Files
WickedEngine/Editor/ForceFieldWindow.cpp
T
Turánszki János f277a00596 GUI updates (#490)
2022-07-28 20:59:25 +02:00

123 lines
3.0 KiB
C++

#include "stdafx.h"
#include "ForceFieldWindow.h"
#include "Editor.h"
using namespace wi::ecs;
using namespace wi::scene;
void ForceFieldWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_FORCE " Force Field", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(420, 120));
closeButton.SetTooltip("Delete ForceFieldComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().forces.Remove(entity);
editor->RecordEntity(archive, entity);
editor->RefreshEntityTree();
});
float x = 60;
float y = 0;
float hei = 18;
float step = hei + 2;
float wid = 200;
typeComboBox.Create("Type: ");
typeComboBox.SetPos(XMFLOAT2(x, y));
typeComboBox.SetSize(XMFLOAT2(wid, hei));
typeComboBox.OnSelect([&](wi::gui::EventArgs args) {
ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity);
if (force != nullptr && args.iValue >= 0)
{
switch (args.iValue)
{
case 0:
force->type = ENTITY_TYPE_FORCEFIELD_POINT;
break;
case 1:
force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
break;
default:
assert(0); // error
break;
}
}
});
typeComboBox.AddItem("Point");
typeComboBox.AddItem("Plane");
typeComboBox.SetEnabled(false);
typeComboBox.SetTooltip("Choose the force field type.");
AddWidget(&typeComboBox);
gravitySlider.Create(-10, 10, 0, 100000, "Gravity: ");
gravitySlider.SetSize(XMFLOAT2(wid, hei));
gravitySlider.SetPos(XMFLOAT2(x, y += step));
gravitySlider.OnSlide([&](wi::gui::EventArgs args) {
ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->gravity = args.fValue;
}
});
gravitySlider.SetEnabled(false);
gravitySlider.SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
AddWidget(&gravitySlider);
rangeSlider.Create(0.0f, 100.0f, 10, 100000, "Range: ");
rangeSlider.SetSize(XMFLOAT2(wid, hei));
rangeSlider.SetPos(XMFLOAT2(x, y += step));
rangeSlider.OnSlide([&](wi::gui::EventArgs args) {
ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->range = args.fValue;
}
});
rangeSlider.SetEnabled(false);
rangeSlider.SetTooltip("Set the range of affection.");
AddWidget(&rangeSlider);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void ForceFieldWindow::SetEntity(Entity entity)
{
this->entity = entity;
const ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity);
if (force != nullptr)
{
typeComboBox.SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
gravitySlider.SetValue(force->gravity);
rangeSlider.SetValue(force->range);
gravitySlider.SetEnabled(true);
rangeSlider.SetEnabled(true);
}
else
{
gravitySlider.SetEnabled(false);
rangeSlider.SetEnabled(false);
}
}