Files
WickedEngine/Editor/EnvProbeWindow.cpp
T
Turánszki János f277a00596 GUI updates (#490)
2022-07-28 20:59:25 +02:00

125 lines
3.9 KiB
C++

#include "stdafx.h"
#include "EnvProbeWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void EnvProbeWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_ENVIRONMENTPROBE " Environment Probe", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(420, 220));
closeButton.SetTooltip("Delete EnvironmentProbeComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().probes.Remove(entity);
editor->GetCurrentScene().aabb_probes.Remove(entity);
editor->RecordEntity(archive, entity);
editor->RefreshEntityTree();
});
float x = 5, y = 0, step = 35;
infoLabel.Create("");
infoLabel.SetText("Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box).");
infoLabel.SetSize(XMFLOAT2(300, 100));
infoLabel.SetPos(XMFLOAT2(x, y));
infoLabel.SetColor(wi::Color::Transparent());
AddWidget(&infoLabel);
y += infoLabel.GetScale().y + 5;
realTimeCheckBox.Create("RealTime: ");
realTimeCheckBox.SetTooltip("Enable continuous rendering of the probe in every frame.");
realTimeCheckBox.SetPos(XMFLOAT2(x + 100, y));
realTimeCheckBox.SetEnabled(false);
realTimeCheckBox.OnClick([&](wi::gui::EventArgs args) {
EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity);
if (probe != nullptr)
{
probe->SetRealTime(args.bValue);
probe->SetDirty();
}
});
AddWidget(&realTimeCheckBox);
msaaCheckBox.Create("MSAA: ");
msaaCheckBox.SetTooltip("Enable Multi Sampling Anti Aliasing for the probe, this will improve its quality.");
msaaCheckBox.SetPos(XMFLOAT2(x + 200, y));
msaaCheckBox.SetEnabled(false);
msaaCheckBox.OnClick([&](wi::gui::EventArgs args) {
EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity);
if (probe != nullptr)
{
probe->SetMSAA(args.bValue);
probe->SetDirty();
}
});
AddWidget(&msaaCheckBox);
refreshButton.Create("Refresh");
refreshButton.SetTooltip("Re-renders the selected probe.");
refreshButton.SetPos(XMFLOAT2(x, y+= step));
refreshButton.SetEnabled(false);
refreshButton.OnClick([&](wi::gui::EventArgs args) {
EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity);
if (probe != nullptr)
{
probe->SetDirty();
}
});
AddWidget(&refreshButton);
refreshAllButton.Create("Refresh All");
refreshAllButton.SetTooltip("Re-renders all probes in the scene.");
refreshAllButton.SetPos(XMFLOAT2(x + 120, y));
refreshAllButton.SetEnabled(true);
refreshAllButton.OnClick([&](wi::gui::EventArgs args) {
Scene& scene = editor->GetCurrentScene();
for (size_t i = 0; i < scene.probes.GetCount(); ++i)
{
EnvironmentProbeComponent& probe = scene.probes[i];
probe.SetDirty();
}
});
AddWidget(&refreshAllButton);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void EnvProbeWindow::SetEntity(Entity entity)
{
this->entity = entity;
const EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity);
if (probe == nullptr)
{
realTimeCheckBox.SetEnabled(false);
msaaCheckBox.SetEnabled(false);
refreshButton.SetEnabled(false);
}
else
{
realTimeCheckBox.SetCheck(probe->IsRealTime());
realTimeCheckBox.SetEnabled(true);
msaaCheckBox.SetCheck(probe->IsMSAA());
msaaCheckBox.SetEnabled(true);
refreshButton.SetEnabled(true);
}
}