Files
WickedEngine/Editor/MeshWindow.h
T
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00

44 lines
1.1 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MeshWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
int subset = -1;
void SetEntity(wi::ecs::Entity entity, int subset);
wi::gui::Label meshInfoLabel;
wi::gui::ComboBox subsetComboBox;
wi::gui::ComboBox subsetMaterialComboBox;
wi::gui::CheckBox doubleSidedCheckBox;
wi::gui::Button impostorCreateButton;
wi::gui::Slider impostorDistanceSlider;
wi::gui::Slider tessellationFactorSlider;
wi::gui::Button flipCullingButton;
wi::gui::Button flipNormalsButton;
wi::gui::Button computeNormalsSmoothButton;
wi::gui::Button computeNormalsHardButton;
wi::gui::Button recenterButton;
wi::gui::Button recenterToBottomButton;
wi::gui::Button mergeButton;
wi::gui::Button optimizeButton;
wi::gui::ComboBox morphTargetCombo;
wi::gui::Slider morphTargetSlider;
wi::gui::Button lodgenButton;
wi::gui::Slider lodCountSlider;
wi::gui::Slider lodQualitySlider;
wi::gui::Slider lodErrorSlider;
wi::gui::CheckBox lodSloppyCheckBox;
void ResizeLayout() override;
};