Files
WickedEngine/Editor/HairParticleWindow.cpp
T
2022-10-03 11:35:53 +02:00

361 lines
10 KiB
C++

#include "stdafx.h"
#include "HairParticleWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void HairParticleWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_HAIR " Hair Particle System", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(600, 350));
closeButton.SetTooltip("Delete HairParticleSystem");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().hairs.Remove(entity);
editor->RecordEntity(archive, entity);
editor->optionsWnd.RefreshEntityTree();
});
float x = 120;
float y = 0;
float hei = 18;
float step = hei + 2;
float wid = 150;
infoLabel.Create("");
infoLabel.SetSize(XMFLOAT2(wid, 80));
AddWidget(&infoLabel);
meshComboBox.Create("Mesh: ");
meshComboBox.SetSize(XMFLOAT2(wid, hei));
meshComboBox.SetPos(XMFLOAT2(x, y));
meshComboBox.SetEnabled(false);
meshComboBox.OnSelect([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
if (args.iValue == 0)
{
hair->meshID = INVALID_ENTITY;
}
else
{
Scene& scene = editor->GetCurrentScene();
hair->meshID = scene.meshes.GetEntity(args.iValue - 1);
}
}
});
meshComboBox.SetTooltip("Choose a mesh where hair will grow from...");
AddWidget(&meshComboBox);
countSlider.Create(0, 100000, 1000, 100000, "Strand Count: ");
countSlider.SetSize(XMFLOAT2(wid, hei));
countSlider.SetPos(XMFLOAT2(x, y += step));
countSlider.OnSlide([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->strandCount = (uint32_t)args.iValue;
}
});
countSlider.SetEnabled(false);
countSlider.SetTooltip("Set hair strand count");
AddWidget(&countSlider);
lengthSlider.Create(0, 4, 1, 100000, "Length: ");
lengthSlider.SetSize(XMFLOAT2(wid, hei));
lengthSlider.SetPos(XMFLOAT2(x, y += step));
lengthSlider.OnSlide([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->length = args.fValue;
}
});
lengthSlider.SetEnabled(false);
lengthSlider.SetTooltip("Set hair strand length");
AddWidget(&lengthSlider);
stiffnessSlider.Create(0, 20, 5, 100000, "Stiffness: ");
stiffnessSlider.SetSize(XMFLOAT2(wid, hei));
stiffnessSlider.SetPos(XMFLOAT2(x, y += step));
stiffnessSlider.OnSlide([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->stiffness = args.fValue;
}
});
stiffnessSlider.SetEnabled(false);
stiffnessSlider.SetTooltip("Set hair strand stiffness, how much it tries to get back to rest position.");
AddWidget(&stiffnessSlider);
randomnessSlider.Create(0, 1, 0.2f, 100000, "Randomness: ");
randomnessSlider.SetSize(XMFLOAT2(wid, hei));
randomnessSlider.SetPos(XMFLOAT2(x, y += step));
randomnessSlider.OnSlide([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->randomness = args.fValue;
}
});
randomnessSlider.SetEnabled(false);
randomnessSlider.SetTooltip("Set hair length randomization factor. This will affect randomness of hair lengths.");
AddWidget(&randomnessSlider);
//segmentcountSlider.Create(1, 10, 1, 9, "Segment Count: ");
//segmentcountSlider.SetSize(XMFLOAT2(wid, hei));
//segmentcountSlider.SetPos(XMFLOAT2(x, y += step));
//segmentcountSlider.OnSlide([&](wi::gui::EventArgs args) {
// auto hair = GetHair();
// if (hair != nullptr)
// {
// hair->segmentCount = (uint32_t)args.iValue;
// }
//});
//segmentcountSlider.SetEnabled(false);
//segmentcountSlider.SetTooltip("Set hair strand segment count. This will affect simulation quality and performance.");
//AddWidget(&segmentcountSlider);
randomSeedSlider.Create(1, 12345, 1, 12344, "Random seed: ");
randomSeedSlider.SetSize(XMFLOAT2(wid, hei));
randomSeedSlider.SetPos(XMFLOAT2(x, y += step));
randomSeedSlider.OnSlide([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->randomSeed = (uint32_t)args.iValue;
}
});
randomSeedSlider.SetEnabled(false);
randomSeedSlider.SetTooltip("Set hair system-wide random seed value. This will affect hair patch placement randomization.");
AddWidget(&randomSeedSlider);
viewDistanceSlider.Create(0, 1000, 100, 10000, "View distance: ");
viewDistanceSlider.SetSize(XMFLOAT2(wid, hei));
viewDistanceSlider.SetPos(XMFLOAT2(x, y += step));
viewDistanceSlider.OnSlide([&](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->viewDistance = args.fValue;
}
});
viewDistanceSlider.SetEnabled(false);
viewDistanceSlider.SetTooltip("Set view distance. After this, particles will be faded out.");
AddWidget(&viewDistanceSlider);
framesXInput.Create("");
framesXInput.SetPos(XMFLOAT2(x, y += step));
framesXInput.SetSize(XMFLOAT2(40, hei));
framesXInput.SetText("");
framesXInput.SetTooltip("How many horizontal frames there are in the spritesheet.");
