevice\n";
|
|
ss += "\t- Enable graphics device GPU-based validation: gpuvalidation\n";
|
|
ss += "\t- Make window always active, even when in background: alwaysactive\n";
|
|
ss += "\nFor questions, bug reports, feedback, requests, please open an issue at:\n";
|
|
ss += "https://github.com/turanszkij/WickedEngine/issues\n";
|
|
ss += "\n\n";
|
|
ss += wi::version::GetCreditsString();
|
|
|
|
aboutLabel.Create("AboutLabel");
|
|
aboutLabel.SetText(ss);
|
|
aboutLabel.SetVisible(false);
|
|
aboutLabel.SetColor(wi::Color(113, 183, 214, 100));
|
|
GetGUI().AddWidget(&aboutLabel);
|
|
}
|
|
|
|
exitButton.Create("");
|
|
exitButton.SetShadowRadius(2);
|
|
exitButton.font.params.shadowColor = wi::Color::Transparent();
|
|
exitButton.SetTooltip("Exit");
|
|
exitButton.SetColor(wi::Color(160, 50, 50, 180), wi::gui::WIDGETSTATE::IDLE);
|
|
exitButton.SetColor(wi::Color(200, 50, 50, 255), wi::gui::WIDGETSTATE::FOCUS);
|
|
exitButton.OnClick([this](wi::gui::EventArgs args) {
|
|
wi::platform::Exit();
|
|
});
|
|
GetGUI().AddWidget(&exitButton);
|
|
|
|
optionsWnd.Create(this);
|
|
GetGUI().AddWidget(&optionsWnd);
|
|
|
|
componentsWnd.Create(this);
|
|
GetGUI().AddWidget(&componentsWnd);
|
|
|
|
std::string theme = main->config.GetSection("options").GetText("theme");
|
|
if(theme.empty())
|
|
{
|
|
optionsWnd.themeCombo.SetSelected(0);
|
|
}
|
|
else if (!theme.compare("Dark"))
|
|
{
|
|
optionsWnd.themeCombo.SetSelected(0);
|
|
}
|
|
else if (!theme.compare("Bright"))
|
|
{
|
|
optionsWnd.themeCombo.SetSelected(1);
|
|
}
|
|
else if (!theme.compare("Soft"))
|
|
{
|
|
optionsWnd.themeCombo.SetSelected(2);
|
|
}
|
|
else if (!theme.compare("Hacking"))
|
|
{
|
|
optionsWnd.themeCombo.SetSelected(3);
|
|
}
|
|
|
|
RenderPath2D::Load();
|
|
}
|
|
void EditorComponent::Start()
|
|
{
|
|
RenderPath2D::Start();
|
|
}
|
|
void EditorComponent::PreUpdate()
|
|
{
|
|
RenderPath2D::PreUpdate();
|
|
|
|
renderPath->PreUpdate();
|
|
}
|
|
void EditorComponent::FixedUpdate()
|
|
{
|
|
RenderPath2D::FixedUpdate();
|
|
|
|
renderPath->FixedUpdate();
|
|
}
|
|
void EditorComponent::Update(float dt)
|
|
{
|
|
wi::profiler::range_id profrange = wi::profiler::BeginRangeCPU("Editor Update");
|
|
|
|
Scene& scene = GetCurrentScene();
|
|
EditorScene& editorscene = GetCurrentEditorScene();
|
|
CameraComponent& camera = editorscene.camera;
|
|
|
|
translator.scene = &scene;
|
|
|
|
if (scene.forces.Contains(grass_interaction_entity))
|
|
{
|
|
scene.Entity_Remove(grass_interaction_entity);
|
|
}
|
|
|
|
optionsWnd.Update(dt);
|
|
componentsWnd.Update(dt);
|
|
|
|
// Pulsating selection color update:
|
|
selectionOutlineTimer += dt;
|
|
|
|
CheckBonePickingEnabled();
|
|
UpdateTopMenuAnimation();
|
|
|
|
save_text_alpha = std::max(0.0f, save_text_alpha - 0.016f); // constant fade time (no dt, because after saving, dt can become huge)
|
|
|
|
bool clear_selected = false;
|
|
if (wi::input::Press(wi::input::KEYBOARD_BUTTON_ESCAPE))
|
|
{
|
|
if (optionsWnd.cinemaModeCheckBox.GetCheck())
|
|
{
|
|
// Exit cinema mode:
|
|
if (renderPath != nullptr)
|
|
{
|
|
renderPath->GetGUI().SetVisible(true);
|
|
}
|
|
GetGUI().SetVisible(true);
|
|
wi::profiler::SetEnabled(optionsWnd.profilerEnabledCheckBox.GetCheck());
|
|
|
|
optionsWnd.cinemaModeCheckBox.SetCheck(false);
|
|
}
|
|
else
|
|
{
|
|
clear_selected = true;
|
|
}
|
|
}
|
|
|
|
translator.interactable = false;
|
|
|
|
// Camera control:
|
|
if (!wi::backlog::isActive() && !GetGUI().HasFocus())
|
|
{
|
|
deleting = wi::input::Press(wi::input::KEYBOARD_BUTTON_DELETE);
|
|
translator.interactable = true;
|
|
XMFLOAT4 currentMouse = wi::input::GetPointer();
|
|
static XMFLOAT4 originalMouse = XMFLOAT4(0, 0, 0, 0);
|
|
static bool camControlStart = true;
|
|
if (camControlStart)
|
|
{
|
|
originalMouse = wi::input::GetPointer();
|
|
}
|
|
|
|
float xDif = 0, yDif = 0;
|
|
|
|
if (wi::input::Down(wi::input::MOUSE_BUTTON_MIDDLE))
|
|
{
|
|
camControlStart = false;
|
|
#if 0
|
|
// Mouse delta from previous frame:
|
|
xDif = currentMouse.x - originalMouse.x;
|
|
yDif = currentMouse.y - originalMouse.y;
|
|
#else
|
|
// Mouse delta from hardware read:
|
|
xDif = wi::input::GetMouseState().delta_position.x;
|
|
yDif = wi::input::GetMouseState().delta_position.y;
|
|
#endif
|
|
xDif = 0.1f * xDif * (1.0f / 60.0f);
|
|
yDif = 0.1f * yDif * (1.0f / 60.0f);
|
|
wi::input::SetPointer(originalMouse);
|
|
wi::input::HidePointer(true);
|
|
}
|
|
else
|
|
{
|
|
camControlStart = true;
|
|
wi::input::HidePointer(false);
|
|
}
|
|
|
|
const float buttonrotSpeed = 2.0f * dt;
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LEFT))
|
|
{
|
|
xDif -= buttonrotSpeed;
|
|
}
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_RIGHT))
|
|
{
|
|
xDif += buttonrotSpeed;
|
|
}
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_UP))
|
|
{
|
|
yDif -= buttonrotSpeed;
|
|
}
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_DOWN))
|
|
{
|
|
yDif += buttonrotSpeed;
|
|
}
|
|
|
|
const XMFLOAT4 leftStick = wi::input::GetAnalog(wi::input::GAMEPAD_ANALOG_THUMBSTICK_L, 0);
|
|
const XMFLOAT4 rightStick = wi::input::GetAnalog(wi::input::GAMEPAD_ANALOG_THUMBSTICK_R, 0);
|
|
const XMFLOAT4 rightTrigger = wi::input::GetAnalog(wi::input::GAMEPAD_ANALOG_TRIGGER_R, 0);
|
|
|
|
const float jostickrotspeed = 0.05f;
|
|
xDif += rightStick.x * jostickrotspeed;
|
|
yDif += rightStick.y * jostickrotspeed;
|
|
|
|
xDif *= optionsWnd.cameraWnd.rotationspeedSlider.GetValue();
|
|
yDif *= optionsWnd.cameraWnd.rotationspeedSlider.GetValue();
|
|
|
|
|
|
if (optionsWnd.cameraWnd.fpsCheckBox.GetCheck())
|
|
{
|
|
// FPS Camera
|
|
const float clampedDT = std::min(dt, 0.1f); // if dt > 100 millisec, don't allow the camera to jump too far...
