Files
WickedEngine/Editor/ObjectWindow.h
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

46 lines
1.2 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class ObjectWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Label nameLabel;
wi::gui::CheckBox renderableCheckBox;
wi::gui::CheckBox shadowCheckBox;
wi::gui::Slider ditherSlider;
wi::gui::Slider cascadeMaskSlider;
wi::gui::Slider lodSlider;
wi::gui::ComboBox colorComboBox;
wi::gui::ColorPicker colorPicker;
wi::gui::Label physicsLabel;
wi::gui::ComboBox collisionShapeComboBox;
wi::gui::Slider XSlider;
wi::gui::Slider YSlider;
wi::gui::Slider ZSlider;
wi::gui::Slider massSlider;
wi::gui::Slider frictionSlider;
wi::gui::Slider restitutionSlider;
wi::gui::Slider lineardampingSlider;
wi::gui::Slider angulardampingSlider;
wi::gui::Slider physicsMeshLODSlider;
wi::gui::CheckBox disabledeactivationCheckBox;
wi::gui::CheckBox kinematicCheckBox;
wi::gui::Slider lightmapResolutionSlider;
wi::gui::ComboBox lightmapSourceUVSetComboBox;
wi::gui::Button generateLightmapButton;
wi::gui::Button stopLightmapGenButton;
wi::gui::Button clearLightmapButton;
};