Files
WickedEngine/Editor/ModelImporter.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

12 lines
226 B
C++

#pragma once
#include <string>
namespace wi::scene
{
struct Scene;
}
void ImportModel_OBJ(const std::string& fileName, wi::scene::Scene& scene);
void ImportModel_GLTF(const std::string& fileName, wi::scene::Scene& scene);