|
|
|
|
const float speed = ((wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT) ? 10.0f : 1.0f) + rightTrigger.x * 10.0f) * optionsWnd.cameraWnd.movespeedSlider.GetValue() * clampedDT;
|
|
XMVECTOR move = XMLoadFloat3(&editorscene.cam_move);
|
|
XMVECTOR moveNew = XMVectorSet(leftStick.x, 0, leftStick.y, 0);
|
|
|
|
if (!wi::input::Down(wi::input::KEYBOARD_BUTTON_LCONTROL))
|
|
{
|
|
// Only move camera if control not pressed
|
|
if (wi::input::Down((wi::input::BUTTON)'A') || wi::input::Down(wi::input::GAMEPAD_BUTTON_LEFT)) { moveNew += XMVectorSet(-1, 0, 0, 0); }
|
|
if (wi::input::Down((wi::input::BUTTON)'D') || wi::input::Down(wi::input::GAMEPAD_BUTTON_RIGHT)) { moveNew += XMVectorSet(1, 0, 0, 0); }
|
|
if (wi::input::Down((wi::input::BUTTON)'W') || wi::input::Down(wi::input::GAMEPAD_BUTTON_UP)) { moveNew += XMVectorSet(0, 0, 1, 0); }
|
|
if (wi::input::Down((wi::input::BUTTON)'S') || wi::input::Down(wi::input::GAMEPAD_BUTTON_DOWN)) { moveNew += XMVectorSet(0, 0, -1, 0); }
|
|
if (wi::input::Down((wi::input::BUTTON)'E') || wi::input::Down(wi::input::GAMEPAD_BUTTON_2)) { moveNew += XMVectorSet(0, 1, 0, 0); }
|
|
if (wi::input::Down((wi::input::BUTTON)'Q') || wi::input::Down(wi::input::GAMEPAD_BUTTON_1)) { moveNew += XMVectorSet(0, -1, 0, 0); }
|
|
moveNew += XMVector3Normalize(moveNew);
|
|
}
|
|
moveNew *= speed;
|
|
|
|
move = XMVectorLerp(move, moveNew, optionsWnd.cameraWnd.accelerationSlider.GetValue() * clampedDT / 0.0166f); // smooth the movement a bit
|
|
float moveLength = XMVectorGetX(XMVector3Length(move));
|
|
|
|
if (moveLength < 0.0001f)
|
|
{
|
|
move = XMVectorSet(0, 0, 0, 0);
|
|
}
|
|
|
|
if (abs(xDif) + abs(yDif) > 0 || moveLength > 0.0001f)
|
|
{
|
|
XMMATRIX camRot = XMMatrixRotationQuaternion(XMLoadFloat4(&editorscene.camera_transform.rotation_local));
|
|
XMVECTOR move_rot = XMVector3TransformNormal(move, camRot);
|
|
XMFLOAT3 _move;
|
|
XMStoreFloat3(&_move, move_rot);
|
|
editorscene.camera_transform.Translate(_move);
|
|
editorscene.camera_transform.RotateRollPitchYaw(XMFLOAT3(yDif, xDif, 0));
|
|
camera.SetDirty();
|
|
}
|
|
|
|
editorscene.camera_transform.UpdateTransform();
|
|
XMStoreFloat3(&editorscene.cam_move, move);
|
|
}
|
|
else
|
|
{
|
|
// Orbital Camera
|
|
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT))
|
|
{
|
|
XMVECTOR V = XMVectorAdd(camera.GetRight() * xDif, camera.GetUp() * yDif) * 10;
|
|
XMFLOAT3 vec;
|
|
XMStoreFloat3(&vec, V);
|
|
editorscene.camera_target.Translate(vec);
|
|
}
|
|
else if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LCONTROL) || currentMouse.z != 0.0f)
|
|
{
|
|
editorscene.camera_transform.Translate(XMFLOAT3(0, 0, yDif * 4 + currentMouse.z));
|
|
editorscene.camera_transform.translation_local.z = std::min(0.0f, editorscene.camera_transform.translation_local.z);
|
|
camera.SetDirty();
|
|
}
|
|
else if (abs(xDif) + abs(yDif) > 0)
|
|
{
|
|
editorscene.camera_target.RotateRollPitchYaw(XMFLOAT3(yDif * 2, xDif * 2, 0));
|
|
camera.SetDirty();
|
|
}
|
|
|
|
editorscene.camera_target.UpdateTransform();
|
|
editorscene.camera_transform.UpdateTransform_Parented(editorscene.camera_target);
|
|
}
|
|
|
|
inspector_mode = wi::input::Down((wi::input::BUTTON)'I');
|
|
|
|
// Begin picking:
|
|
Ray pickRay = wi::renderer::GetPickRay((long)currentMouse.x, (long)currentMouse.y, *this, camera);
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Light))
|
|
{
|
|
for (size_t i = 0; i < scene.lights.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.lights.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Decal))
|
|
{
|
|
for (size_t i = 0; i < scene.decals.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.decals.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Force))
|
|
{
|
|
for (size_t i = 0; i < scene.forces.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.forces.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Emitter))
|
|
{
|
|
for (size_t i = 0; i < scene.emitters.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.emitters.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Hairparticle))
|
|
{
|
|
for (size_t i = 0; i < scene.hairs.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.hairs.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::EnvironmentProbe))
|
|
{
|
|
for (size_t i = 0; i < scene.probes.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.probes.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
if (Sphere(transform.GetPosition(), 1).intersects(pickRay))
|
|
{
|
|
float dis = wi::math::Distance(transform.GetPosition(), pickRay.origin);
|
|
if (dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Camera))
|
|
{
|
|
for (size_t i = 0; i < scene.cameras.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.cameras.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Armature))
|
|
{
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.armatures.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Sound))
|
|
{
|
|
for (size_t i = 0; i < scene.sounds.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.sounds.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV());
|
|
float dis = XMVectorGetX(disV);
|
|
if (dis > 0.01f && dis < wi::math::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
if (bone_picking)
|
|
{
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
const ArmatureComponent& armature = scene.armatures[i];
|
|
for (Entity entity : armature.boneCollection)
|
|
{
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
XMVECTOR a = transform.GetPositionV();
|
|
XMVECTOR b = a + XMVectorSet(0, 0.1f, 0, 0);
|
|
// Search for child to connect bone tip:
|
|
bool child_found = false;
|
|
for (size_t h = 0; (h < scene.humanoids.GetCount()) && !child_found; ++h)
|
|
{
|
|
const HumanoidComponent& humanoid = scene.humanoids[h];
|
|
int bodypart = 0;
|
|
for (Entity child : humanoid.bones)
|
|
{
|
|
const HierarchyComponent* hierarchy = scene.hierarchy.GetComponent(child);
|
|
if (hierarchy != nullptr && hierarchy->parentID == entity && scene.transforms.Contains(child))
|
|
{
|
|
if (bodypart == int(HumanoidComponent::HumanoidBone::Hips))
|
|
{
|
|
// skip root-hip connection
|
|
child_found = true;
|
|
break;
|
|
}
|
|
const TransformComponent& child_transform = *scene.transforms.GetComponent(child);
|
|
b = child_transform.GetPositionV();
|
|
child_found = true;
|
|
break;
|
|
}
|
|
bodypart++;
|
|
}
|
|
}
|
|
if (!child_found)
|
|
{
|
|
for (Entity child : armature.boneCollection)
|
|
{
|
|
const HierarchyComponent* hierarchy = scene.hierarchy.GetComponent(child);
|
|
if (hierarchy != nullptr && hierarchy->parentID == entity && scene.transforms.Contains(child))
|
|
{
|
|
const TransformComponent& child_transform = *scene.transforms.GetComponent(child);
|
|
b = child_transform.GetPositionV();
|
|
child_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!child_found)
|
|
{
|
|
// No child, try to guess bone tip compared to parent (if it has parent):
|
|
const HierarchyComponent* hierarchy = scene.hierarchy.GetComponent(entity);
|
|
if (hierarchy != nullptr && scene.transforms.Contains(hierarchy->parentID))
|
|
{
|
|
const TransformComponent& parent_transform = *scene.transforms.GetComponent(hierarchy->parentID);
|
|
XMVECTOR ab = a - parent_transform.GetPositionV();
|
|
b = a + ab;
|
|
}
|
|
}
|
|
XMVECTOR ab = XMVector3Normalize(b - a);
|
|
|
|
wi::primitive::Capsule capsule;
|
|
capsule.radius = wi::math::Distance(a, b) * 0.1f;
|
|
a -= ab * capsule.radius;
|
|
b += ab * capsule.radius;
|
|
XMStoreFloat3(&capsule.base, a);
|
|
XMStoreFloat3(&capsule.tip, b);
|
|
|
|
float dis = -1;
|
|
if (pickRay.intersects(capsule, dis) && dis < hovered.distance)
|
|
{
|
|
hovered = wi::scene::PickResult();
|
|
hovered.entity = entity;
|
|
hovered.distance = dis;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hovered.entity == INVALID_ENTITY)
|
|
{
|
|
// Object picking only when mouse button down, because it can be slow with high polycount
|
|
if (
|
|
wi::input::Down(wi::input::MOUSE_BUTTON_LEFT) ||
|
|
wi::input::Down(wi::input::MOUSE_BUTTON_RIGHT) ||
|
|
optionsWnd.paintToolWnd.GetMode() != PaintToolWindow::MODE_DISABLED ||
|
|
inspector_mode
|
|
)
|
|
{
|
|
hovered = wi::scene::Pick(pickRay, wi::enums::FILTER_OBJECT_ALL, ~0u, scene);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Interactions only when paint tool is disabled:
|
|
if (optionsWnd.paintToolWnd.GetMode() == PaintToolWindow::MODE_DISABLED)
|
|
{
|
|
// Interact:
|
|
if (hovered.entity != INVALID_ENTITY && wi::input::Down(wi::input::MOUSE_BUTTON_LEFT))
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(hovered.entity);
|
|
if (object != nullptr)
|
|
{
|
|
if (translator.selected.empty() && object->GetFilterMask() & wi::enums::FILTER_WATER)
|
|
{
|
|
// if water, then put a water ripple onto it:
|
|
scene.PutWaterRipple("../Content/models/ripple.png", hovered.position);
|
|
}
|
|
else if (componentsWnd.decalWnd.IsEnabled() && componentsWnd.decalWnd.placementCheckBox.GetCheck() && wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
|
|
{
|
|
// if not water, put a decal on it:
|
|
Entity entity = scene.Entity_CreateDecal("editorDecal", "");
|
|
// material and decal parameters will be copied from selected:
|
|
if (scene.decals.Contains(componentsWnd.decalWnd.entity))
|
|
{
|
|
*scene.decals.GetComponent(entity) = *scene.decals.GetComponent(componentsWnd.decalWnd.entity);
|
|
}
|
|
if (scene.materials.Contains(componentsWnd.decalWnd.entity))
|
|
{
|
|
*scene.materials.GetComponent(entity) = *scene.materials.GetComponent(componentsWnd.decalWnd.entity);
|
|
}
|
|
// place it on picked surface:
|
|
TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
transform.MatrixTransform(hovered.orientation);
|
|
transform.RotateRollPitchYaw(XMFLOAT3(XM_PIDIV2, 0, 0));
|
|
scene.Component_Attach(entity, hovered.entity);
|
|
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << EditorComponent::HISTORYOP_ADD;
|
|
RecordSelection(archive);
|
|
RecordSelection(archive);
|
|
RecordEntity(archive, entity);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
else if(translator.selected.empty())
|
|
{
|
|
// Check for interactive grass (hair particle that is child of hovered object:
|
|
for (size_t i = 0; i < scene.hairs.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.hairs.GetEntity(i);
|
|
HierarchyComponent* hier = scene.hierarchy.GetComponent(entity);
|
|
if (hier != nullptr && hier->parentID == hovered.entity)
|
|
{
|
|
XMVECTOR P = XMLoadFloat3(&hovered.position);
|
|
P += XMLoadFloat3(&hovered.normal) * 2;
|
|
if (grass_interaction_entity == INVALID_ENTITY)
|
|
{
|
|
grass_interaction_entity = CreateEntity();
|
|
}
|
|
ForceFieldComponent& force = scene.forces.Create(grass_interaction_entity);
|
|
TransformComponent& transform = scene.transforms.Create(grass_interaction_entity);
|
|
force.type = ForceFieldComponent::Type::Point;
|
|
force.gravity = -80;
|
|
force.range = 3;
|
|
transform.Translate(P);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Select...
|
|
if (wi::input::Press(wi::input::MOUSE_BUTTON_RIGHT) || selectAll || clear_selected)
|
|
{
|
|
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << HISTORYOP_SELECTION;
|
|
// record PREVIOUS selection state...
|
|
RecordSelection(archive);
|
|
|
|
if (selectAll)
|
|
{
|
|
// Add everything to selection:
|
|
selectAll = false;
|
|
ClearSelected();
|
|
|
|
selectAllStorage.clear();
|
|
scene.FindAllEntities(selectAllStorage);
|
|
for (auto& entity : selectAllStorage)
|
|
{
|
|
AddSelected(entity);
|
|
}
|
|
}
|
|
else if (hovered.entity != INVALID_ENTITY)
|
|
{
|
|
// Add the hovered item to the selection:
|
|
|
|
if (!translator.selected.empty() && wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT))
|
|
{
|
|
// Union selection:
|
|
wi::vector<wi::scene::PickResult> saved = translator.selected;
|
|
translator.selected.clear();
|
|
for (const wi::scene::PickResult& picked : saved)
|
|
{
|
|
AddSelected(picked);
|
|
}
|
|
AddSelected(hovered);
|
|
}
|
|
else
|
|
{
|
|
// Replace selection:
|
|
translator.selected.clear();
|
|
AddSelected(hovered);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
clear_selected = true;
|
|
}
|
|
|
|
if (clear_selected)
|
|
{
|
|
ClearSelected();
|
|
}
|
|
|
|
|
|
// record NEW selection state...
|
|
RecordSelection(archive);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
|
|
}
|
|
|
|
main->infoDisplay.colorgrading_helper = false;
|
|
|
|
// Control operations...