framesXInput.SetDescription("Frames: ");
framesXInput.OnInputAccepted([this](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->framesX = (uint32_t)args.iValue;
}
});
AddWidget(&framesXInput);
framesYInput.Create("");
framesYInput.SetPos(XMFLOAT2(x, y += step));
framesYInput.SetSize(XMFLOAT2(40, hei));
framesYInput.SetText("");
framesYInput.SetTooltip("How many vertical frames there are in the spritesheet.");
framesYInput.OnInputAccepted([this](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->framesY = (uint32_t)args.iValue;
}
});
AddWidget(&framesYInput);
step = 20;
frameCountInput.Create("");
frameCountInput.SetPos(XMFLOAT2(x, y += step));
frameCountInput.SetSize(XMFLOAT2(40, hei));
frameCountInput.SetText("");
frameCountInput.SetTooltip("Enter a value to enable the random sprite sheet frame selection's max frame number.");
frameCountInput.SetDescription("Frame Count: ");
frameCountInput.OnInputAccepted([this](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->frameCount = (uint32_t)args.iValue;
}
});
AddWidget(&frameCountInput);
frameStartInput.Create("");
frameStartInput.SetPos(XMFLOAT2(x, y += step));
frameStartInput.SetSize(XMFLOAT2(40, hei));
frameStartInput.SetText("");
frameStartInput.SetTooltip("Specifies the first frame of the sheet that can be used.");
frameStartInput.SetDescription("First Frame: ");
frameStartInput.OnInputAccepted([this](wi::gui::EventArgs args) {
auto hair = GetHair();
if (hair != nullptr)
{
hair->frameStart = (uint32_t)args.iValue;
}
});
AddWidget(&frameStartInput);
SetMinimized(true);
SetVisible(false);
SetEntity(entity);
}
void HairParticleWindow::SetEntity(Entity entity)
{
this->entity = entity;
auto hair = GetHair();
if (hair != nullptr)
{
lengthSlider.SetValue(hair->length);
stiffnessSlider.SetValue(hair->stiffness);
randomnessSlider.SetValue(hair->randomness);
countSlider.SetValue((float)hair->strandCount);
//segmentcountSlider.SetValue((float)hair->segmentCount);
randomSeedSlider.SetValue((float)hair->randomSeed);
viewDistanceSlider.SetValue(hair->viewDistance);
framesXInput.SetValue((int)hair->framesX);
framesYInput.SetValue((int)hair->framesY);
frameCountInput.SetValue((int)hair->frameCount);
frameStartInput.SetValue((int)hair->frameStart);
SetEnabled(true);
}
else
{
SetEnabled(false);
}
}
wi::HairParticleSystem* HairParticleWindow::GetHair()
{
if (entity == INVALID_ENTITY)
{
return nullptr;
}
Scene& scene = editor->GetCurrentScene();
wi::HairParticleSystem* hair = scene.hairs.GetComponent(entity);
return hair;
}
void HairParticleWindow::UpdateData()
{
auto hair = GetHair();
if (hair == nullptr)
{
return;
}
Scene& scene = editor->GetCurrentScene();
std::string ss;
ss += "To use hair particle system, first you must select a surface mesh to spawn particles on.\n\n";
ss += "Memory usage: " + std::to_string(hair->GetMemorySizeInBytes() / 1024.0f / 1024.0f) + " MB\n";
infoLabel.SetText(ss);
meshComboBox.ClearItems();
meshComboBox.AddItem("NO MESH");
for (size_t i = 0; i < scene.meshes.GetCount(); ++i)
{
Entity entity = scene.meshes.GetEntity(i);
const NameComponent& name = *scene.names.GetComponent(entity);
meshComboBox.AddItem(name.name);
if (hair->meshID == entity)
{
meshComboBox.SetSelected((int)i + 1);
}
}
}
void HairParticleWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
const float padding = 4;
const float width = GetWidgetAreaSize().x;
float y = padding;
float jump = 20;
const float margin_left = 100;
const float margin_right = 40;
auto add = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
auto add_right = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
y += widget.GetSize().y;
y += padding;
};
auto add_fullwidth = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = padding;
const float margin_right = padding;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
add_fullwidth(infoLabel);
add(meshComboBox);
add(lengthSlider);
add(stiffnessSlider);
add(randomnessSlider);
add(countSlider);
add(randomSeedSlider);
add(viewDistanceSlider);
const float l = margin_left;
const float r = width - margin_right;
const float w = ((r - l) - padding) / 2.0f;
framesXInput.SetSize(XMFLOAT2(w, framesXInput.GetSize().y));
framesYInput.SetSize(XMFLOAT2(w, framesYInput.GetSize().y));
framesXInput.SetPos(XMFLOAT2(margin_left, y));
framesYInput.SetPos(XMFLOAT2(framesXInput.GetPos().x + w + padding, y));
y += framesYInput.GetSize().y;
y += padding;
add(frameCountInput);
add(frameStartInput);
}