Files
WickedEngine/Editor/LightWindow.h
T
Turánszki János 73ee94d114 Volumetric cloud updates (#544)
- Reprojection update
- Cloud model changes
- Weather map import
- Local lights
- Environment capture
- Volumetric cloud shadow
- Aerial perspective for clouds

Co-authored-by: Silas Oler <silasmartins@outlook.dk>
2022-08-30 16:37:51 +02:00

36 lines
883 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class LightWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
void SetLightType(wi::scene::LightComponent::LightType type);
wi::gui::Slider intensitySlider;
wi::gui::Slider rangeSlider;
wi::gui::Slider outerConeAngleSlider;
wi::gui::Slider innerConeAngleSlider;
wi::gui::CheckBox shadowCheckBox;
wi::gui::CheckBox haloCheckBox;
wi::gui::CheckBox volumetricsCheckBox;
wi::gui::CheckBox staticCheckBox;
wi::gui::CheckBox volumetricCloudsCheckBox;
wi::gui::ColorPicker colorPicker;
wi::gui::ComboBox typeSelectorComboBox;
wi::gui::ComboBox shadowResolutionComboBox;
wi::gui::Label lensflare_Label;
wi::gui::Button lensflare_Button[7];
void ResizeLayout() override;
};