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LCONTROL) || wi::input::Down(wi::input::KEYBOARD_BUTTON_RCONTROL))
|
|
{
|
|
// Color Grading helper
|
|
if (wi::input::Down((wi::input::BUTTON)'G'))
|
|
{
|
|
main->infoDisplay.colorgrading_helper = true;
|
|
}
|
|
// Toggle wireframe mode
|
|
if (wi::input::Press((wi::input::BUTTON)'W'))
|
|
{
|
|
wi::renderer::SetWireRender(!wi::renderer::IsWireRender());
|
|
optionsWnd.graphicsWnd.wireFrameCheckBox.SetCheck(wi::renderer::IsWireRender());
|
|
}
|
|
// Enable transform tool
|
|
if (wi::input::Press((wi::input::BUTTON)'T'))
|
|
{
|
|
translator.SetEnabled(!translator.IsEnabled());
|
|
optionsWnd.isTranslatorCheckBox.SetCheck(translator.isTranslator);
|
|
optionsWnd.isRotatorCheckBox.SetCheck(translator.isRotator);
|
|
optionsWnd.isScalatorCheckBox.SetCheck(translator.isScalator);
|
|
}
|
|
// Save
|
|
if (wi::input::Press((wi::input::BUTTON)'S'))
|
|
{
|
|
if (wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT) || wi::input::Down(wi::input::KEYBOARD_BUTTON_RSHIFT) || GetCurrentEditorScene().path.empty())
|
|
{
|
|
SaveAs();
|
|
}
|
|
else
|
|
{
|
|
Save(GetCurrentEditorScene().path);
|
|
}
|
|
}
|
|
// Select All
|
|
if (wi::input::Press((wi::input::BUTTON)'A'))
|
|
{
|
|
selectAll = true;
|
|
}
|
|
// Copy/Cut
|
|
if (wi::input::Press((wi::input::BUTTON)'C') || wi::input::Press((wi::input::BUTTON)'X'))
|
|
{
|
|
auto& prevSel = translator.selectedEntitiesNonRecursive;
|
|
|
|
EntitySerializer seri;
|
|
clipboard.SetReadModeAndResetPos(false);
|
|
clipboard << prevSel.size();
|
|
for (auto& x : prevSel)
|
|
{
|
|
scene.Entity_Serialize(clipboard, seri, x);
|
|
}
|
|
|
|
if (wi::input::Press((wi::input::BUTTON)'X'))
|
|
{
|
|
deleting = true;
|
|
}
|
|
}
|
|
// Paste
|
|
if (wi::input::Press((wi::input::BUTTON)'V'))
|
|
{
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << HISTORYOP_ADD;
|
|
RecordSelection(archive);
|
|
|
|
ClearSelected();
|
|
|
|
EntitySerializer seri;
|
|
clipboard.SetReadModeAndResetPos(true);
|
|
size_t count;
|
|
clipboard >> count;
|
|
wi::vector<Entity> addedEntities;
|
|
for (size_t i = 0; i < count; ++i)
|
|
{
|
|
wi::scene::PickResult picked;
|
|
picked.entity = scene.Entity_Serialize(clipboard, seri, INVALID_ENTITY, Scene::EntitySerializeFlags::RECURSIVE);
|
|
AddSelected(picked);
|
|
addedEntities.push_back(picked.entity);
|
|
}
|
|
|
|
RecordSelection(archive);
|
|
RecordEntity(archive, addedEntities);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
// Duplicate Instances
|
|
if (wi::input::Press((wi::input::BUTTON)'D'))
|
|
{
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << HISTORYOP_ADD;
|
|
RecordSelection(archive);
|
|
|
|
auto& prevSel = translator.selectedEntitiesNonRecursive;
|
|
wi::vector<Entity> addedEntities;
|
|
for (auto& x : prevSel)
|
|
{
|
|
wi::scene::PickResult picked;
|
|
picked.entity = scene.Entity_Duplicate(x);
|
|
addedEntities.push_back(picked.entity);
|
|
}
|
|
|
|
ClearSelected();
|
|
|
|
for (auto& x : addedEntities)
|
|
{
|
|
AddSelected(x);
|
|
}
|
|
|
|
RecordSelection(archive);
|
|
RecordEntity(archive, addedEntities);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
// Put Instances
|
|
if (clipboard.IsOpen() && hovered.subsetIndex >= 0 && wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT) && wi::input::Press(wi::input::MOUSE_BUTTON_LEFT))
|
|
{
|
|
wi::vector<Entity> addedEntities;
|
|
EntitySerializer seri;
|
|
clipboard.SetReadModeAndResetPos(true);
|
|
size_t count;
|
|
clipboard >> count;
|
|
for (size_t i = 0; i < count; ++i)
|
|
{
|
|
Entity entity = scene.Entity_Serialize(clipboard, seri, INVALID_ENTITY, Scene::EntitySerializeFlags::RECURSIVE | Scene::EntitySerializeFlags::KEEP_INTERNAL_ENTITY_REFERENCES);
|
|
const HierarchyComponent* hier = scene.hierarchy.GetComponent(entity);
|
|
if (hier != nullptr)
|
|
{
|
|
scene.Component_Detach(entity);
|
|
}
|
|
TransformComponent* transform = scene.transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->translation_local = {};
|
|
#if 0
|
|
// orient around surface normal:
|
|
transform->MatrixTransform(hovered.orientation);
|
|
#else
|
|
// orient in random vertical rotation only:
|
|
transform->RotateRollPitchYaw(XMFLOAT3(0, wi::random::GetRandom(XM_PI), 0));
|
|
transform->Translate(hovered.position);
|
|
#endif
|
|
transform->UpdateTransform();
|
|
}
|
|
if (hier != nullptr)
|
|
{
|
|
scene.Component_Attach(entity, hier->parentID);
|
|
}
|
|
addedEntities.push_back(entity);
|
|
}
|
|
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << HISTORYOP_ADD;
|
|
// because selection didn't change here, we record same selection state twice, it's not a bug:
|
|
RecordSelection(archive);
|
|
RecordSelection(archive);
|
|
RecordEntity(archive, addedEntities);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
// Undo
|
|
if (wi::input::Press((wi::input::BUTTON)'Z') &&
|
|
!wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT) &&
|
|
!wi::input::Down(wi::input::KEYBOARD_BUTTON_RSHIFT))
|
|
{
|
|
ConsumeHistoryOperation(true);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
// Redo
|
|
if (wi::input::Press((wi::input::BUTTON)'Y') ||
|
|
(wi::input::Down(wi::input::KEYBOARD_BUTTON_LSHIFT) && wi::input::Press((wi::input::BUTTON)'Z')) ||
|
|
(wi::input::Down(wi::input::KEYBOARD_BUTTON_RSHIFT) && wi::input::Press((wi::input::BUTTON)'Z'))
|
|
)
|
|
{
|
|
ConsumeHistoryOperation(false);
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
}
|
|
|
|
if (wi::input::Press(wi::input::BUTTON('1')))
|
|
{
|
|
translator.isTranslator = !translator.isTranslator;
|
|
translator.isScalator = false;
|
|
translator.isRotator = false;
|
|
optionsWnd.isTranslatorCheckBox.SetCheck(translator.isTranslator);
|
|
optionsWnd.isScalatorCheckBox.SetCheck(false);
|
|
optionsWnd.isRotatorCheckBox.SetCheck(false);
|
|
}
|
|
else if (wi::input::Press(wi::input::BUTTON('2')))
|
|
{
|
|
translator.isRotator = !translator.isRotator;
|
|
translator.isScalator = false;
|
|
translator.isTranslator = false;
|
|
optionsWnd.isRotatorCheckBox.SetCheck(translator.isRotator);
|
|
optionsWnd.isScalatorCheckBox.SetCheck(false);
|
|
optionsWnd.isTranslatorCheckBox.SetCheck(false);
|
|
}
|
|
else if (wi::input::Press(wi::input::BUTTON('3')))
|
|
{
|
|
translator.isScalator = !translator.isScalator;
|
|
translator.isTranslator = false;
|
|
translator.isRotator = false;
|
|
optionsWnd.isScalatorCheckBox.SetCheck(translator.isScalator);
|
|
optionsWnd.isTranslatorCheckBox.SetCheck(false);
|
|
optionsWnd.isRotatorCheckBox.SetCheck(false);
|
|
}
|
|
|
|
// Delete
|
|
if (deleting)
|
|
{
|
|
deleting = false;
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << HISTORYOP_DELETE;
|
|
RecordSelection(archive);
|
|
|
|
archive << translator.selectedEntitiesNonRecursive;
|
|
EntitySerializer seri;
|
|
for (auto& x : translator.selectedEntitiesNonRecursive)
|
|
{
|
|
scene.Entity_Serialize(archive, seri, x);
|
|
}
|
|
for (auto& x : translator.selectedEntitiesNonRecursive)
|
|
{
|
|
scene.Entity_Remove(x);
|
|
}
|
|
|
|
ClearSelected();
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
|
|
// Update window data bindings...
