6151fd82e6
* VRMhumanoid data import * linux fix * humanoid lookAt * updates * mouse look improvement * head size * theme color affects picker entity icons * eye lookat * blinking more random, collider aabb checks * improvements * editor: use humanoid information to improve bone picking
32 lines
788 B
C++
32 lines
788 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class HumanoidWindow : public wi::gui::Window
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{
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public:
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void Create(EditorComponent* editor);
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EditorComponent* editor = nullptr;
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wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
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void SetEntity(wi::ecs::Entity entity);
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void RefreshBoneList();
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wi::gui::Label infoLabel;
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wi::gui::CheckBox lookatMouseCheckBox;
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wi::gui::CheckBox lookatCheckBox;
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wi::gui::Slider headRotMaxXSlider;
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wi::gui::Slider headRotMaxYSlider;
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wi::gui::Slider headRotSpeedSlider;
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wi::gui::Slider eyeRotMaxXSlider;
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wi::gui::Slider eyeRotMaxYSlider;
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wi::gui::Slider eyeRotSpeedSlider;
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wi::gui::Slider headSizeSlider;
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wi::gui::TreeList boneList;
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void Update(const wi::Canvas& canvas, float dt) override;
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void ResizeLayout() override;
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};
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