74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
12 lines
226 B
C++
12 lines
226 B
C++
#pragma once
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#include <string>
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namespace wi::scene
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{
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struct Scene;
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}
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void ImportModel_OBJ(const std::string& fileName, wi::scene::Scene& scene);
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void ImportModel_GLTF(const std::string& fileName, wi::scene::Scene& scene);
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