|
|
if (translator.selected.empty())
|
|
{
|
|
optionsWnd.cameraWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.objectWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.emitterWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.hairWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.meshWnd.SetEntity(INVALID_ENTITY, -1);
|
|
componentsWnd.materialWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.soundWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.decalWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.envProbeWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.forceFieldWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.springWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.ikWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.transformWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.layerWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.nameWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.weatherWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.animWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.scriptWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.rigidWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.softWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.colliderWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.hierarchyWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.cameraComponentWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.expressionWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.armatureWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.humanoidWnd.SetEntity(INVALID_ENTITY);
|
|
componentsWnd.terrainWnd.SetEntity(INVALID_ENTITY);
|
|
}
|
|
else
|
|
{
|
|
const wi::scene::PickResult& picked = translator.selected.back();
|
|
|
|
assert(picked.entity != INVALID_ENTITY);
|
|
componentsWnd.objectWnd.SetEntity(picked.entity);
|
|
|
|
for (auto& x : translator.selected)
|
|
{
|
|
if (scene.objects.GetComponent(x.entity) != nullptr)
|
|
{
|
|
componentsWnd.objectWnd.SetEntity(x.entity);
|
|
break;
|
|
}
|
|
}
|
|
|
|
optionsWnd.cameraWnd.SetEntity(picked.entity);
|
|
componentsWnd.emitterWnd.SetEntity(picked.entity);
|
|
componentsWnd.hairWnd.SetEntity(picked.entity);
|
|
componentsWnd.lightWnd.SetEntity(picked.entity);
|
|
componentsWnd.soundWnd.SetEntity(picked.entity);
|
|
componentsWnd.decalWnd.SetEntity(picked.entity);
|
|
componentsWnd.envProbeWnd.SetEntity(picked.entity);
|
|
componentsWnd.forceFieldWnd.SetEntity(picked.entity);
|
|
componentsWnd.springWnd.SetEntity(picked.entity);
|
|
componentsWnd.ikWnd.SetEntity(picked.entity);
|
|
componentsWnd.transformWnd.SetEntity(picked.entity);
|
|
componentsWnd.layerWnd.SetEntity(picked.entity);
|
|
componentsWnd.nameWnd.SetEntity(picked.entity);
|
|
componentsWnd.weatherWnd.SetEntity(picked.entity);
|
|
componentsWnd.animWnd.SetEntity(picked.entity);
|
|
componentsWnd.scriptWnd.SetEntity(picked.entity);
|
|
componentsWnd.rigidWnd.SetEntity(picked.entity);
|
|
componentsWnd.colliderWnd.SetEntity(picked.entity);
|
|
componentsWnd.hierarchyWnd.SetEntity(picked.entity);
|
|
componentsWnd.cameraComponentWnd.SetEntity(picked.entity);
|
|
componentsWnd.expressionWnd.SetEntity(picked.entity);
|
|
componentsWnd.armatureWnd.SetEntity(picked.entity);
|
|
componentsWnd.humanoidWnd.SetEntity(picked.entity);
|
|
componentsWnd.terrainWnd.SetEntity(picked.entity);
|
|
|
|
if (picked.subsetIndex >= 0)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(picked.entity);
|
|
if (object != nullptr) // maybe it was deleted...
|
|
{
|
|
componentsWnd.meshWnd.SetEntity(object->meshID, picked.subsetIndex);
|
|
componentsWnd.softWnd.SetEntity(object->meshID);
|
|
|
|
const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
|
|
if (mesh != nullptr && (int)mesh->subsets.size() > picked.subsetIndex)
|
|
{
|
|
componentsWnd.materialWnd.SetEntity(mesh->subsets[picked.subsetIndex].materialID);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
componentsWnd.meshWnd.SetEntity(picked.entity, picked.subsetIndex);
|
|
componentsWnd.softWnd.SetEntity(picked.entity);
|
|
componentsWnd.materialWnd.SetEntity(picked.entity);
|
|
}
|
|
|
|
}
|
|
|
|
// Clear highlight state:
|
|
for (size_t i = 0; i < scene.materials.GetCount(); ++i)
|
|
{
|
|
scene.materials[i].SetUserStencilRef(EDITORSTENCILREF_CLEAR);
|
|
}
|
|
for (size_t i = 0; i < scene.objects.GetCount(); ++i)
|
|
{
|
|
scene.objects[i].SetUserStencilRef(EDITORSTENCILREF_CLEAR);
|
|
}
|
|
for (auto& x : translator.selected)
|
|
{
|
|
ObjectComponent* object = scene.objects.GetComponent(x.entity);
|
|
if (object != nullptr) // maybe it was deleted...
|
|
{
|
|
object->SetUserStencilRef(EDITORSTENCILREF_HIGHLIGHT_OBJECT);
|
|
if (x.subsetIndex >= 0)
|
|
{
|
|
const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
|
|
if (mesh != nullptr && (int)mesh->subsets.size() > x.subsetIndex)
|
|
{
|
|
MaterialComponent* material = scene.materials.GetComponent(mesh->subsets[x.subsetIndex].materialID);
|
|
if (material != nullptr)
|
|
{
|
|
material->SetUserStencilRef(EDITORSTENCILREF_HIGHLIGHT_MATERIAL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (translator.IsDragEnded())
|
|
{
|
|
EntitySerializer seri;
|
|
wi::Archive& archive = AdvanceHistory();
|
|
archive << HISTORYOP_TRANSLATOR;
|
|
archive << translator.isTranslator;
|
|
archive << translator.isRotator;
|
|
archive << translator.isScalator;
|
|
translator.transform_start.Serialize(archive, seri);
|
|
translator.transform.Serialize(archive, seri);
|
|
archive << translator.matrices_start;
|
|
archive << translator.matrices_current;
|
|
}
|
|
|
|
componentsWnd.emitterWnd.UpdateData();
|
|
componentsWnd.hairWnd.UpdateData();
|
|
|
|
// Follow camera proxy:
|
|
if (optionsWnd.cameraWnd.followCheckBox.IsEnabled() && optionsWnd.cameraWnd.followCheckBox.GetCheck())
|
|
{
|
|
TransformComponent* proxy = scene.transforms.GetComponent(optionsWnd.cameraWnd.entity);
|
|
if (proxy != nullptr)
|
|
{
|
|
editorscene.camera_transform.Lerp(editorscene.camera_transform, *proxy, 1.0f - optionsWnd.cameraWnd.followSlider.GetValue());
|
|
editorscene.camera_transform.UpdateTransform();
|
|
}
|
|
|
|
CameraComponent* proxy_camera = scene.cameras.GetComponent(optionsWnd.cameraWnd.entity);
|
|
if (proxy_camera != nullptr)
|
|
{
|
|
editorscene.camera.Lerp(editorscene.camera, *proxy_camera, 1.0f - optionsWnd.cameraWnd.followSlider.GetValue());
|
|
}
|
|
}
|
|
|
|
camera.TransformCamera(editorscene.camera_transform);
|
|
camera.UpdateCamera();
|
|
|
|
wi::RenderPath3D_PathTracing* pathtracer = dynamic_cast<wi::RenderPath3D_PathTracing*>(renderPath.get());
|
|
if (pathtracer != nullptr)
|
|
{
|
|
pathtracer->setTargetSampleCount((int)optionsWnd.graphicsWnd.pathTraceTargetSlider.GetValue());
|
|
|
|
std::string ss;
|
|
ss += "Sample count: " + std::to_string(pathtracer->getCurrentSampleCount()) + "\n";
|
|
ss += "Trace progress: " + std::to_string(int(pathtracer->getProgress() * 100)) + "%\n";
|
|
if (pathtracer->isDenoiserAvailable())
|
|
{
|
|
if (pathtracer->getDenoiserProgress() > 0)
|
|
{
|
|
ss += "Denoiser progress: " + std::to_string(int(pathtracer->getDenoiserProgress() * 100)) + "%\n";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ss += "Denoiser not available!\nTo find out how to enable the denoiser, visit the documentation.";
|
|
}
|
|
optionsWnd.graphicsWnd.pathTraceStatisticsLabel.SetText(ss);
|
|
}
|
|
|
|
wi::profiler::EndRange(profrange);
|
|
|
|
RenderPath2D::Update(dt);
|
|
|
|
if (optionsWnd.paintToolWnd.GetMode() == PaintToolWindow::MODE::MODE_DISABLED)
|
|
{
|
|
translator.Update(camera, *this);
|
|
}
|
|
|
|
renderPath->colorspace = colorspace;
|
|
renderPath->Update(dt);
|
|
|
|
|
|
bool force_collider_visualizer = false;
|
|
for (auto& x : translator.selected)
|
|
{
|
|
if (scene.colliders.Contains(x.entity))
|
|
{
|
|
force_collider_visualizer = true;
|
|
}
|
|
}
|
|
if (force_collider_visualizer)
|
|
{
|
|
wi::renderer::SetToDrawDebugColliders(true);
|
|
}
|
|
else
|
|
{
|
|
wi::renderer::SetToDrawDebugColliders(optionsWnd.graphicsWnd.colliderVisCheckBox.GetCheck());
|
|
}
|
|
}
|
|
void EditorComponent::PostUpdate()
|
|
{
|
|
RenderPath2D::PostUpdate();
|
|
|
|
renderPath->PostUpdate();
|
|
}
|
|
void EditorComponent::Render() const
|
|
{
|
|
const Scene& scene = GetCurrentScene();
|
|
|
|
// Hovered item boxes:
|
|
if (!optionsWnd.cinemaModeCheckBox.GetCheck())
|
|
{
|
|
if (hovered.entity != INVALID_ENTITY)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(hovered.entity);
|
|
if (object != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_objects[scene.objects.GetIndex(hovered.entity)];
|
|
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
|
|
wi::renderer::DrawBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0.5f, 0.5f));
|
|
}
|
|
|
|
const LightComponent* light = scene.lights.GetComponent(hovered.entity);
|
|
if (light != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_lights[scene.lights.GetIndex(hovered.entity)];
|
|
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
|
|
wi::renderer::DrawBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0, 0.5f));
|
