Files
WickedEngine/Editor/HumanoidWindow.h
T
Turánszki János 6151fd82e6 VRM humanoid data import (#567)
* VRMhumanoid data import

* linux fix

* humanoid lookAt

* updates

* mouse look improvement

* head size

* theme color affects picker entity icons

* eye lookat

* blinking more random, collider aabb checks

* improvements

* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00

32 lines
788 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class HumanoidWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
void RefreshBoneList();
wi::gui::Label infoLabel;
wi::gui::CheckBox lookatMouseCheckBox;
wi::gui::CheckBox lookatCheckBox;
wi::gui::Slider headRotMaxXSlider;
wi::gui::Slider headRotMaxYSlider;
wi::gui::Slider headRotSpeedSlider;
wi::gui::Slider eyeRotMaxXSlider;
wi::gui::Slider eyeRotMaxYSlider;
wi::gui::Slider eyeRotSpeedSlider;
wi::gui::Slider headSizeSlider;
wi::gui::TreeList boneList;
void Update(const wi::Canvas& canvas, float dt) override;
void ResizeLayout() override;
};