Files
WickedEngine/Editor/SoundWindow.h
T
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00

27 lines
623 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class SoundWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Button openButton;
wi::gui::ComboBox reverbComboBox;
wi::gui::Label filenameLabel;
wi::gui::Button playstopButton;
wi::gui::CheckBox loopedCheckbox;
wi::gui::CheckBox reverbCheckbox;
wi::gui::CheckBox disable3dCheckbox;
wi::gui::Slider volumeSlider;
wi::gui::ComboBox submixComboBox;
void ResizeLayout() override;
};