|
}
|
|
|
|
const DecalComponent* decal = scene.decals.GetComponent(hovered.entity);
|
|
if (decal != nullptr)
|
|
{
|
|
wi::renderer::DrawBox(decal->world, XMFLOAT4(0.5f, 0, 0.5f, 0.5f));
|
|
}
|
|
|
|
const EnvironmentProbeComponent* probe = scene.probes.GetComponent(hovered.entity);
|
|
if (probe != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_probes[scene.probes.GetIndex(hovered.entity)];
|
|
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
|
|
wi::renderer::DrawBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0.5f, 0.5f));
|
|
}
|
|
|
|
const wi::HairParticleSystem* hair = scene.hairs.GetComponent(hovered.entity);
|
|
if (hair != nullptr)
|
|
{
|
|
XMFLOAT4X4 hoverBox;
|
|
XMStoreFloat4x4(&hoverBox, hair->aabb.getAsBoxMatrix());
|
|
wi::renderer::DrawBox(hoverBox, XMFLOAT4(0, 0.5f, 0, 0.5f));
|
|
}
|
|
}
|
|
|
|
// Spring visualizer:
|
|
if (componentsWnd.springWnd.debugCheckBox.GetCheck())
|
|
{
|
|
for (size_t i = 0; i < scene.springs.GetCount(); ++i)
|
|
{
|
|
const SpringComponent& spring = scene.springs[i];
|
|
wi::primitive::Sphere sphere;
|
|
sphere.center = spring.currentTail;
|
|
sphere.radius = spring.hitRadius;
|
|
wi::renderer::DrawSphere(sphere, XMFLOAT4(1, 1, 0, 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Selected items box:
|
|
if (!optionsWnd.cinemaModeCheckBox.GetCheck() && !translator.selected.empty())
|
|
{
|
|
AABB selectedAABB = AABB(
|
|
XMFLOAT3(std::numeric_limits<float>::max(), std::numeric_limits<float>::max(), std::numeric_limits<float>::max()),
|
|
XMFLOAT3(std::numeric_limits<float>::lowest(), std::numeric_limits<float>::lowest(), std::numeric_limits<float>::lowest()));
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity != INVALID_ENTITY)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(picked.entity);
|
|
if (object != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_objects[scene.objects.GetIndex(picked.entity)];
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
}
|
|
|
|
const LightComponent* light = scene.lights.GetComponent(picked.entity);
|
|
if (light != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_lights[scene.lights.GetIndex(picked.entity)];
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
}
|
|
|
|
const DecalComponent* decal = scene.decals.GetComponent(picked.entity);
|
|
if (decal != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_decals[scene.decals.GetIndex(picked.entity)];
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
|
|
// also display decal OBB:
|
|
XMFLOAT4X4 selectionBox;
|
|
selectionBox = decal->world;
|
|
wi::renderer::DrawBox(selectionBox, XMFLOAT4(1, 0, 1, 1));
|
|
}
|
|
|
|
const EnvironmentProbeComponent* probe = scene.probes.GetComponent(picked.entity);
|
|
if (probe != nullptr)
|
|
{
|
|
const AABB& aabb = scene.aabb_probes[scene.probes.GetIndex(picked.entity)];
|
|
selectedAABB = AABB::Merge(selectedAABB, aabb);
|
|
}
|
|
|
|
const wi::HairParticleSystem* hair = scene.hairs.GetComponent(picked.entity);
|
|
if (hair != nullptr)
|
|
{
|
|
selectedAABB = AABB::Merge(selectedAABB, hair->aabb);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
XMFLOAT4X4 selectionBox;
|
|
XMStoreFloat4x4(&selectionBox, selectedAABB.getAsBoxMatrix());
|
|
wi::renderer::DrawBox(selectionBox, XMFLOAT4(1, 1, 1, 1));
|
|
}
|
|
|
|
renderPath->Render();
|
|
|
|
// Editor custom render:
|
|
if (!optionsWnd.cinemaModeCheckBox.GetCheck())
|
|
{
|
|
GraphicsDevice* device = wi::graphics::GetDevice();
|
|
CommandList cmd = device->BeginCommandList();
|
|
device->EventBegin("Editor", cmd);
|
|
|
|
// Selection outline:
|
|
if (renderPath->GetDepthStencil() != nullptr && !translator.selected.empty())
|
|
{
|
|
device->EventBegin("Selection Outline Mask", cmd);
|
|
|
|
Viewport vp;
|
|
vp.width = (float)rt_selectionOutline[0].GetDesc().width;
|
|
vp.height = (float)rt_selectionOutline[0].GetDesc().height;
|
|
device->BindViewports(1, &vp, cmd);
|
|
|
|
wi::image::Params fx;
|
|
fx.enableFullScreen();
|
|
fx.stencilComp = wi::image::STENCILMODE::STENCILMODE_EQUAL;
|
|
|
|
// We will specify the stencil ref in user-space, don't care about engine stencil refs here:
|
|
// Otherwise would need to take into account engine ref and draw multiple permutations of stencil refs.
|
|
fx.stencilRefMode = wi::image::STENCILREFMODE_USER;
|
|
|
|
// Materials outline:
|
|
{
|
|
device->RenderPassBegin(&renderpass_selectionOutline[0], cmd);
|
|
|
|
// Draw solid blocks of selected materials
|
|
fx.stencilRef = EDITORSTENCILREF_HIGHLIGHT_MATERIAL;
|
|
wi::image::Draw(wi::texturehelper::getWhite(), fx, cmd);
|
|
|
|
device->RenderPassEnd(cmd);
|
|
}
|
|
|
|
// Objects outline:
|
|
{
|
|
device->RenderPassBegin(&renderpass_selectionOutline[1], cmd);
|
|
|
|
// Draw solid blocks of selected objects
|
|
fx.stencilRef = EDITORSTENCILREF_HIGHLIGHT_OBJECT;
|
|
wi::image::Draw(wi::texturehelper::getWhite(), fx, cmd);
|
|
|
|
device->RenderPassEnd(cmd);
|
|
}
|
|
|
|
device->EventEnd(cmd);
|
|
}
|
|
|
|
// Full resolution:
|
|
{
|
|
device->RenderPassBegin(&renderpass_editor, cmd);
|
|
|
|
Viewport vp;
|
|
vp.width = (float)editor_depthbuffer.GetDesc().width;
|
|
vp.height = (float)editor_depthbuffer.GetDesc().height;
|
|
device->BindViewports(1, &vp, cmd);
|
|
|
|
// Selection color:
|
|
float selectionColorIntensity = std::sin(selectionOutlineTimer * XM_2PI * 0.8f) * 0.5f + 0.5f;
|
|
XMFLOAT4 glow = wi::math::Lerp(wi::math::Lerp(XMFLOAT4(1, 1, 1, 1), selectionColor, 0.4f), selectionColor, selectionColorIntensity);
|
|
wi::Color selectedEntityColor = wi::Color::fromFloat4(glow);
|
|
|
|
// Draw selection outline to the screen:
|
|
if (renderPath->GetDepthStencil() != nullptr && !translator.selected.empty())
|
|
{
|
|
device->EventBegin("Selection Outline Edge", cmd);
|
|
wi::renderer::BindCommonResources(cmd);
|
|
float opacity = wi::math::Lerp(0.4f, 1.0f, selectionColorIntensity);
|
|
XMFLOAT4 col = selectionColor2;
|
|
col.w *= opacity;
|
|
wi::renderer::Postprocess_Outline(rt_selectionOutline[0], cmd, 0.1f, 1, col);
|
|
col = selectionColor;
|
|
col.w *= opacity;
|
|
wi::renderer::Postprocess_Outline(rt_selectionOutline[1], cmd, 0.1f, 1, col);
|
|
device->EventEnd(cmd);
|
|
}
|
|
|
|
const CameraComponent& camera = GetCurrentEditorScene().camera;
|
|
|
|
const Scene& scene = GetCurrentScene();
|
|
|
|
// remove camera jittering
|
|
CameraComponent cam = *renderPath->camera;
|
|
cam.jitter = XMFLOAT2(0, 0);
|
|
cam.UpdateCamera();
|
|
const XMMATRIX VP = cam.GetViewProjection();
|
|
|
|
const XMMATRIX R = XMLoadFloat3x3(&cam.rotationMatrix);
|
|
|
|
wi::font::Params fp;
|
|
fp.customRotation = &R;
|
|
fp.customProjection = &VP;
|
|
fp.size = 32; // icon font render quality
|
|
const float scaling = 0.0025f;
|
|
fp.h_align = wi::font::WIFALIGN_CENTER;
|
|
fp.v_align = wi::font::WIFALIGN_CENTER;
|
|
fp.shadowColor = wi::Color::Shadow();
|
|
fp.shadow_softness = 1;
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Light))
|
|
{
|
|
for (size_t i = 0; i < scene.lights.GetCount(); ++i)
|
|
{
|
|
const LightComponent& light = scene.lights[i];
|
|
Entity entity = scene.lights.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (light.GetType())
|
|
{
|
|
case LightComponent::POINT:
|
|
wi::font::Draw(ICON_POINTLIGHT, fp, cmd);
|
|
break;
|
|
case LightComponent::SPOT:
|
|
wi::font::Draw(ICON_SPOTLIGHT, fp, cmd);
|
|
break;
|
|
case LightComponent::DIRECTIONAL:
|
|
wi::font::Draw(ICON_DIRECTIONALLIGHT, fp, cmd);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Decal))
|
|
{
|
|
for (size_t i = 0; i < scene.decals.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.decals.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_DECAL, fp, cmd);
|
|
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Force))
|
|
{
|
|
for (size_t i = 0; i < scene.forces.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.forces.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_FORCE, fp, cmd);
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Camera))
|
|
{
|
|
for (size_t i = 0; i < scene.cameras.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.cameras.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_CAMERA, fp, cmd);
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Armature))
|
|
{
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.armatures.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_ARMATURE, fp, cmd);
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Emitter))
|
|
{
|
|
for (size_t i = 0; i < scene.emitters.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.emitters.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_EMITTER, fp, cmd);
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Hairparticle))
|
|
{
|
|
for (size_t i = 0; i < scene.hairs.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.hairs.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_HAIR, fp, cmd);
|
|
}
|
|
}
|
|
|
|
if (has_flag(optionsWnd.filter, OptionsWindow::Filter::Sound))
|
|
{
|
|
for (size_t i = 0; i < scene.sounds.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.sounds.GetEntity(i);
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
|
|
fp.position = transform.GetPosition();
|
|
fp.scaling = scaling * wi::math::Distance(transform.GetPosition(), camera.Eye);
|
|
fp.color = inactiveEntityColor;
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
fp.color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
fp.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
wi::font::Draw(ICON_SOUND, fp, cmd);
|
|
}
|
|
}
|
|
if (bone_picking)
|
|
{
|
|
static PipelineState pso;
|
|
if (!pso.IsValid())
|
|
{
|
|
static auto LoadShaders = [] {
|
|
PipelineStateDesc desc;
|
|
desc.vs = wi::renderer::GetShader(wi::enums::VSTYPE_VERTEXCOLOR);
|
|
desc.ps = wi::renderer::GetShader(wi::enums::PSTYPE_VERTEXCOLOR);
|
|
desc.il = wi::renderer::GetInputLayout(wi::enums::ILTYPE_VERTEXCOLOR);
|
|
desc.dss = wi::renderer::GetDepthStencilState(wi::enums::DSSTYPE_DEPTHDISABLED);
|
|
desc.rs = wi::renderer::GetRasterizerState(wi::enums::RSTYPE_DOUBLESIDED);
|
|
desc.bs = wi::renderer::GetBlendState(wi::enums::BSTYPE_TRANSPARENT);
|
|
desc.pt = PrimitiveTopology::TRIANGLELIST;
|
|
wi::graphics::GetDevice()->CreatePipelineState(&desc, &pso);
|
|
};
|
|
static wi::eventhandler::Handle handle = wi::eventhandler::Subscribe(wi::eventhandler::EVENT_RELOAD_SHADERS, [](uint64_t userdata) { LoadShaders(); });
|
|
LoadShaders();
|
|
}
|
|
|
|
size_t bone_count = 0;
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
const ArmatureComponent& armature = scene.armatures[i];
|
|
bone_count += armature.boneCollection.size();
|
|
}
|
|
|
|
if (bone_count > 0)
|
|
{
|
|
struct Vertex
|
|
{
|
|
XMFLOAT4 position;
|
|
XMFLOAT4 color;
|
|
};
|
|
const size_t segment_count = 18 + 1 + 18 + 1;
|
|
const size_t vb_size = sizeof(Vertex) * (bone_count * (segment_count + 1 + 1));
|
|
const size_t ib_size = sizeof(uint32_t) * bone_count * (segment_count + 1) * 3;
|
|
GraphicsDevice::GPUAllocation mem = device->AllocateGPU(vb_size + ib_size, cmd);
|
|
Vertex* vertices = (Vertex*)mem.data;
|
|
uint32_t* indices = (uint32_t*)((uint8_t*)mem.data + vb_size);
|
|
uint32_t vertex_count = 0;
|
|
uint32_t index_count = 0;
|
|
|
|
const XMVECTOR Eye = camera.GetEye();
|
|
const XMVECTOR Unit = XMVectorSet(0, 1, 0, 0);
|
|
|
|
for (size_t i = 0; i < scene.armatures.GetCount(); ++i)
|
|
{
|
|
const ArmatureComponent& armature = scene.armatures[i];
|
|
for (Entity entity : armature.boneCollection)
|
|
{
|
|
if (!scene.transforms.Contains(entity))
|
|
continue;
|
|
const TransformComponent& transform = *scene.transforms.GetComponent(entity);
|
|
XMVECTOR a = transform.GetPositionV();
|
|
XMVECTOR b = a + XMVectorSet(0, 0.1f, 0, 0);
|
|
// Search for child to connect bone tip:
|
|
bool child_found = false;
|
|
for (size_t h = 0; (h < scene.humanoids.GetCount()) && !child_found; ++h)
|
|
{
|
|
const HumanoidComponent& humanoid = scene.humanoids[h];
|
|
int bodypart = 0;
|
|
for (Entity child : humanoid.bones)
|
|
{
|
|
const HierarchyComponent* hierarchy = scene.hierarchy.GetComponent(child);
|
|
if (hierarchy != nullptr && hierarchy->parentID == entity && scene.transforms.Contains(child))
|
|
{
|
|
if (bodypart == int(HumanoidComponent::HumanoidBone::Hips))
|
|
{
|
|
// skip root-hip connection
|
|
child_found = true;
|
|
break;
|
|
}
|
|
const TransformComponent& child_transform = *scene.transforms.GetComponent(child);
|
|
b = child_transform.GetPositionV();
|
|
child_found = true;
|
|
break;
|
|
}
|
|
bodypart++;
|
|
}
|
|
}
|
|
if (!child_found)
|
|
{
|
|
for (Entity child : armature.boneCollection)
|
|
{
|
|
const HierarchyComponent* hierarchy = scene.hierarchy.GetComponent(child);
|
|
if (hierarchy != nullptr && hierarchy->parentID == entity && scene.transforms.Contains(child))
|
|
{
|
|
const TransformComponent& child_transform = *scene.transforms.GetComponent(child);
|
|
b = child_transform.GetPositionV();
|
|
child_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!child_found)
|
|
{
|
|
// No child, try to guess bone tip compared to parent (if it has parent):
|
|
const HierarchyComponent* hierarchy = scene.hierarchy.GetComponent(entity);
|
|
if (hierarchy != nullptr && scene.transforms.Contains(hierarchy->parentID))
|
|
{
|
|
const TransformComponent& parent_transform = *scene.transforms.GetComponent(hierarchy->parentID);
|
|
XMVECTOR ab = a - parent_transform.GetPositionV();
|
|
b = a + ab;
|
|
}
|
|
}
|
|
XMVECTOR ab = XMVector3Normalize(b - a);
|
|
|
|
wi::primitive::Capsule capsule;
|
|
capsule.radius = wi::math::Distance(a, b) * 0.1f;
|
|
a -= ab * capsule.radius;
|
|
b += ab * capsule.radius;
|
|
XMStoreFloat3(&capsule.base, a);
|
|
XMStoreFloat3(&capsule.tip, b);
|
|
XMFLOAT4 color = inactiveEntityColor;
|
|
|
|
if (scene.springs.Contains(entity))
|
|
{
|
|
color = wi::Color(255, 70, 165, uint8_t(color.w * 255));
|
|
}
|
|
if (scene.inverse_kinematics.Contains(entity))
|
|
{
|
|
color = wi::Color(49, 190, 103, uint8_t(color.w * 255));
|
|
}
|
|
|
|
if (hovered.entity == entity)
|
|
{
|
|
color = hoveredEntityColor;
|
|
}
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
|
|
XMVECTOR Base = XMLoadFloat3(&capsule.base);
|
|
XMVECTOR Tip = XMLoadFloat3(&capsule.tip);
|
|
XMVECTOR Radius = XMVectorReplicate(capsule.radius);
|
|
XMVECTOR Normal = XMVector3Normalize(Tip - Base);
|
|
XMVECTOR Tangent = XMVector3Normalize(XMVector3Cross(Normal, Base - Eye));
|
|
XMVECTOR Binormal = XMVector3Normalize(XMVector3Cross(Tangent, Normal));
|
|
XMVECTOR LineEndOffset = Normal * Radius;
|
|
XMVECTOR A = Base + LineEndOffset;
|
|
XMVECTOR B = Tip - LineEndOffset;
|
|
XMVECTOR AB = Unit * XMVector3Length(B - A);
|
|
XMMATRIX M = { Tangent,Normal,Binormal,XMVectorSetW(A, 1) };
|
|
|
|
uint32_t center_vertex_index = vertex_count;
|
|
Vertex center_vertex;
|
|
XMStoreFloat4(¢er_vertex.position, A);
|
|
center_vertex.position.w = 1;
|
|
center_vertex.color = color;
|
|
center_vertex.color.w = 0;
|
|
std::memcpy(vertices + vertex_count, ¢er_vertex, sizeof(center_vertex));
|
|
vertex_count++;
|
|
|
|
for (size_t i = 0; i < segment_count; ++i)
|
|
{
|
|
XMVECTOR segment_pos;
|
|
const float angle0 = XM_PIDIV2 + (float)i / (float)segment_count * XM_2PI;
|
|
if (i < 18)
|
|
{
|
|
segment_pos = XMVectorSet(sinf(angle0) * capsule.radius, cosf(angle0) * capsule.radius, 0, 1);
|
|
}
|
|
else if (i == 18)
|
|
{
|
|
segment_pos = XMVectorSet(sinf(angle0) * capsule.radius, cosf(angle0) * capsule.radius, 0, 1);
|
|
}
|
|
else if (i > 18 && i < 18 + 1 + 18)
|
|
{
|
|
segment_pos = AB + XMVectorSet(sinf(angle0) * capsule.radius * 0.5f, cosf(angle0) * capsule.radius * 0.5f, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
segment_pos = AB + XMVectorSet(sinf(angle0) * capsule.radius * 0.5f, cosf(angle0) * capsule.radius * 0.5f, 0, 1);
|
|
}
|
|
segment_pos = XMVector3Transform(segment_pos, M);
|
|
|
|
Vertex vertex;
|
|
XMStoreFloat4(&vertex.position, segment_pos);
|
|
vertex.position.w = 1;
|
|
vertex.color = color;
|
|
//vertex.color.w = 0;
|
|
std::memcpy(vertices + vertex_count, &vertex, sizeof(vertex));
|
|
uint32_t ind[] = { center_vertex_index,vertex_count - 1,vertex_count };
|
|
std::memcpy(indices + index_count, ind, sizeof(ind));
|
|
index_count += arraysize(ind);
|
|
vertex_count++;
|
|
}
|
|
// closing triangle fan:
|
|
uint32_t ind[] = { center_vertex_index,vertex_count - 1,center_vertex_index+1 };
|
|
std::memcpy(indices + index_count, ind, sizeof(ind));
|
|
index_count += arraysize(ind);
|
|
}
|
|
}
|
|
|
|
device->EventBegin("Bone capsules", cmd);
|
|
device->BindPipelineState(&pso, cmd);
|
|
|
|
MiscCB sb;
|
|
XMStoreFloat4x4(&sb.g_xTransform, camera.GetViewProjection());
|
|
sb.g_xColor = XMFLOAT4(1, 1, 1, 1);
|
|
device->BindDynamicConstantBuffer(sb, CB_GETBINDSLOT(MiscCB), cmd);
|
|
|
|
const GPUBuffer* vbs[] = {
|
|
&mem.buffer,
|
|
};
|
|
const uint32_t strides[] = {
|
|
sizeof(Vertex)
|
|
};
|
|
const uint64_t offsets[] = {
|
|
mem.offset,
|
|
};
|
|
device->BindVertexBuffers(vbs, 0, arraysize(vbs), strides, offsets, cmd);
|
|
device->BindIndexBuffer(&mem.buffer, IndexBufferFormat::UINT32, mem.offset + vb_size, cmd);
|
|
|
|
device->DrawIndexed(index_count, 0, 0, cmd);
|
|
device->EventEnd(cmd);
|
|
}
|
|
}
|
|
|
|
if (optionsWnd.graphicsWnd.nameDebugCheckBox.GetCheck())
|
|
{
|
|
device->EventBegin("Debug Names", cmd);
|
|
struct DebugNameEntitySorter
|
|
{
|
|
size_t name_index;
|
|
float distance;
|
|
XMFLOAT3 position;
|
|
};
|
|
static wi::vector<DebugNameEntitySorter> debugNameEntitiesSorted;
|
|
debugNameEntitiesSorted.clear();
|
|
for (size_t i = 0; i < scene.names.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.names.GetEntity(i);
|
|
const TransformComponent* transform = scene.transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
auto& x = debugNameEntitiesSorted.emplace_back();
|
|
x.name_index = i;
|
|
x.position = transform->GetPosition();
|
|
const ObjectComponent* object = scene.objects.GetComponent(entity);
|
|
if (object != nullptr)
|
|
{
|
|
x.position = object->center;
|
|
}
|
|
x.distance = wi::math::Distance(x.position, camera.Eye);
|
|
}
|
|
}
|
|
std::sort(debugNameEntitiesSorted.begin(), debugNameEntitiesSorted.end(), [](const DebugNameEntitySorter& a, const DebugNameEntitySorter& b)
|
|
{
|
|
return a.distance > b.distance;
|
|
});
|
|
for (auto& x : debugNameEntitiesSorted)
|
|
{
|
|
Entity entity = scene.names.GetEntity(x.name_index);
|
|
wi::font::Params params;
|
|
params.position = x.position;
|
|
params.size = wi::font::WIFONTSIZE_DEFAULT;
|
|
params.scaling = 1.0f / params.size * x.distance * 0.03f;
|
|
params.color = wi::Color::White();
|
|
for (auto& picked : translator.selected)
|
|
{
|
|
if (picked.entity == entity)
|
|
{
|
|
params.color = selectedEntityColor;
|
|
break;
|
|
}
|
|
}
|
|
params.h_align = wi::font::WIFALIGN_CENTER;
|
|
params.v_align = wi::font::WIFALIGN_CENTER;
|
|
params.softness = 0.1f;
|
|
params.shadowColor = wi::Color::Black();
|
|
params.shadow_softness = 0.5f;
|
|
params.customProjection = &VP;
|
|
params.customRotation = &R;
|
|
wi::font::Draw(scene.names[x.name_index].name, params, cmd);
|
|
}
|
|
device->EventEnd(cmd);
|
|
}
|
|
|
|
if (inspector_mode)
|
|
{
|
|
std::string str;
|
|
str += "Entity: " + std::to_string(hovered.entity);
|
|
const NameComponent* name = scene.names.GetComponent(hovered.entity);
|
|
if (name != nullptr)
|
|
{
|
|
str += "\nName: " + name->name;
|
|
}
|
|
XMFLOAT4 pointer = wi::input::GetPointer();
|
|
wi::font::Params params;
|
|
params.position = XMFLOAT3(pointer.x - 10, pointer.y, 0);
|
|
params.shadowColor = wi::Color::Black();
|
|
params.h_align = wi::font::WIFALIGN_RIGHT;
|
|
params.v_align = wi::font::WIFALIGN_CENTER;
|
|
wi::font::Draw(str, params, cmd);
|
|
}
|
|
|
|
|
|
optionsWnd.paintToolWnd.DrawBrush(*this, cmd);
|
|
if (optionsWnd.paintToolWnd.GetMode() == PaintToolWindow::MODE::MODE_DISABLED)
|
|
{
|
|
translator.Draw(GetCurrentEditorScene().camera, cmd);
|
|
}
|
|
|
|
device->RenderPassEnd(cmd);
|
|
}
|
|
|
|
device->EventEnd(cmd);
|
|
}
|
|
|
|
RenderPath2D::Render();
|
|
|
|
}
|
|
void EditorComponent::Compose(CommandList cmd) const
|
|
{
|
|
renderPath->Compose(cmd);
|
|
|
|
RenderPath2D::Compose(cmd);
|
|
|
|
if (save_text_alpha > 0)
|
|
{
|
|
wi::font::Params params;
|
|
params.color = save_text_color;
|
|
params.shadowColor = wi::Color::Black();
|
|
params.color.setA(uint8_t(std::min(1.0f, save_text_alpha) * 255));
|
|
params.shadowColor.setA(params.color.getA());
|
|
params.position = XMFLOAT3(GetLogicalWidth() * 0.5f, GetLogicalHeight() * 0.5f, 0);
|
|
params.h_align = wi::font::WIFALIGN_CENTER;
|
|
params.v_align = wi::font::WIFALIGN_CENTER;
|
|
params.size = 30;
|
|
wi::font::Draw("Scene saved: " + GetCurrentEditorScene().path, params, cmd);
|
|
}
|
|
}
|
|
|
|
void EditorComponent::ClearSelected()
|
|
{
|
|
translator.selected.clear();
|
|
}
|
|
void EditorComponent::AddSelected(Entity entity)
|
|
{
|
|
wi::scene::PickResult res;
|
|
res.entity = entity;
|
|
AddSelected(res);
|
|
}
|
|
void EditorComponent::AddSelected(const PickResult& picked)
|
|
{
|
|
wi::scene::Scene& scene = GetCurrentScene();
|
|
if (picked.subsetIndex >= 0)
|
|
{
|
|
const ObjectComponent* object = scene.objects.GetComponent(picked.entity);
|
|
if (object != nullptr) // maybe it was deleted...
|
|
{
|
|
AddSelected(object->meshID);
|
|
|
|
const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
|
|
if (mesh != nullptr && (int)mesh->subsets.size() > picked.subsetIndex)
|
|
{
|
|
AddSelected(mesh->subsets[picked.subsetIndex].materialID);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool removal = false;
|
|
for (size_t i = 0; i < translator.selected.size(); ++i)
|
|
{
|
|
if(translator.selected[i] == picked)
|
|
{
|
|
// If already selected, it will be deselected now:
|
|
translator.selected[i] = translator.selected.back();
|
|
translator.selected.pop_back();
|
|
removal = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!removal)
|
|
{
|
|
translator.selected.push_back(picked);
|
|
}
|
|
}
|
|
bool EditorComponent::IsSelected(Entity entity) const
|
|
{
|
|
for (auto& x : translator.selected)
|
|
{
|
|
if (x.entity == entity)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void EditorComponent::RecordSelection(wi::Archive& archive) const
|
|
{
|
|
archive << translator.selected.size();
|
|
for (auto& x : translator.selected)
|
|
{
|
|
archive << x.entity;
|
|
archive << x.position;
|
|
archive << x.normal;
|
|
archive << x.subsetIndex;
|
|
archive << x.distance;
|
|
}
|
|
}
|
|
void EditorComponent::RecordEntity(wi::Archive& archive, wi::ecs::Entity entity)
|
|
{
|
|
const wi::vector<Entity> entities = { entity };
|
|
RecordEntity(archive, entities);
|
|
}
|
|
void EditorComponent::RecordEntity(wi::Archive& archive, const wi::vector<wi::ecs::Entity>& entities)
|
|
{
|
|
Scene& scene = GetCurrentScene();
|
|
EntitySerializer seri;
|
|
|
|
archive << entities;
|
|
for (auto& x : entities)
|
|
{
|
|
scene.Entity_Serialize(archive, seri, x);
|
|
}
|
|
}
|
|
|
|
void EditorComponent::ResetHistory()
|
|
{
|
|
EditorScene& editorscene = GetCurrentEditorScene();
|
|
editorscene.historyPos = -1;
|
|
editorscene.history.clear();
|
|
}
|
|
wi::Archive& EditorComponent::AdvanceHistory()
|
|
{
|
|
EditorScene& editorscene = GetCurrentEditorScene();
|
|
editorscene.historyPos++;
|
|
|
|
while (static_cast<int>(editorscene.history.size()) > editorscene.historyPos)
|
|
{
|
|
editorscene.history.pop_back();
|
|
}
|
|
|
|
editorscene.history.emplace_back();
|
|
editorscene.history.back().SetReadModeAndResetPos(false);
|
|
|
|
return editorscene.history.back();
|
|
}
|
|
void EditorComponent::ConsumeHistoryOperation(bool undo)
|
|
{
|
|
EditorScene& editorscene = GetCurrentEditorScene();
|
|
|
|
if ((undo && editorscene.historyPos >= 0) || (!undo && editorscene.historyPos < (int)editorscene.history.size() - 1))
|
|
{
|
|
if (!undo)
|
|
{
|
|
editorscene.historyPos++;
|
|
}
|
|
|
|
Scene& scene = GetCurrentScene();
|
|
|
|
wi::Archive& archive = editorscene.history[editorscene.historyPos];
|
|
archive.SetReadModeAndResetPos(true);
|
|
|
|
int temp;
|
|
archive >> temp;
|
|
HistoryOperationType type = (HistoryOperationType)temp;
|
|
|
|
switch (type)
|
|
{
|
|
case HISTORYOP_TRANSLATOR:
|
|
{
|
|
archive >> translator.isTranslator;
|
|
archive >> translator.isRotator;
|
|
archive >> translator.isScalator;
|
|
optionsWnd.isTranslatorCheckBox.SetCheck(translator.isTranslator);
|
|
optionsWnd.isRotatorCheckBox.SetCheck(translator.isRotator);
|
|
optionsWnd.isScalatorCheckBox.SetCheck(translator.isScalator);
|
|
|
|
EntitySerializer seri;
|
|
wi::scene::TransformComponent start;
|
|
wi::scene::TransformComponent end;
|
|
start.Serialize(archive, seri);
|
|
end.Serialize(archive, seri);
|
|
wi::vector<XMFLOAT4X4> matrices_start;
|
|
wi::vector<XMFLOAT4X4> matrices_end;
|
|
archive >> matrices_start;
|
|
archive >> matrices_end;
|
|
|
|
translator.PreTranslate();
|
|
if (undo)
|
|
{
|
|
translator.transform = start;
|
|
translator.matrices_current = matrices_start;
|
|
}
|
|
else
|
|
{
|
|
translator.transform = end;
|
|
translator.matrices_current = matrices_end;
|
|
}
|
|
translator.transform.UpdateTransform();
|
|
translator.PostTranslate();
|
|
}
|
|
break;
|
|
case HISTORYOP_SELECTION:
|
|
{
|
|
// Read selections states from archive:
|
|
|
|
wi::vector<wi::scene::PickResult> selectedBEFORE;
|
|
size_t selectionCountBEFORE;
|
|
archive >> selectionCountBEFORE;
|
|
for (size_t i = 0; i < selectionCountBEFORE; ++i)
|
|
{
|
|
wi::scene::PickResult sel;
|
|
archive >> sel.entity;
|
|
archive >> sel.position;
|
|
archive >> sel.normal;
|
|
archive >> sel.subsetIndex;
|
|
archive >> sel.distance;
|
|
|
|
selectedBEFORE.push_back(sel);
|
|
}
|
|
|
|
wi::vector<wi::scene::PickResult> selectedAFTER;
|
|
size_t selectionCountAFTER;
|
|
archive >> selectionCountAFTER;
|
|
for (size_t i = 0; i < selectionCountAFTER; ++i)
|
|
{
|
|
wi::scene::PickResult sel;
|
|
archive >> sel.entity;
|
|
archive >> sel.position;
|
|
archive >> sel.normal;
|
|
archive >> sel.subsetIndex;
|
|
archive >> sel.distance;
|
|
|
|
selectedAFTER.push_back(sel);
|
|
}
|
|
|
|
// Restore proper selection state:
|
|
if (undo)
|
|
{
|
|
translator.selected = selectedBEFORE;
|
|
}
|
|
else
|
|
{
|
|
translator.selected = selectedAFTER;
|
|
}
|
|
}
|
|
break;
|
|
case HISTORYOP_ADD:
|
|
{
|
|
// Read selections states from archive:
|
|
|
|
wi::vector<wi::scene::PickResult> selectedBEFORE;
|
|
size_t selectionCountBEFORE;
|
|
archive >> selectionCountBEFORE;
|
|
for (size_t i = 0; i < selectionCountBEFORE; ++i)
|
|
{
|
|
wi::scene::PickResult sel;
|
|
archive >> sel.entity;
|
|
archive >> sel.position;
|
|
archive >> sel.normal;
|
|
archive >> sel.subsetIndex;
|
|
archive >> sel.distance;
|
|
|
|
selectedBEFORE.push_back(sel);
|
|
}
|
|
|
|
wi::vector<wi::scene::PickResult> selectedAFTER;
|
|
size_t selectionCountAFTER;
|
|
archive >> selectionCountAFTER;
|
|
for (size_t i = 0; i < selectionCountAFTER; ++i)
|
|
{
|
|
wi::scene::PickResult sel;
|
|
archive >> sel.entity;
|
|
archive >> sel.position;
|
|
archive >> sel.normal;
|
|
archive >> sel.subsetIndex;
|
|
archive >> sel.distance;
|
|
|
|
selectedAFTER.push_back(sel);
|
|
}
|
|
|
|
wi::vector<Entity> addedEntities;
|
|
archive >> addedEntities;
|
|
|
|
ClearSelected();
|
|
if (undo)
|
|
{
|
|
translator.selected = selectedBEFORE;
|
|
for (size_t i = 0; i < addedEntities.size(); ++i)
|
|
{
|
|
scene.Entity_Remove(addedEntities[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
translator.selected = selectedAFTER;
|
|
EntitySerializer seri;
|
|
seri.allow_remap = false;
|
|
for (size_t i = 0; i < addedEntities.size(); ++i)
|
|
{
|
|
scene.Entity_Serialize(archive, seri);
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
case HISTORYOP_DELETE:
|
|
{
|
|
// Read selections states from archive:
|
|
|
|
wi::vector<wi::scene::PickResult> selectedBEFORE;
|
|
size_t selectionCountBEFORE;
|
|
archive >> selectionCountBEFORE;
|
|
for (size_t i = 0; i < selectionCountBEFORE; ++i)
|
|
{
|
|
wi::scene::PickResult sel;
|
|
archive >> sel.entity;
|
|
archive >> sel.position;
|
|
archive >> sel.normal;
|
|
archive >> sel.subsetIndex;
|
|
archive >> sel.distance;
|
|
|
|
selectedBEFORE.push_back(sel);
|
|
}
|
|
|
|
wi::vector<Entity> deletedEntities;
|
|
archive >> deletedEntities;
|
|
|
|
ClearSelected();
|
|
if (undo)
|
|
{
|
|
translator.selected = selectedBEFORE;
|
|
EntitySerializer seri;
|
|
seri.allow_remap = false;
|
|
for (size_t i = 0; i < deletedEntities.size(); ++i)
|
|
{
|
|
scene.Entity_Serialize(archive, seri);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < deletedEntities.size(); ++i)
|
|
{
|
|
scene.Entity_Remove(deletedEntities[i]);
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
case HISTORYOP_COMPONENT_DATA:
|
|
{
|
|
Scene before, after;
|
|
wi::vector<Entity> entities_before, entities_after;
|
|
|
|
archive >> entities_before;
|
|
for (auto& x : entities_before)
|
|
{
|
|
EntitySerializer seri;
|
|
seri.allow_remap = false;
|
|
before.Entity_Serialize(archive, seri);
|
|
}
|
|
|
|
archive >> entities_after;
|
|
for (auto& x : entities_after)
|
|
{
|
|
EntitySerializer seri;
|
|
seri.allow_remap = false;
|
|
after.Entity_Serialize(archive, seri);
|
|
}
|
|
|
|
if (undo)
|
|
{
|
|
for (auto& x : entities_before)
|
|
{
|
|
scene.Entity_Remove(x);
|
|
}
|
|
scene.Merge(before);
|
|
}
|
|
else
|
|
{
|
|
for (auto& x : entities_after)
|
|
{
|
|
scene.Entity_Remove(x);
|
|
}
|
|
scene.Merge(after);
|
|
}
|
|
}
|
|
break;
|
|
case HISTORYOP_PAINTTOOL:
|
|
optionsWnd.paintToolWnd.ConsumeHistoryOperation(archive, undo);
|
|
break;
|
|
case HISTORYOP_NONE:
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
if (undo)
|
|
{
|
|
editorscene.historyPos--;
|
|
}
|
|
|
|
scene.Update(0);
|
|
}
|
|
|
|
optionsWnd.RefreshEntityTree();
|
|
}
|
|
|
|
void EditorComponent::Save(const std::string& filename)
|
|
{
|
|
const bool dump_to_header = optionsWnd.saveModeComboBox.GetSelected() == 2;
|
|
|
|
wi::Archive archive = dump_to_header ? wi::Archive() : wi::Archive(filename, false);
|
|
if (archive.IsOpen())
|
|
{
|
|
Scene& scene = GetCurrentScene();
|
|
|
|
wi::resourcemanager::Mode embed_mode = (wi::resourcemanager::Mode)optionsWnd.saveModeComboBox.GetItemUserData(optionsWnd.saveModeComboBox.GetSelected());
|
|
wi::resourcemanager::SetMode(embed_mode);
|
|
|
|
scene.Serialize(archive);
|
|
|
|
if (dump_to_header)
|
|
{
|
|
archive.SaveHeaderFile(filename, wi::helper::RemoveExtension(wi::helper::GetFileNameFromPath(filename)));
|
|
}
|
|
|
|
GetCurrentEditorScene().path = filename;
|
|
}
|
|
else
|
|
{
|
|
wi::helper::messageBox("Could not create " + filename + "!");
|
|
return;
|
|
}
|
|
|
|
RefreshSceneList();
|
|
|
|
wi::backlog::post("Scene " + std::to_string(current_scene) + " saved: " + GetCurrentEditorScene().path);
|
|
|
|
save_text_alpha = 2;
|
|
}
|
|
void EditorComponent::SaveAs()
|
|
{
|
|
const bool dump_to_header = optionsWnd.saveModeComboBox.GetSelected() == 2;
|
|
|
|
wi::helper::FileDialogParams params;
|
|
params.type = wi::helper::FileDialogParams::SAVE;
|
|
if (dump_to_header)
|
|
{
|
|
params.description = "C++ header (.h)";
|
|
params.extensions.push_back("h");
|
|
}
|
|
else
|
|
{
|
|
params.description = "Wicked Scene (.wiscene)";
|
|
params.extensions.push_back("wiscene");
|
|
}
|
|
wi::helper::FileDialog(params, [=](std::string fileName) {
|
|
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
|
|
std::string filename = wi::helper::ForceExtension(fileName, params.extensions.front());
|
|
Save(filename);
|
|
});
|
|
});
|
|
}
|
|
|
|
void EditorComponent::CheckBonePickingEnabled()
|
|
{
|
|
// Check if armature or bone is selected to allow bone picking:
|
|
// (Don't want to always enable bone picking, because it can make the screen look very busy.)
|
|
Scene& scene = GetCurrentScene();
|
|
|
|
bone_picking = false;
|
|
for (size_t i = 0; i < scene.armatures.GetCount() && !bone_picking; ++i)
|
|
{
|
|
Entity entity = scene.armatures.GetEntity(i);
|
|
for (auto& x : translator.selected)
|
|
{
|
|
if (entity == x.entity)
|
|
{
|
|
bone_picking = true;
|
|
break;
|
|
}
|
|
}
|
|
for (Entity bone : scene.armatures[i].boneCollection)
|
|
{
|
|
for (auto& x : translator.selected)
|
|
{
|
|
if (bone == x.entity)
|
|
{
|
|
bone_picking = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EditorComponent::UpdateTopMenuAnimation()
|
|
{
|
|
float screenW = GetLogicalWidth();
|
|
float screenH = GetLogicalHeight();
|
|
float hei = 25;
|
|
float wid_idle = 40;
|
|
float wid_focus = wid_idle * 2.5f;
|
|
float padding = 4;
|
|
float lerp = 0.3f;
|
|
|
|
bool fullscreen = main->config.GetBool("fullscreen");
|
|
const char* fullscreen_text = fullscreen ? ICON_FA_COMPRESS " Windowed" : ICON_FULLSCREEN " Full screen";
|
|
|
|
exitButton.SetText(exitButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_EXIT " Exit" : ICON_EXIT);
|
|
aboutButton.SetText(aboutButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_HELP " About" : ICON_HELP);
|
|
fullscreenButton.SetText(fullscreenButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? fullscreen_text : fullscreen ? ICON_FA_COMPRESS : ICON_FULLSCREEN);
|
|
bugButton.SetText(bugButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_BUG " Bug report" : ICON_BUG);
|
|
logButton.SetText(logButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_BACKLOG " Backlog" : ICON_BACKLOG);
|
|
closeButton.SetText(closeButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_CLOSE " Close" : ICON_CLOSE);
|
|
openButton.SetText(openButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_OPEN " Open" : ICON_OPEN);
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saveButton.SetText(saveButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? ICON_SAVE " Save" : ICON_SAVE);
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exitButton.SetSize(XMFLOAT2(wi::math::Lerp(exitButton.GetSize().x, exitButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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aboutButton.SetSize(XMFLOAT2(wi::math::Lerp(aboutButton.GetSize().x, aboutButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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fullscreenButton.SetSize(XMFLOAT2(wi::math::Lerp(fullscreenButton.GetSize().x, fullscreenButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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bugButton.SetSize(XMFLOAT2(wi::math::Lerp(bugButton.GetSize().x, bugButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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logButton.SetSize(XMFLOAT2(wi::math::Lerp(logButton.GetSize().x, logButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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closeButton.SetSize(XMFLOAT2(wi::math::Lerp(closeButton.GetSize().x, closeButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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openButton.SetSize(XMFLOAT2(wi::math::Lerp(openButton.GetSize().x, openButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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saveButton.SetSize(XMFLOAT2(wi::math::Lerp(saveButton.GetSize().x, saveButton.GetState() > wi::gui::WIDGETSTATE::IDLE ? wid_focus : wid_idle, lerp), hei));
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exitButton.SetPos(XMFLOAT2(screenW - exitButton.GetSize().x, 0));
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aboutButton.SetPos(XMFLOAT2(exitButton.GetPos().x - aboutButton.GetSize().x - padding, 0));
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bugButton.SetPos(XMFLOAT2(exitButton.GetPos().x - bugButton.GetSize().x - padding, 0));
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fullscreenButton.SetPos(XMFLOAT2(bugButton.GetPos().x - fullscreenButton.GetSize().x - padding, 0));
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logButton.SetPos(XMFLOAT2(fullscreenButton.GetPos().x - logButton.GetSize().x - padding, 0));
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closeButton.SetPos(XMFLOAT2(logButton.GetPos().x - closeButton.GetSize().x - padding, 0));
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openButton.SetPos(XMFLOAT2(closeButton.GetPos().x - openButton.GetSize().x - padding, 0));
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saveButton.SetPos(XMFLOAT2(openButton.GetPos().x - saveButton.GetSize().x - padding, 0));
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}
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